Editing Guide:Early Silver Sword
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Legendary githyanki warrior [[Kith'rak Voss]] is equipped with the {{RarityItem|Silver Sword of the Astral Plane}} when initially encountered at the [[Mountain Pass]] in [[Act One]]. Though he is programmed to fly away instantly when engaged in combat and cannot be damaged by any means, it is still possible for enterprising players to '''steal his prized silver sword''', obtaining one of the strongest weapons in the game (and arguably the strongest for any [[gith]] character) before even finishing the first act. | Legendary githyanki warrior [[Kith'rak Voss]] is equipped with the {{RarityItem|Silver Sword of the Astral Plane}} when initially encountered at the [[Mountain Pass]] in [[Act One]]. Though he is programmed to fly away instantly when engaged in combat and cannot be damaged by any means, it is still possible for enterprising players to '''steal his prized silver sword''', obtaining one of the strongest weapons in the game (and arguably the strongest for any [[gith]] character) before even finishing the first act. | ||
== The Challenge == | == The Challenge == | ||
The primary obstacle to stealing the silver sword is [[Kith'rak Voss]], or more specifically his [[Saving Throw]]s and [[Armour Class]]. These are the relevant bonuses that | The primary obstacle to stealing the silver sword is [[Kith'rak Voss]], or more specifically his [[Saving Throw]]s and [[Armour Class]]. These are the relevant bonuses that we will need to overcome, in one method or another: | ||
* {{Saving Throw|STR}} +8 on Balanced, +9 on Tactician | * {{Saving Throw|STR}} +8 on Balanced, +9 on Tactician | ||
* {{Saving Throw|WIS}} +6 with {{Advantage}} | * {{Saving Throw|WIS}} +6 with {{Advantage}} | ||
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* {{Armour Class}} 17 | * {{Armour Class}} 17 | ||
We will also need to avoid the cutscene to begin conversation with his patrol, requiring us to keep ourselves well-hidden or at a minimum distance. | |||
== Methods == | == Methods == | ||
[[File:Sword Snipe Placement.PNG| | [[File:Sword Snipe Placement.PNG|250px|A lightly-obscured platform, from where these methods can be executed.]] | ||
=== Spells === | === Spells === | ||
We can overcome Voss's impressive bonuses by raising our [[Spell Save DC]] and, in a more limited fashion, lowering his saving throws. Though casting [[Bane]] or another save-reducing effect directly upon him would normally trigger combat, we can achieve the latter effect by getting him within range of an [[Invisible]] character bearing the {{SAI|Phalar Aluve: Shriek}} aura. Notably, this only reduces his Wisdom save, making it only useful for one spell here. | |||
One character will be able to maximize their Spell Save DC within Act One using the following items: | One character will be able to maximize their Spell Save DC within Act One using the following items: | ||
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* {{RarityItem|The Shadespell Circlet}} | * {{RarityItem|The Shadespell Circlet}} | ||
With a party level of five, assuming we are using a Level 5 character with a spellcasting ability score of 18, with these items equipped, our Spell Save DC will be 18. Maximizing our chances, we can get an ability score of 20 with an [[ASI]] and [[Auntie Ethel's Hair]], increasing our Spell Save DC to 19. | |||
==== Command: Drop ==== | ==== Command: Drop ==== | ||
This | This is the least tantalizing option, owing to Voss's innate advantage on Wisdom saves. We can cancel out this advantage by using a multiclassed Sorcerer 4/Paladin 1 and using {{SAI|Metamagic: Heightened Spell}}. Combined with the Phalar Aluve debuff, we pit our '''19 DC''' against his '''1d20 + 6 - 1d4''' to save. | ||
==== Heat Metal ==== | ==== Heat Metal ==== | ||
Voss does not get advantage when his Constitution saves are targeted. However, being able to cast {{SAI|Heat Metal}} with Heightened Spell requires at least Level 6 for a Sorcerer 3/(Bard or Druid) 3 split | Voss does not get advantage when his Constitution saves are targeted. However, being able to cast {{SAI|Heat Metal}} with Heightened Spell requires at least Level 6 for a Sorcerer 3/(Bard or Druid) 3 split. This requires more significantly more grinding in order to gain that juicy Disadvantage, otherwise with a Bard or Druid Level 4+ it's a flat '''19 DC''' against his '''1d20 + 7''' to save. | ||
=== Attacks === | === Attacks === | ||
==== Disarming Attack (Ranged) | ==== Disarming Attack (Ranged) === | ||
Still not terrific | |||
==== Honeyed Paws ==== | ==== Honeyed Paws ==== | ||
The best one. | |||