Editing Kill Raphael's Old Enemy
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'''Kill Raphael's Old Enemy''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Raphael]] near the entrance to the [[Thorm Mausoleum]]. | '''Kill Raphael's Old Enemy''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Raphael]] near the entrance to the [[Thorm Mausoleum]]. | ||
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Deal with Raphael's Old Enemy</div> | <div style="font-weight: bold; line-height: 1.6;">Deal with Raphael's Old Enemy</div> | ||
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Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levers to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north. | Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levers to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north. | ||
Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can | Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear. | ||
=== Dealing with Yurgir === | === Dealing with Yurgir === | ||
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If Astarion is in the party, he disapproves of doing anything beyond immediately attacking Yurgir, even if the party intends to trick him into killing his minions and himself. | If Astarion is in the party, he disapproves of doing anything beyond immediately attacking Yurgir, even if the party intends to trick him into killing his minions and himself. | ||
If the party enters Yurgir's room from a path other than moving into his room from the west below the ledge (for example, by scaling the stairs to the south of the room), and gets close enough to Yurgir to trigger the perception check to notice the ambush, then Yurgir and his minions will immediately become hostile with no conversation as soon as they become aware of the party. | If the party enters Yurgir's room from a path other than moving into his room from the west below the ledge (for example, by scaling the stairs to the south of the room), and gets close enough to Yurgir to trigger the perception check to notice the ambush, then Yurgir and his minions will immediately become hostile with no conversation as soon as they become aware of the player's party. | ||
== Quest Rewards == | == Quest Rewards == | ||
* [[Hellfire Hand Crossbow]] | * [[Hellfire Hand Crossbow]] | ||
* [[Infernal | * [[Infernal Iron]] | ||
* [[Boots of Brilliance]] | * [[Boots of Brilliance]] | ||
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Killing Yurgir (via persuasion or outright in battle) means the player will need to pass a DC 30 persuasion check when encountering him later in order to convince him to join the fight for [[Gather Your Allies]]. | Killing Yurgir (via persuasion or outright in battle) means the player will need to pass a DC 30 persuasion check when encountering him later in order to convince him to join the fight for [[Gather Your Allies]]. | ||
In this particular dialogue, eliminating the enemies via Persuasion grants | In this particular dialogue, eliminating the enemies via Persuasion grants significantly less XP than killing them normally. | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] |