Editing Modding:NPC Head Models

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{Modding box}}{{Modding sidebar}}</div>This page contains other/NPC Head Models. These heads are not found in BG3's Character Creator. For heads that are found in the Character Creator, see [[Guide:Head Models]].
}}{{Modding box}}{{Modding sidebar}}</div>This page contains other/NPC Head Models. These heads are not found in BG3's Character Creator. For heads that are found in the Character Creator, see [[Guide:Head Models]].<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>
 
== Information on using this resource ==
To use this resource, make sure you have BG3 Modder's Multitool, and that you have the Models.pak unpacked. Navigate to the folder your multitool is in, and then locate the ''UnpackedData'' folder. This is where you will find all of these head models. The specific file paths for each race are above each table for easy reference.
 
If you want to edit one of these heads to create a custom head, simply visit the .GR2 file path and import your preferred head into Blender using BG3/DOS Collada Exporter plugin.
 
If you want to make a race mod and add the heads below, add their ''VisualResourceID'' to ''CharacterCreationAppearanceVisuals.lsx''.
 
If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the ''SkeletonResource'' of the vanilla head for your ''VisualBank'' entry in your ''_merged.lsf.lsx''.<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>


== Dwarves ==
== Dwarves ==
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)