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'''Investigate the House of Grief''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Arves]] in the [[Lower City]].
'''Investigate the House of Grief''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with [[Arves]] in the [[Lower City]].


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==Objectives==
==Objectives==
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== Walkthrough ==
== Walkthrough ==
=== A Wandering Merchant ===
=== A Wandering Merchant ===
In the northwestern corner of the [[Lower City]], north of the Baldur's Gate waypoint, is a confused merchant named Arves (X:-252, Y:-2). The man appears dazed, and is fixated on a squirrel in a tree. Probing further causes the party to learn that the man's memories have been tampered with. The party can choose to study the man's appearance (Investigation DC 10) to note that he appears to be a man of means, possibly a junior council member. Arves will ask the party if they know where he lives, to which the party can say that they don't or that they doubt he's even from around here. If asked what he does remember, he states that he only knows he was very sad but that he isn't anymore.
In the northwestern corner of the Lower City, north of the Baldur's Gate waypoint, is a confused merchant named Arves (X:-252, Y:-2). The man appears dazed, and is fixated on a squirrel in a tree. Probing further causes the party to learn that the man's memories have been tampered with. The party can choose to study the man's appearance (Investigation DC 10) to note that he appears to be a man of means, possibly a junior council member. Arves will ask the party if they know where he lives, to which the party can say that they don't or that they doubt he's even from around here. If asked what he does remember, he states that he only knows he was very sad but that he isn't anymore.


[[File:Mirie House of Grief.jpg|thumb|Mirie believes the House of Grief can help the party.]]
[[File:Mirie House of Grief.jpg|thumb|Mirie believes the House of Grief can help the party.]]
Up the stairs from Arves is the [[House of Grief]]. Mirie is at the front desk, where she welcomes the party. She asks if the party is here to be Unburdened and that she senses a deep sadness within them. The party can agree, to which she will charge a 1000 gold fee. Shadowheart's presence in the party will waive the fee entirely. Mirie will unlock the door to the backroom and tell the party to sit on the bench.
Up the stairs from Arves is the House of Grief. Mirie is at the front desk, where she welcomes the party. She asks if the party is here to be Unburdened and that she senses a deep sadness within them. The party can agree, to which she will charge a 1000 gold fee. Shadowheart's presence in the party will waive the fee entirely. Mirie will unlock the door to the backroom and tell the party to sit on the bench.


=== Mapping of the Heart ===
=== Mapping of the Heart ===
The [[Mapping of the Heart]] begins once the bench is sat on. An Inquirer of Grief will appear and begin asking questions. With a successful [[Perception]] check, the party can realize the Inquirer is using [[Detect Thoughts]] to probe through their thoughts. Selecting "Drop the act. You're not here to help - you're trying to dig around in my thoughts." will end the Mapping prematurely. If the party continues to answer the questions, they will be diagnosed with either a [[Violent Heart (Condition)|Violent Heart]], [[Craven Heart (Condition)|Craven Heart]], [[Jealous Heart (Condition)|Jealous Heart]], [[Melancholy Heart (Condition)|Melancholy Heart]], [[Yearning Heart]], [[Prying Heart (Condition)|Prying Heart]], or [[False Heart (Condition)|False Heart]]. If Shadowheart is in the party and sits on the bench, the Inquirer will forego the Mapping and simply reveal herself, telling Shadowheart she has much to discuss.
The Mapping of the Heart begins once the bench is sat on. An Inquirer of Grief will appear and begin asking questions. With a successful Perception check, the party can realize the Inquirer is using [[Detect Thoughts]] to probe through their thoughts. Selecting "Drop the act. You're not here to help - you're trying to dig around in my thoughts." will end the Mapping prematurely. If the party continues to answer the questions, they will be diagnosed with either a Violent Heart, Craven Heart, Jealous Heart, Yearning Heart, Prying Heart, or False Heart. If Shadowheart is in the party and sits on the bench, the Inquirer will forego the Mapping and simply reveal herself, telling Shadowheart she has much to discuss.


After the Mapping, the Inquirer lowers her hood and reveals herself to be [[Viconia DeVir]]. She wants to speak to the party further, so she invites them to enter a hidden door in the room to talk further in the building.  
After the Mapping, the Inquirer lowers her hood and reveals herself to be [[Viconia DeVir]]. She wants to speak to the party further, so she invites them to enter a hidden door in the room to talk further in the building.  
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=== Speaking to Viconia ===
=== Speaking to Viconia ===
[[File:Viconia Cloister.jpg|thumb|Viconia in the heart of the House of Grief.]]
[[File:Viconia Cloister.jpg|thumb|Viconia in the heart of the House of Grief.]]
Entering the hidden door will transport the party to the [[Cloister of Sombre Embrace]]. Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artefact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:
Entering the hidden door will transport the party to the [[Cloister of Sombre Embrace]]. Deep in the heart of the Cloister is Viconia, with a group of Sharran cultists. She explains that she knows the party has the artifact in their possession and that she needs it to destroy the Absolute. Viconia initially attempts to negotiate in a way which keeps blades sheathed:


* All right, you wish to negotiate? Make me an offer then.
* All right, you wish to negotiate? Make me an offer then.
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* ''Turn to leave.''
* ''Turn to leave.''


Selecting the first option has Viconia demanding the artefact in exchange for the party's lives. The party can counter:
Selecting the first option has Viconia demanding the artifact in exchange for the party's lives. The party can counter:


* Shar will allow you to make such an offer?
* Shar will allow you to make such an offer?
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* ''Attack.''
* ''Attack.''


If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest. If Shadowheart left the party permanently (and is considered dead), Viconia will complain that it should be her who killed Shadowheart, attacking the party, unless they succeed on a DC 30 Persuasion check.
If the Intimidation or Persuasion checks are passed, then Viconia will relent. However, she demands that Shadowheart be handed over. The party can either agree, starting [[Surrender Shadowheart to Viconia]], or refuse, which starts a fight. Defeating Viconia or giving Shadowheart over to her resolves the quest.


== Quest Rewards ==
== Quest Rewards ==
* If Shadowheart is given over to Viconia, then Viconia and the Sharrans are enlisted as allies in [[Gather Your Allies]]
* If Shadowheart is given over to Viconia, then Viconia and the Sharrans are enlisted as allies in [[Gather Your Allies]]
* If Shadowheart had become a Dark Justiciar of Shar, she can replace Viconia as the Mother Superior. Then the same support in Gather Your Allies will be provided by Shadowheart instead.


== Notes ==
== Notes ==
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