Editing Halfling Luck

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{{Passive feature page
{{Passive feature page
| image = Halfling Luck.webp
| image = Halfling Luck.webp
| icon = Halfling Luck Icon.webp
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw.
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw.
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll.
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll.
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** Traders can get all their easy to steal item stolen without fear of missing a single roll.
** Traders can get all their easy to steal item stolen without fear of missing a single roll.
*** Be mindful that it can make your character {{SAI|Heavily Encumbered (Condition)|Heavily Encumbered}} which gives disadvantage on all ability checks, including further pickpocket attempts.
*** Be mindful that it can make your character {{SAI|Heavily Encumbered (Condition)|Heavily Encumbered}} which gives disadvantage on all ability checks, including further pickpocket attempts.
** Stealth checks can get pretty much guaranteed to succeed.
** Also useful to avoid [[Concentration]] getting interrupted too often by constitution save critical misses when taking low damage.
** Also useful to avoid [[Concentration]] getting interrupted too often by constitution save critical misses when taking low damage.
}}
}}
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On a normal roll, Halfling Luck multiplies the chance to hit by :
On a normal roll, Halfling Luck multiplies the chance to hit by :
* 1.05 whatever the target roll is
* 1.05 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success.


On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
* 1.003 for a target roll of 2 or a flat +0.25% chance to hit
* 1.003 for a target roll of 2
* 1.01 for a target roll of 3 or a flat +0.70% chance to hit
* 1.01 for a target roll of 3
...
...
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit
* 1.05 for a target roll of 20
...
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success.


On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
* 1.10 whatever the target roll is
* 1.10 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success.


=== Chance to fail comparisons ===
=== Chance to fail comparisons ===
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