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'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Remove the Parasite]]. It can be started by speaking to various [[Non-Player Characters]] at the [[Druid Grove]], including [[Rath]] and [[Nettie]]. | |||
'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[ | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
==Objectives== | ==Objectives== | ||
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== Walkthrough == | == Walkthrough == | ||
Halsin can ultimately be found in the [[Worg Pens]] area (X: 393, Y: -60) of the [[Shattered Sanctum]], in the interior area of the [[Goblin Camp]]. There, the player finds him wildshaped as a bear, being harassed by his Goblin captors, whom are unaware of the animal's true identity. The details on how to approach the Goblin Camp and freeing Halsin are elaborated on below. | Halsin can ultimately be found in the [[Worg Pens]] area (X: 393, Y: -60) of the [[Shattered Sanctum]], in the interior area of the [[Goblin Camp]]. There, the player finds him wildshaped as a bear, being harassed by his Goblin captors, whom are unaware of the animal's true identity. The details on how to approach the Goblin Camp and freeing Halsin are elaborated on below. | ||
This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful. | ||
If the party kills two out of three Goblin Leaders and then takes a Long Rest, Halsin breaks out on his own and rejoins the grove. | |||
== Entering the Goblin Camp == | == Entering the Goblin Camp == | ||
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Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor. | Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor. | ||
Alternatively, the player can also get taken to the Worg Pens by | Alternatively, the player can also get taken to the Worg Pens by getting themselves captured - either by offending the goblins (i.e. getting caught pick-pocketing), or through the potential events of the [[Ask the Goblin Priestess for Help]] quest (drinking Gut's potion of sleep while not being resistant to it). In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin that way. | ||
Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes: | Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes: | ||
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At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]]. | At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]]. | ||
Once freed, Halsin | Once freed, Halsin offers to join up with the player's party as a temporary companion. Note, accepting his offer turns the entire camp hostile. | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |