Editing Heat (Condition)

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{{ConditionPage
{{ConditionPage
| name = Heat
|icon=Burning Condition Icon.webp
| effects = * Engulfed by a vengeful fire. Takes {{DamageText|1d4|Fire}} damage each turn, but can use {{sai|Heat Convergence}}.<!--
|name=Heat
Cannot use {{Cond|Heat}} because referencing self just doesn't work out.-->
|effects={{DamageInfo | 1d4 | Fire}}
*'''Heat Convergence''' consumes all remaining turns of '''Heat''' to deal extra {{DamageType|Fire|Fire}} damage on their next fire spell or attack.
Engulfed by a vengeful fire. Takes {{DamageColor|Fire|1~4 Fire damage}} each turn, but can use Heat Convergence.
*'''Heat''' has a maximum {{duration|7}}.
| stack id = MAG_FIRE_HEAT
| tick type = start turn
| properties = Burning, DisableOverhead
| stack type = additive
| suppress sources = yes
| notes =
}}


== Sources of Heat ==
Heat Convergence consumes your Heat to fuel a powerful attack.
* {{MdRarityItem|Cinder Shoes}}: Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{cond|Heat}}.


* {{MdRarityItem|Fireheart}}: Whenever you take {{DamageType|Fire}} damage dealt by another creature, you gain 2 turns of [[Heat (Condition)|Heat]].
The next time you deal {{DamageType|Fire|}} damage, you deal an additional {{DamageText|1|Fire}} for every turn of Heat remaining.
 
}}
* {{MdRarityItem|Thermoarcanic Gloves}}: Whenever you deal {{DamageType|Fire}} damage, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Ring of Self Immolation}}: Once per short rest you may set yourself on fire as a {{resource|bonus}} to gain {{Cond|Heat}} for 2 turns.
 
* {{MdRarityItem|Thermodynamo Axe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Hellfire Greataxe}}: Whenever you deal damage with this weapon, you gain 2 turns of {{cond|Heat}}.
 
* {{MdRarityItem|Markoheshkir}}: When the wielder deals spell damage with the {{sai|Flame of Wrath}} variant of {{sai|Kereska's Favour}} active, they gain 2 turns of {{cond|Heat}}.
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