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{{confused with|Savage Attacks}}
{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
| summary = '''Savage Attack''' is a passive feature provided by the [[Feat]] of the same name. Your attacks become more fierce, and you deal damage at a higher level than usual when dealing melee weapon damage.
| summary = '''Savage Attacker''' is a passive feature provided by the [[feat]] of the same name. Your attacks become more fierce, and you deal damage at a higher level than usual when dealing melee weapon damage.
| description = When making melee weapon attacks, you roll your damage dice twice and use the highest result.
| description = When making melee weapon attacks, you roll your damage dice twice and use the highest result.
| image = Savage Attacker.webp
| image = Savage Attacker.webp
| icon = Savage Attacker Icon.webp
| granted by feats = Savage Attacker (Feat)
| granted by feats = Savage Attacker (Feat)
| notes = * When making a melee [[attack roll]], this Passive Feature is known to affect damage riders (see [[Damage Mechanics]]) such as [[Divine Smite]] and Withering Cut from [[Duellist's Prerogative]]. Specifically, damage rolls for these damage riders are rolled twice for the higher result. Unknown if this mechanic interaction is bugged or intended.
| notes= When making a melee [[attack roll]], this Passive Feature is known to affect damage riders (see [[Damage Mechanics]]) such as [[Divine Smite]] and Withering Cut from [[Duellist's Prerogative]]. Specifically, damage rolls for these damage riders are rolled twice for the higher result. Unknown if this mechanic interaction is bugged or intended.
* This feat does NOT apply to damage from [[Sneak Attack|Sneak Attacks]], nor [[Unarmed Strike]] (including the monk's [[Unarmed Strike (Monk)|Unarmed Strike subvariant]]).
* Each damage die is rolled twice independently, even for weapons that deal 2d6 damage.
** For example if a 2d6 weapon rolls 1 and 5 rerolled respectively into 3 and 4, the total damage would be 3 + 5 = 8 and not 7.
* This feat essentially means you have [[advantage]] on your damage rolls. The average bonus to your damage becomes, depending on what dice the weapon uses (for the math, see [[Advantage#Application:_Savage_Attacker|the math section on the advantage page]]):
** Weapon deals 1d4 damage: average bonus damage is 0.625 (+25.0%)
** Weapon deals 1d6 damage: average bonus damage is 0.972 (+27.8%)
** Weapon deals 1d8 damage: average bonus damage is 1.313 (+29.2%)
** Weapon deals 1d10 damage: average bonus damage is 1.650 (+30.0%)
** Weapon deals 1d12 damage: average bonus damage is 1.986 (+30.6%)
** Weapon deals 2d6 damage: average bonus damage is 1.944 (+27.8%)
** For example, the [[Halberd of Vigilance]] (1d10 slashing damage and 1d4 force damage) which was [[Dip#Condition:_Dipped_in_Fire|dipped in fire]] (1d4 fire damage) will, on average, do 1.65 + 0.625 + 0.625 = 2.9 (+27.6%) more damage with Savage Attacker.
}}
}}
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