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Normally only dice rolls of 20 are a [[Critical Hit]]. The following is a list of ways to make critical hits more likely. | |||
== Reducing the threshold for Critical Hits == | |||
These effects reduce the threshold required for a critical hit by 1. | |||
=== Equipment === | |||
==== Weapons ==== | |||
*{{MdRarityItem|Bloodthirst}} | |||
*{{MdRarityItem|The Dead Shot}} | |||
*{{MdRarityItem|Knife of the Undermountain King}} | |||
==== Cloaks ==== | |||
*{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})'' | |||
==== Armour and headgear ==== | |||
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])'' | |||
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])'' | |||
* {{MdRarityItem|Sarevok's Horned Helmet}} | |||
=== Consumables === | |||
* {{MdRarityItem|Elixir of Viciousness}} | |||
=== Class features === | |||
*{{SAI|Improved Critical Hit|w=30}} | |||
=== Feats === | |||
* {{SAI|Spell Sniper}} ''(attacks with spells only)'' | |||
== Guaranteed Critical Hits == | |||
There are also several ways to '''guarantee''' a critical hit. | |||
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | |||
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | |||
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | |||
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | |||
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | |||
[[Category:Gameplay mechanics]] |