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{{PageSeo
{{PageSeo
| title = Illithid Powers
| title = Illithid Powers
| description = Illithid powers are special abilities tied to the mind flayer tadpole that the player character and Origin companions are infected with.
| description = Illithid powers are special abilities tied to the Mind Flayer tadpole that the player character and Origin Companions are infected with.
| image = Illithid_Powers.webp
| image = Illithid_Powers.webp
}}
}}
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
[[File:Illithid Powers.webp|300px|right]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[Origin]], and some non-Origin [[companions]] are infected with.
{{SpoilerWarning}}
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[long rest]] and explain how to unlock this skill tree. (This does not work like this)


Notably, [[Halsin]], [[Jaheira]], and [[Hirelings]] cannot get illithid powers.
After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.


Once the party attempts to cross the bridge leading to the [[Goblin Camp]] in [[Act One]], a cutscene involving the [[Mysterious Artefact]] will trigger. During the next [[long rest]], they will be visited by the [[Dream Guardian]] who encourages the player character to accept and wield the power the tadpole gives. This dream starts the [[Embrace Your Potential]] quest and enables the party to consume tadpoles in exchange for illithid powers.
Once the quest has started, consuming {{RarityItem|Mind Flayer Parasite Specimen}}s, such as from the corpses of other infected, will allow the party members to unlock new powers. [[Karlach]], [[Wyll]], [[Lae'zel]], and [[Shadowheart]] will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early [[Act Three]], if they remain reluctant early on.
{{TOC|limit=3}}
{{TOC|limit=3}}
== List of illithid powers ==
== List of illithid powers ==
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
<div style="background:radial-gradient(#260a08, #1a0706, black, black); border-radius: 30px; height: 682px; width: 100%; "><div style="position: absolute; left: 0; right: 0; pointer-events: none;">[[File:Illithid Powers Brain C S.webp|550px]]</div><div class="bg3wiki-visible-on-hover" style="position: absolute; left: 0; right: 0;"><imagemap>
<div style="background:radial-gradient(#260a08, #1a0706, black, black); border-radius: 30px; height: 682px; width: 100%; "><div style="position: absolute; left: 0; right: 0; pointer-events: none;">[[File:Illithid Powers Brain C S.webp|550px]]</div><div class="bg3wiki-spoiler-blur" style="position: absolute; left: 0; right: 0;"><imagemap>
File:Illithid Powers Brain C S Unlock.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
File:Illithid Powers Brain C S Unlock.webp|550px|alt=A Picture of a brain, covered with Illithid Powers icons - Clickable ImageMap links|Illithid Powers. Clicking an icon will link to the corresponding page.
circle 550 695 40 [[Illithid Persuasion]]
circle 550 695 40 [[Illithid Persuasion]]
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#<!-- Try searching online for "Image Map" to find various tools and guides. -->
#<!-- Try searching online for "Image Map" to find various tools and guides. -->
</imagemap></div></div></center>
</imagemap></div></div></center>


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Illithid Persuasion|w=40}}
| {{SAI|Illithid Persuasion|w=40}}
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| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Psionic Overload|w=40}}
| {{SAI|Psionic Overload|w=40}}
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| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| None
| None
|-
|-
| {{SAI|Favourable Beginnings|w=40}}
| {{SAI|Favourable Beginnings|w=40}}
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| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
| None
|-
|-
| {{SAI|Force Tunnel|w=40}}
| {{SAI|Force Tunnel|w=40}}
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| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| None
| None
|-
|-
| {{SAI|Concentrated Blast|w=40}}
| {{SAI|Concentrated Blast|w=40}}
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| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| None
| None
|-
|-
| {{SAI|Transfuse Health|w=40}}
| {{SAI|Transfuse Health|w=40}}
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| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| None
| None
|-
|-
| {{SAI|Stage Fright|w=40}}
| {{SAI|Stage Fright|w=40}}
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| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Ability Drain|w=40}}
| {{SAI|Ability Drain|w=40}}
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| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Luck of the Far Realms|w=40}}
| {{SAI|Luck of the Far Realms|w=40}}
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| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Charm|w=40}}
| {{SAI|Charm|w=40}}
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Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Displace|w=40}}
| {{SAI|Displace|w=40}}
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| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SAI|Repulsor|w=40}}
| {{SAI|Repulsor|w=40}}
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|}
|}


=== Elite powers ===
===Elite powers===
{{see also|Partial-illithid}}
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Fracture Psyche|w=40}}
| {{SAI|Fracture Psyche|w=40}}
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* [[Ability Drain]]
* [[Ability Drain]]
* [[Illithid Expertise]]
* [[Illithid Expertise]]
|-
|-
| {{SAI|Illithid Expertise|w=40}}
| {{SAI|Illithid Expertise|w=40}}
| Passive Feature
| Passive Feature
| You have deepened your sense of self, gaining {{Expertise}} in [[Persuasion]], [[Deception]] and [[Intimidation]] [[checks]].
| You have deepened your sense of self, gaining {{Expertise}} in {{Ability check|Persuasion, Deception, Intimidation}}s.
Also grants [[Proficiency]] in those skills if not already possessed.
Also grants [[Proficiency]] in those skills if not already possessed.
| Unlock one of:
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Luck of the Far Realms]]
* [[Fracture Psyche]]
* [[Fracture Psyche]]
|-
|-
| {{SAI|Psionic Dominance|w=40}}
| {{SAI|Psionic Dominance|w=40}}
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* [[Charm]]
* [[Charm]]
* [[Black Hole]]
* [[Black Hole]]
|-
|-
| {{SAI|Black Hole|w=40}}
| {{SAI|Black Hole|w=40}}
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* [[Displace]]
* [[Displace]]
* [[Psionic Dominance]]
* [[Psionic Dominance]]
|-
|-
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
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| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Mind Blast|w=40}}
| {{SAI|Mind Blast|w=40}}
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| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| None
| None
|-
|-
| {{SAI|Mind Sanctuary|w=40}}
| {{SAI|Mind Sanctuary|w=40}}
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* [[Psionic Backlash]]
* [[Psionic Backlash]]
* [[Freecast]]
* [[Freecast]]
|-
|-
| {{SAI|Freecast|w=40}}
| {{SAI|Freecast|w=40}}
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* [[Shield of Thralls]]
* [[Shield of Thralls]]
* [[Mind Sanctuary]]
* [[Mind Sanctuary]]
|-
|-
| {{SAI|Absorb Intellect|w=40}}
| {{SAI|Absorb Intellect|w=40}}
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* [[Perilous Stakes]]
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
* [[Displacer Beast Shape]]
|-
|-
| {{SAI|Displacer Beast Shape|w=40}}
| {{SAI|Displacer Beast Shape|w=40}}
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|}
|}


=== Full ceremorphosis ===
===Full ceremorphosis===
{{see also|Full-illithid}}
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.


These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
These abilities are not available through the "Illithid Power" screen, but are instead granted automatically after transformation.
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| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
| Deal {{DamageText|3d10+5|Psychic}} melee damage, and possibly {{cond|Stunned|Stun}} the target.
|-
|-
| {{SAI|Levitate (Illithid Power)|w=40}}
| {{SAI|Levitate|w=40}}
| Class Action
| Class Action
| Float to a destination using {{Action|Movement}} speed.
| Float to a destination using {{Action|Movement}} speed.
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|}
|}


=== Other powers ===
===Other powers===
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Survival Instinct|w=40}}
| {{SAI|Survival Instinct|w=40}}
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| Passive feature
| Passive feature
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final [[Ability Checks|ability check]].
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is in the Zaith'isk, succeed on the final[[Ability Checks|ability check]].
|-
|-
|}
|}


== Mind flayer parasite locations ==
==Mind flayer parasite locations==
=== Act One ===
=== Act One ===
==== True Souls ====
==== True Souls ====
Dropped by defeating the following characters:
Dropped by defeating the following characters:
* {{CharLink|Dror Ragzlin}}
* [[Dror Ragzlin]]
* {{CharLink|Edowin}}
* [[Edowin]]
* {{CharLink|Flind}}
* [[Flind]]
* {{CharLink|Minthara}}
* [[Minthara]]
* {{CharLink|Nere}}
* [[Nere]]
* {{CharLink|Priestess Gut}}
* [[Priestess Gut]]


==== Loot ====
==== Loot ====
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==== True Souls ====
==== True Souls ====
Dropped by defeating the following characters:
Dropped by defeating the following characters:
* {{CharLink|Z'rell}}
* {{CharLink|Marcus}}
* [[Adept Merim]]
* [[Adept Merim]]
* [[Disciple Z'rell]]
* [[Flaming Fist Marcus]]
* [[Linsella]]
* [[Linsella]]
* [[Zealot Malik]]
* [[Zealot Malik]]
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* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Manip Edenosa]] around [[Bloomridge Park]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Churg Elvek]] around the [[Grey Harbour Docks]]
* [[Fist 'Deadeye' Mibbs]] guarding the entrance to the Upper City near the Baldur's Gate [[Waypoint]]
* [[Fist Healer Darbonna]] guarding the entrance to the Upper City near the Baldur's Gate [[Waypoint]]
==== Minthara ====
Becoming a [[Partial-illithid]] refunds all [[tadpoles]] spent on unlocking any of the 5 "inner circle" Illithid Powers, i.e. {{SAI|Concentrated Blast}}, {{SAI|Favourable Beginnings}}, {{SAI|Force Tunnel}}, {{SAI|Psionic Overload}}, and {{SAI|Transfuse Health}}. Since Minthara starts with some of these Illithid Powers already unlocked, transforming her into a Partial-illithid will net the party 2 tadpoles.


==== Loot ====
==== Loot ====
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* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Found on a barrel {{Coords|-225|108}} at the docks in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Two are found in Storage {{Coords|-212|129}} on the ship at the [[Western Beach]] in Rivington.
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]], near a bed, where Gortash goes after his coronation. This can be found along with the [[Helldusk Boots]].
* Found in a locked Gilded Chest {{Coords|-32|219}} on the top floor of [[Wyrm's Rock Fortress]].


The [[Lower City]]:
The [[Lower City]]:
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* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]].
* Six are found in Cargo Shipment {{Coords|-202|-125}}, disguised as Wooden Trunks, on a ship just east of the [[Steel Watch Foundry]].
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level.
* Found on a table {{Coords|-1937|447}} in the Steel Watch Foundry - Lab Level.
* Found on the corpses of [[Dravo Flymm]] and [[Sally Flymm]] at [[Flymm's Cobblers]] if you kill them.


==== Quest rewards ====
==== Quest rewards ====
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* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].


== Spellcasting ability modifier ==
==Spellcasting ability modifier==


Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
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== Pre-release powers ==
== Pre-release powers ==
{{Legacy content|section}}
{{Legacy Content|section}}
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In [[Early Access]], illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


{| class="wikitable mw-collapsible" style="width: 100%; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
! colspan=4 | Early Access Illithid Powers
! colspan=4 | Early Access Illithid Powers
|-
|-
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! style="width: 280px;" | How to Obtain
! style="width: 280px;" | How to Obtain
|-
|-
| {{SAI|Endless Rage|w=40}} || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Stage Fright|w=40}} || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Survival Instinct|w=40}} || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Aberrant Shape|w=40}} || style="text-align:center;" | [[Druid]] || Magically assume the shape of an Intellect Devourer that can deal {{DamageColor|Psychic|Psychic}} damage. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Druid Tadpole Aberrant Shape Icon.png|30px}} [[Aberrant Shape]] || style="text-align:center;" | [[Druid]] || Magically assume the shape of an Intellect Devourer that can deal {{DamageColor|Psychic|Psychic}} damage. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Psionic Pull|w=40}} || style="text-align:center;" | [[Fighter]] || Pull a creature or object toward you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Fighter Tadpole Psionic Pull Icon.png|30px}} [[Psionic Pull]] || style="text-align:center;" | [[Fighter]] || Pull a creature or object toward you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Fracture Psyche|w=40}} || style="text-align:center;" | [[Paladin]] || Invade a target's mind and disrupt its defenses (Reduces target's {{ArmourClass}} by 1). || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Paladin Tadpole Fracture Psyche Icon.png|30px}} [[Fracture Psyche]] || style="text-align:center;" | [[Paladin]] || Invade a target's mind and disrupt its defenses (Reduces target's {{ArmourClass}} by 1). || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Force Tunnel|w=40}} || style="text-align:center;" | [[Ranger]] || Charge forward and push all objects and creatures in your path away from you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Ranger Tadpole Force Tunnel Icon.png|30px}} [[Force Tunnel]] || style="text-align:center;" | [[Ranger]] || Charge forward and push all objects and creatures in your path away from you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Inkblot|w=40}} || style="text-align:center;" | [[Rogue]] || Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are [[Heavily Obscured]] and [[Conditions#Blinded|Blinded]]. Creatures cannot make ranged attacks into or out of the darkness. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Rogue Tadpole Inkblot Icon.png|30px}} [[Inkblot]] || style="text-align:center;" | [[Rogue]] || Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are [[Heavily Obscured]] and [[Conditions#Blinded|Blinded]]. Creatures cannot make ranged attacks into or out of the darkness. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Horrific Visage|w=40}} || style="text-align:center;" | [[Sorcerer]] || Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal {{DamageText|1d4|Psychic}} damage per turn for 3 turns. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Sorcerer Tadpole Horrific Visage Icon.png|30px}} [[Horrific Visage]] || style="text-align:center;" | [[Sorcerer]] || Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal {{DamageText|1d4|Psychic}} damage per turn for 3 turns. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Supernatural Attraction|w=40}} || style="text-align:center;" | [[Warlock]] || You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Warlock Tadpole Supernatural Attraction Icon.png|30px}} [[Supernatural Attraction]] || style="text-align:center;" | [[Warlock]] || You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Reflective Shell|w=40}} || style="text-align:center;" | [[Wizard]] || A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Wizard Tadpole Reflective Shell Icon.png|30px}} [[Reflective Shell]] || style="text-align:center;" | [[Wizard]] || A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{SAI|Repulsor|w=40}} || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
| {{Icon|Tadpole Repulsor Icon.png|30px}} [[Repulsor]] || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]]
|}
|}


== Achievements ==
==Achievements==
{{Achievement|Expand Your Mind}}
{{Achievement|Expand Your Mind}}


== Gallery ==
==Gallery==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
tadpole_power_example.png|Example of a character readying an illithid power.
tadpole_power_example.png|Example of a character readying an Illithid power
Illithid Powers Graphic.webp|A handy reference.
Illithid Powers Graphic.webp|A handy reference
</gallery>
</gallery>


{{NavGameplay}}
{{NavGameplay}}
[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
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