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== Arriving ==
== Arriving ==
=== Haggle with Helsik ===
=== Haggle with Helsik ===
To access the House of Hope, the party must travel to the [[Devil's Fee]]  in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal if the party meets one of the following conditions:
To access the House of Hope, the player must travel to the [[Devil's Fee]]  in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal, given that the player meets one the following conditions:
* Paying 20,000 gold to Helsik
* Spend 20,000 gold.
* Succeeding a DC 25 Intimidation check and paying 10,000 gold,
* Succeed a DC 25 Intimidation check and pay the lower price of 10,000 gold,
* Passing a DC 20 [[Persuasion]] check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House of Hope. {{note|After Patch 6, Helsik no longer sells the [[Gauntlets of Hill Giant Strength]] if they are given to her for the quest [[Acquire the Gauntlets for Helsik]], but they still can be pickpocketed.}}
* or a DC 20 Persuasion check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House. {{note|After Patch 6, Helsik no longer sells the [[Gauntlets of Hill Giant Strength]] if they are given to her for the quest [[Acquire the Gauntlets for Helsik]], but they still can be pickpocketed.}}


Helsik will then provide the party with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing required items, and instructions on how to perform the ritual itself. The grimoire provides hints to complete the ritual.
Helsik will then provide the player with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing the required items, and instructions on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The note, [[Opening a Hell Gate]], will explain all the steps involved. The order in which the steps are performed is irrelevant.


The [[Ritual Pouch]]  and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik. If the items were stolen, Helsik will comment on the party's thievery after completing the House of Hope, but won't be hostile and still happily trade.
=== Alternative solution ===


The party has to head upstairs and put the items from the bag on the right places of the rituial circle. The note, [[Opening a Hell Gate]], explains the steps involved.  
The [[Ritual Pouch]]  and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik, the grimoire providing hints to complete the ritual. If the items were stolen, Helsik will comment on the player's thievery after completing the House of Hope, but won't be hostile and still happily trade.  


Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found upstairs in Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.
Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, can be found in various places around Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet.


At the top of the stairs is a Ward trap that casts a [[Fireball]] spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!". If the Grimoire, the Ritual Pouch containing required items, and the instructions are bought from Helsik, the trap will be disarmed.
At the top of the stairs is a Ward trap placed that will cast a Fireball spell each time it is stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!".


=== Opening the portal ===
=== Opening the portal ===
Putting the items on the correct places and using the portal will transport the party to the House of Hope:
Place the items in the correct order and use the portal to head to the House of Hope:
* Placing the skull on the star point near the altar
* Place the skull on the star point near the altar
* Placing the coin of Mammon on the next point to the right (if your character is facing the altar)
* Place the coin of Mammon on the next point to the right (if your character is facing the altar)
* Skipping a point and place the diamond on the next point after that
* Skip a point and place the diamond on the next point after that
* Placing the incense on the point following the diamond
* Place the incense on the point following the diamond
* Placing the Infernal Marble in the centre of the star
* Place the Infernal Marble in the centre of the star


The order of placing these items doesn't matter as long as they are put on their correct places.
Like what was said above, the order of placing these items doesn't matter as long as they are placed in their correct places.
 
 
{{prereq|Be careful with mods when using the portal, and in the House itself!}}{{bug}}


== Exiting ==
== Exiting ==
The House of Hope is exited through the same portal the party used to enter. This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate. Raphael will appear and engage in conversation and eventually in combat with the party when one of the following conditions is met:   
The House of Hope is exited through the same portal the party used to enter.  
 
This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate.  
 
Raphael will appear and engage in conversation and eventually in combat with the party when one of the following conditions is met:   
* The party has stolen the [[Orphic Hammer]].
* The party has stolen the [[Orphic Hammer]].
* The party has stolen the [[Amulet of Greater Health]] and triggered the trap.
* The party has stolen the [[Amulet of Greater Health]] and triggered the trap.
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* The party has freed [[Hope]].
* The party has freed [[Hope]].


If trying to exit after having freed Hope and Raphael is still in the possession of the player character's Soul-Sworn Contract, then there will be an instant, automatic Game Over!
 
'''Warning:''' Trying to exit while having freed Hope and Raphael still being in possession of your Soul-Sworn Contract will lead to an instant, automatic Game Over!
 


== Overview ==
== Overview ==
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=== Feast hall ===
=== Feast hall ===
The next room north of the foyer is the feast hall, where Raphael transported the party during his first introduction. Gone are the lavish displays of food and ordered furniture, the party now can see the reality of Raphael's illusory temptations as they truly are; rotting food, disorder and wandering, trapped souls.
The next room north of the foyer is the feast hall, where Raphael transported the player during his first introduction. Gone are the lavish displays of food and ordered furniture, the player now sees the reality of Raphael's illusory temptations as they truly are; rotting food, disorder and wandering, trapped souls.


Cleaning the hall is a lone [[Infernal Mason]], who introduces himself as the architect who built [[Moonrise Towers]].
Cleaning the hall is a lone [[Infernal Mason]], who introduces himself as the architect who built [[Moonrise Towers]].


=== Main Corridor ===
=== Main Corridor ===
The semicircular Main Corridor can be accessed from the east and west exits from the Feast Hall. It connects all rooms of the House and is populated by several Eternal Debtors. In the Main Corridor various container can be found which contain a Debtor's Attire. The Prison Hatchway, which leads to Hope's prison, is located on the east end of the corridor.  
The Main Corridor is shaped like half a circle and can be accessed from the east and west exits from the Feast Hall. It connects all the rooms of the House and is populated by several Eternal Debtors. In the Main Corridor various contains can be found which contain a Debtor's Attire. The Prison Hatchway, which leads to Hope's prison, is located on the east end of the corridor.  


=== Chamber of Egress ===
=== Chamber of Egress ===
East of the feast hall is a large room filled with portals leading different locations. The portals are closed, but can be interacted with to hear a brief line about each destination. The player character and origins each have different comments on it.
East of the feast hall is a large room filled with portals leading to a number of different locations. The portals are all closed, but can be interacted with to hear a brief line about each destination. The player avatar and origins each have a different line.


Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]].
Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]].


=== Eastern Balcony ===   
=== Eastern Balcony ===   
North of the Chamber of Egress is a balcony where one can go outside the House. Outside, just north of the balcony is a Passageway to Hope's prison. Also on the outside, by jumping on rock platforms one can reach the Boudoir.
North of the Chamber of Egress a balcony can be found from where it's possible to go outside the House. Outside, just north of the balcony is a Passageway which leads to Hope's prison. Also on the outside, through jumping from rock platform to rock platform one can reach the Boudoir.


=== Boudoir ===
=== Boudoir ===
In the centre of the Main Corridor is entrance to the the boudoir; the northernmost room in the House. Access to the boudoir requires either the [[Boudoir Invitation]] from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony.
In the centre of the Main Corridor is entrance to the the boudoir; the northernmost room in the House. Access to the boudoir requires either the [[Boudoir Invitation]] from The Archivist in the archive, or traversal across the platforms from the Eastern Balcony.


In the first section of the room are some locked opulent chests, one contains a [[Potion of Angelic Slumber]]. A pool sits in the centre of the room, with some restoration facets that will restore the party's resources as if they took a long rest (does not work during fighting or after having beaten Raphael). The faucets do not restore the party's ability to take additional short rests, but they do restore a bard's related {{SAI|Song of Rest}} ability.
In the first section of the room are some locked opulent chests, one of which contains a [[Potion of Angelic Slumber]]. A pool sits in the centre of the room, with some restoration facets that will restore the party's resources as if they had taken a long rest (does not work during fighting or after having beaten Raphael). The faucets do not restore the party's ability to take additional short rests, but they do restore a bard's related {{SAI|Song of Rest}} ability.


Further back, the party will find [[Haarlep]] lazing about. They can be talked into giving up the password for the Orphic Hammer/Soul-Sworn Contract's shield, or killed. A large portrait west of the bed can also be opened with a key from Haarlep to find the password.
Further back, the party will find [[Haarlep]] lazing about. They can be talked into giving up the password for the Orphic Hammer/Soul-Sworn Contract's shield, or killed. A large portrait west of the bed can also be opened with a key from Haarlep to find the password.
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Inside the Archive are several books with information related to the House and to the [[Crown of Karsus]]. More notably, there are three pedestals with rare equipment, and the [[Archivist]] who is keeping an eye on them.  
Inside the Archive are several books with information related to the House and to the [[Crown of Karsus]]. More notably, there are three pedestals with rare equipment, and the [[Archivist]] who is keeping an eye on them.  


The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the party's choices when dealing with Raphael in [[Sharess' Caress]], either the [[Orphic Hammer]] or [[Soul-Sworn Contract]], which can only be accessed by removing the shield with a password.
The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the player's choices when dealing with Raphael in [[Sharess' Caress]], either the [[Orphic Hammer]] or [[Soul-Sworn Contract]], which can only be accessed by removing the shield with a password.
 
If the party takes the Orphic Hammer, or an item is stolen from a dais without disarming its trap, the Debtors throughout the House will become hostile, and two [[Hell Sphere]]s will separately appear at various points in the main corridor when the party reaches them. See also: [[#Exiting|Exiting]].


=== Hope's prison ===
=== Hope's prison ===
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* [[Haarlep]]
* [[Haarlep]]
* [[Infernal Mason]]
* [[Infernal Mason]]
* [[Korrilla]]
* [[Korilla]]
* [[Nubaldin]]
* [[Nubaldin]]
* [[Raphael]]
* [[Raphael]]
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*{{MdRarityItem|Orphic Hammer}}, stolen from a dais, must have the necessary words in order to turn off the shield (if no contract with Raphael was made in [[Sharess' Caress]])
*{{MdRarityItem|Orphic Hammer}}, stolen from a dais, must have the necessary words in order to turn off the shield (if no contract with Raphael was made in [[Sharess' Caress]])
*[[Soul-Sworn Contract]], found on a dais, must have the necessary words in order to turn off the shield. Can not be obtained, only destroyed. (if a contract with Raphael was made in [[Sharess' Caress]])
*[[Soul-Sworn Contract]], found on a dais, must have the necessary words in order to turn off the shield. Can not be obtained, only destroyed. (if a contract with Raphael was made in [[Sharess' Caress]])
If the party takes the Orphic Hammer, or an item is stolen from a dais without disarming its trap, the Debtors throughout the House will become hostile, and two [[Hell Sphere]]s will separately appear at various points in the main corridor when the party reaches them.


=== Raphael's vault ===
=== Raphael's vault ===
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edward-vanderghote-houseofhope-02.webp|The hatch to Hope's prison
edward-vanderghote-houseofhope-02.webp|The hatch to Hope's prison
</gallery>
</gallery>
== Bugs ==
# As of Hotfix #4, the portal will be bugged and will not work if you have a mod that increases the level cap. A workaround is to reset your party to 1st level by talking to [[Withers]], and then perform the ritual. You can then level up again once you've entered the portal. (Fixed In Most Recent Patch)
# If you have a mod that allows you to have more than 4 party members (summons don't count) then this will cause issues as Hope's Disguise will only work for the first four characters meaning you will alert some of the house residents. To remedy this, additional disguises can be found in the Wardrobes scattered throughout the hallways. There are a total of six; this will be enough for most lineups UNLESS your party contains every possible companion (meaning you are playing a [[Tav]] or [[Dark Urge]], recruited every Origin companion, Halsin, Jaheira, and Minsc, knocked out Minthara to spare her at Moonrise, and no one has left your party or been abducted by Orin).
[[Category:Bugs]]


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