Editing Guide:Gish (Spellblades)
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*Work in Progress* | *Work in Progress* | ||
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There are a couple of different ways you can build a Gish, or a Spellblade, or a Hexblade, whatever you want to call it, which I will go over later. There are two main distinctions between Gish builds, whether you want to do damage, or whether you want to be useful. Not that doing damage isn't useful, but you get the idea. The distinction between damage and utility is important, because different builds will focus on different aspects of a Spellblade's kit, considering things like Eldritch Strike, Shield, or Defensive Flourish as possible options. Whichever roll you want your Gish to fill, you will need to know ahead of time, and prepare for. Obviously, you can have a Gish that does both, but not ''all'' Gish will be able to do both, if that makes sense. | There are a couple of different ways you can build a Gish, or a Spellblade, or a Hexblade, whatever you want to call it, which I will go over later. There are two main distinctions between Gish builds, whether you want to do damage, or whether you want to be useful. Not that doing damage isn't useful, but you get the idea. The distinction between damage and utility is important, because different builds will focus on different aspects of a Spellblade's kit, considering things like Eldritch Strike, Shield, or Defensive Flourish as possible options. Whichever roll you want your Gish to fill, you will need to know ahead of time, and prepare for. Obviously, you can have a Gish that does both, but not ''all'' Gish will be able to do both, if that makes sense. | ||
Likewise, I'm not going to include every Gish build I can think of, because there are a lot of bad one's. This will hopefully be a list of builds that I think are actually worth trying, and not just a list of every striker class with spell slots (looking at you, Ranger). | |||
=Some Build Ideas= | =Some Build Ideas= | ||
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**Beguiling Influence is really good for party faces. | **Beguiling Influence is really good for party faces. | ||
==Wisdom as your main Spellcasting modifier | ==Wisdom as your main Spellcasting modifier== | ||
Wisdom builds (Cleric/Monk/Druid) | |||
==Intelligence as your main Spellcasting modifier== | ==Intelligence as your main Spellcasting modifier== | ||
'''1. 11 Fighter + 1 Wizard / 5-7 Fighter + 5-7 Wizard:''' | '''1. 11 Fighter + 1 Wizard / 5-7 Fighter + 5-7 Wizard:''' | ||
'''2. 8 Rogue + 3 Bard + 1 Wizard / 10 Rogue + 2 Wizard / 9 Rogue + 1-2 Wizard + 1-2 Fighter:''' This is my attempt to make an Arcane Trickster that actually made sense, I made this. Is it good? I have no idea. 9 Rogue gives you '''Magical Ambush,''' which feels like the only reason you would take '''Arcane Trickster''' in the first place. The Bard levels are mostly for '''Defensive Flourish,''' but without '''Improved Bardic Inspiration''' you are really lacking combat options over the course of multiple battles. Still, with a strong enough alpha strike, maybe it doesn't matter. | |||
'''2. 8 Rogue + 1 | *2 levels of Wizard give you access to either the Abjuration or Divination subclass. Alternatively, you can take Evocation and use Cunning Action: Hide multiple time throughout a fight to nuke groups of enemies. | ||
*2 levels of Wizard give you access to either the Abjuration or Divination subclass. Alternatively, you can take Evocation and use | |||
*2 levels of Fighter gives you Action Surge. You know this. | *2 levels of Fighter gives you Action Surge. You know this. | ||
==Charisma as your main Spellcasting modifier== | ==Charisma as your main Spellcasting modifier== | ||
'''1.''' '''8 Paladin + 4 Sorcerer / 6 Paladin + 6 Sorceror / 5 Paladin + 4 Sorceror + 3 Fighter:''' An evolution of the Divine Smite build listed earlier, the inclusion of Sorceror levels instead of Warlock levels reduces the number of attacks we can make in a single turn, but allows us to cast spells as a bonus action using '''Quicken Magic.''' 5 levels of Paladin give us two attacks per action, while 3 levels of Sorceror is mandatory for a single use of '''Quicken Magic''' per Long Rest | '''1.''' '''8 Paladin + 4 Sorcerer / 6 Paladin + 6 Sorceror / 5 Paladin + 4 Sorceror + 3 Fighter:''' An evolution of the Divine Smite build listed earlier, the inclusion of Sorceror levels instead of Warlock levels reduces the number of attacks we can make in a single turn, but allows us to cast spells as a bonus action using '''Quicken Magic.''' 5 levels of Paladin give us two attacks per action, while 3 levels of Sorceror is mandatory for a single use of '''Quicken Magic''' per Long Rest. Alternatively, 8 levels of Paladin give us another feat, as well as Auras depending on your Oath. At level 6 Sorceror, we can use '''Quicken Magic''' twice per Long Rest; I would not recommend going past 6 levels of Sorceror, unless you ''really'' want a cast of '''Twinned Spell''' or something. 2 levels of Fighter give '''Action Surge,''' while 3 levels of Fighter allow us to take '''Battlemaster''' or '''Champion''' for better Striking. | ||
*This build is very linear, but allows for enough spell slots to have meaningful choices in how we approach combat scenarios. Typically you will want to spend your spell slots on Divine Smite or Hold Person for very reliable, self-sufficient damage, but you will have access to spells like Haste, Fireball, or Counterspell with 5 levels of Sorcerer or higher. | *This build is very linear, but allows for enough spell slots to have meaningful choices in how we approach combat scenarios. Typically you will want to spend your spell slots on Divine Smite or Hold Person for very reliable, self-sufficient damage, but you will have access to spells like Haste, Fireball, or Counterspell with 5 levels of Sorcerer or higher. | ||
*At 6 Paladin and 6 Sorcerer, you will have 4/3/3/3/1 spell slots, respectively. | *At 6 Paladin and 6 Sorcerer, you will have 4/3/3/3/1 spell slots, respectively. | ||
*At 5 Paladin and 4 Sorcerer, you will have 4/3/3, but will have access to 3 Superiority Die through the Battlemaster subclass. | *At 5 Paladin and 4 Sorcerer, you will have 4/3/3, but will have access to 3 Superiority Die through the Battlemaster subclass. | ||
*If you use '''Potion of Hill/Cloud Giant Strength,''' you can dump Strength as a stat and run | *If you use '''Potion of Hill/Cloud Giant Strength,''' you can dump Strength as a stat and run '''14 Dex, 16 Con, 17 Cha''' at base. | ||
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'''3. 6 Bard + 6 Sorcerer / 6 Bard + 4 Sorcerer + 2 Fighter / 6 Bard + 3 Sorcerer + 3 Fighter / 8 Bard + 4 Sorcerer:''' Bard can be substituted for Paladin in any Gish build I can think of, trading Divine Smite for, typically, Slashing Flourish. Like the "Sorcadin," a, uh, "Sord" build allows you to combo flexible crowd control with good physical hits, usually through Hold Person, and so the same rules apply. However, as noted in other parts of this guide, the extra level you need to gain extra attack as a Bard does limit your build flexibility. | '''3. 6 Bard + 6 Sorcerer / 6 Bard + 4 Sorcerer + 2 Fighter / 6 Bard + 3 Sorcerer + 3 Fighter / 8 Bard + 4 Sorcerer:''' Bard can be substituted for Paladin in any Gish build I can think of, trading Divine Smite for, typically, Slashing Flourish. Like the "Sorcadin," a, uh, "Sord" build allows you to combo flexible crowd control with good physical hits, usually through Hold Person, and so the same rules apply. However, as noted in other parts of this guide, the extra level you need to gain extra attack as a Bard does limit your build flexibility. However, because both Bard and Sorcerer are full spellcasters, you will have significantly more spell slots, making spell combat a bigger part of your turn-by-turn strategy. To help even out your physical options, 2 levels into Fighter will net you Action Surge or, if you want less Metamagic, you can take 3 levels of Fighter for Battlemaster maneuvers. The specific breakdown for your character levels will change depending on how many feats you want. | ||
*Highly recommend to take 6 levels of Bard, at bare minimum, for the Extra Attack. There's ''some'' niche for a 4-6 College of Lore Bard + 6-8 Sorcerer, just because of '''Cutting Words''', but that is much more of a pure support build, and doesn't really utilize weapon attacks at all. | *Highly recommend to take 6 levels of Bard, at bare minimum, for the Extra Attack. There's ''some'' niche for a 4-6 College of Lore Bard + 6-8 Sorcerer, just because of '''Cutting Words''', but that is much more of a pure support build, and doesn't really utilize weapon attacks at all. | ||
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*2 levels of Wizard gives you access to either Abjuration or Divination, both increase your survivability. | *2 levels of Wizard gives you access to either Abjuration or Divination, both increase your survivability. | ||
*'''Thief''' is probably still the best Rogue subclass for this build, as usual. A build that improves Arcane Trickster by not picking Arcane Trickster at all. | *'''Thief''' is probably still the best Rogue subclass for this build, as usual. A build that improves Arcane Trickster by not picking Arcane Trickster at all. | ||
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=Equipment= | =Equipment= | ||
===Helmets=== | ===Helmets=== | ||
Diadem of Arcane Synergy | |||
Helmet of Arcane Acuity | |||
Browbeaten Circlet | |||
Hat of Fire Acuity | |||
Hat of Storm Scion's Power | |||
The Lifebringer | |||
Warped Headband of Intellect | |||
Diadem of Arcane Synergy | |||
Pyroquickness Hat | |||
Helm of Arcane Acuity | |||
===Capes=== | |||
===Gloves=== | ===Gloves=== | ||
Gloves of Battlemage's Power | |||
===Armor=== | ===Armor=== | ||
===Boots=== | ===Boots=== | ||
Boots of Arcane Bolstering | |||
===Accessories=== | ===Accessories=== | ||
Ring of Arcane Synergy | |||
===Weapons (and Shields)=== | ===Weapons (and Shields)=== | ||