Editing Halfling Luck
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{{Passive feature page | {{Passive feature page | ||
| image = Halfling Luck.webp | | image = Halfling Luck.webp | ||
| summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | | summary = '''Halfling Luck''' is a passive feature in Baldur's Gate 3 that grants all halflings to reroll a die when it lands on a 1 for an Attack Roll, Ability Check, or Saving Throw. | ||
| description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll. | | description = When you roll a 1 for an {{Attack Roll}}, {{Ability Check}}, or {{Saving Throw}}, you can reroll the die and must use the new roll. | ||
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* 1.05 whatever the target roll is | * 1.05 whatever the target roll is | ||
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20. | ** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20. | ||
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical | ** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical strike. | ||
On a roll with Advantage, Halfling Luck multiplies the chance to hit by : | On a roll with Advantage, Halfling Luck multiplies the chance to hit by : | ||
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* 1.03 for a target roll of 11 or a flat +2.44% chance to hit | * 1.03 for a target roll of 11 or a flat +2.44% chance to hit | ||
... | ... | ||
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical | * 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical strike. | ||
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by : | On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by : | ||
* 1.10 whatever the target roll is | * 1.10 whatever the target roll is | ||
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20. | ** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20. | ||
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical | ** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical strike. | ||
=== Chance to fail comparisons === | === Chance to fail comparisons === |