Editing Save Mayrina

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If Ethel has not already become hostile, she appears within the first part of the tunnel to warn the party off. Regardless of the response, she disappears. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets.
If Ethel has not already become hostile, she appears within the first part of the tunnel to warn the party off. Regardless of the response, she disappears. The first hurdle is a door of vines. Attempting to use it causes it to telepathically share its story with the party to warn them from proceeding further. An Arcana check reveals that the door is an illusion and can simply be walked through. Otherwise, persuading the door (DC 10) causes it to share its secrets.


Through the door are four servants of Ethel's - [[Mask of Terror - Overgrown Tunnel]], [[Mask of Vengeance - Overgrown Tunnel]], [[Mask of Regret - Overgrown Tunnel]], and [[Mask of Servitude - Overgrown Tunnel]]. They become hostile upon detecting the party. They cannot be spared except by avoiding them entirely before defeating Ethel - non-lethal attacks result in them never becoming conscious again.
Through the door are four servants of Ethel's - [[Mask of Terror]], [[Mask of Vengeance]], [[Mask of Regret]], and [[Mask of Servitude]]. They become hostile upon detecting the party. They cannot be spared except by avoiding them entirely before defeating Ethel - non-lethal attacks result in them never becoming conscious again.


On the table next to the door are [[Whispering Mask|Whispering Masks]]. If one party member wears it, they can all pass through the door. It also prevents the Hag Servants from becoming hostile.
On the table next to the door are [[Whispering Mask|Whispering Masks]]. If one party member wears it, they can all pass through the door. It also prevents the Hag Servants from becoming hostile.
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* {{MdRarityItem|Staff of Crones}}
* {{MdRarityItem|Staff of Crones}}
* {{MdRarityItem|Auntie Ethel's Hair}} if a deal is made with Ethel.
* {{MdRarityItem|Auntie Ethel's Hair}} if a deal is made with Ethel.
* {{MdRarityItem|Second Marriage}} if choose to keep the wand.
* {{MdRarityItem|Second Marriage}} if you choose to keep the wand for yourself.


== Notes ==
== Notes ==
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Mayrina's brothers can technically be saved by knocking them out with non-lethal attacks. However, this is somewhat glitchy and part of the dialogue states that the brothers are dead.
* Using non-lethal damage on the Hag's Pawns will knock them out in order to save one of them. Returning to them after Ethel is dead and they've regained consciousness will reveal that [[Mask of Regret]] has regained her sanity even though the others have not. She can later show up as part of [[Help the Hag Survivors]] in [[Act 3]].
* Using non-lethal damage on the Hag's Pawns will knock them out, but doesn't save them. The only thing that can be done to save the pawns is to run past them without killing them.
* Using non-lethal damage on the Hag will not trigger her surrender cutscene, and will instead knock her out, ending the fight.
* Using non-lethal damage on the Hag will not trigger her surrender cutscene, and will instead knock her out, ending the fight.
* Using the wand Bitter Divorce to resurrect Connor will cause the Oath of the Ancients Paladin to become an Oath Breaker.
*Using the wand Bitter Divorce to resurrect Connor will cause the Oath of the Ancients Paladin to become an Oath Breaker.
* When the fight with the Hag begins, she will summon the masked pawn enemies if they weren't previously killed or knocked unconscious.
*When the fight with the Hag begins, she will summon several masked pawn enemies. It is possible to prevent her from summoning them entirely by opening the fight with a single hit big enough to kill her or bring her down to 20% health, triggering the surrender cutscene immediately. Stacking explosives near the spot where she will spawn is the easiest way to achieve this.
* It is possible to spawn the Hag without entering combat immediately. Fly or teleport to the orb, use the orb to lower the cage and release Mayrina, and then talk to Mayrina to make the Hag spawn.
*It is possible to spawn the Hag without entering combat immediately. Fly or teleport to the orb, use the orb to lower the cage and release Mayrina, and then talk to Mayrina to make the Hag spawn.


==Companion approval==
==Companion approval==
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