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'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] main quest, [[Remove the Parasite]]. It can be started by speaking to various [[Non-Player Characters]] at the [[Druid Grove]], including [[Rath]] and [[Nettie]].  
|title=Save the First Druid
|keywords=Halsin, Druid, Grove, Quest
|image=Save the First Druid Quest.jpg
|description=Save the First Druid is a sub-quest of Act One's quest, Save the Refugees. It can be started by speaking to various Non-Player Characters at the Druid Grove, including Rath and Nettie.
}}
[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]]
 
'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[Save the Refugees]]. It can be started by speaking to various [[Non-Player Characters]] at the [[Druid Grove]], including [[Rath]] and [[Nettie]].  


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==Objectives==
==Objectives==
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== Walkthrough ==
== Walkthrough ==
Information on Halsin can be found by speaking to Nettie during [[Get Help from Healer Nettie]] or by speaking to Rath. Both Rath and Nettie are in the Inner Sanctum accessed by the stone door north of the Sacred Pool. Mentioning to Rath that Kagha seems dangerous makes him lament that a snake has replaced their leader. Pressing for more information results in Rath revealing that Halsin disappeared at the goblin camp. Nettie discusses more about Halsin if the party is honest with her about their affliction and symptoms, stating that Halsin could better treat them if he was around.
Halsin can ultimately be found in the [[Worg Pens]] area (X: 393, Y: -60) of the [[Shattered Sanctum]], in the interior area of the [[Goblin Camp]]. There, the player finds him wildshaped as a bear, being harassed by his Goblin captors, whom are unaware of the animal's true identity. The details on how to approach the Goblin Camp and freeing Halsin are elaborated on below.  
Halsin can ultimately be found in the [[Worg Pens]] area (X: 393, Y: -60) of the [[Shattered Sanctum]], in the interior area of the [[Goblin Camp]]. There, the player finds him wildshaped as a bear, being harassed by his Goblin captors, whom are unaware of the animal's true identity. The details on how to approach the Goblin Camp and freeing Halsin are elaborated on below.  


This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful.
This quest can also be completed successfully by completing the quest [[Raid the Grove]] - by revealing the location of the [[Druid Grove]] to [[Minthara]], but betraying her during the siege. This effectively lures a good portion of the Goblin forces to the grove, and Halsin frees himself and returns there once the siege defense is successful.
If the party kills two out of three Goblin Leaders and then takes a Long Rest, Halsin breaks out on his own and rejoins the grove.


== Entering the Goblin Camp ==
== Entering the Goblin Camp ==
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Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor.
Once inside, the player must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor.


Alternatively, the player can also get taken to the Worg Pens by letting themselves be caught committing a crime (e.g. getting caught pick-pocketing) and choosing to be imprisoned. In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin.   
Alternatively, the player can also get taken to the Worg Pens by getting themselves captured - either by offending the goblins (i.e. getting caught pick-pocketing), or through the potential events of the [[Ask the Goblin Priestess for Help]] quest (drinking Gut's potion of sleep while not being resistant to it). In this case, the player is taken to the prison at the Worg Pens, and has the option to break out and find Halsin that way.   


Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes:
Regardless, once in the Worg Pen, approaching the cages triggers a cutscene where the Goblins harass Halsin, who is disguised in his bear wildshape. Using the [[Speak with Animals]] spell allows the player to understand Halsin in his animal form. The player has various dialogue options to react to the scenario at hand. Regardless of what happens, in order to free Halsin, the goblins guarding the area must be fought, which includes:
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At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]].
At the start of the fight, the Goblin youths that were harassing Halsin try to make a break and call for assistance. If they are successful, they draw in the guards outside the doors - [[Sharp-eye Neem]], [[Sharp-eye Eef]], and [[Sharp-eye Nass]].


Once freed, Halsin explains that he came here with a group of adventurers to learn more about the mind flayer tadpoles, but was captured. He says that the leaders of the camp must die in order to ensure the safety of the Grove, and offers to join the party to help kill them. Accepting his offer turns the entire camp hostile, but he can be asked to stay in the Worg Pens until the leaders are taken care of, allowing for a stealthier approach.
Once freed, Halsin offers to join up with the player's party as a temporary companion. Note, accepting his offer turns the entire camp hostile.
 
=== Priestess Gut ===
[[Priestess Gut]] (X:297, Y:-18) is in front of the giant throne immediately north of the front entrance. She offers to brand the party with the [[Brand of the Absolute]], which can be accepted or rejected. Regardless of whether the brand is taken or not, Gut recognizes the party as fellow True Souls. She attempts to probe into the party's minds with her illithid powers. Allow her to do this, and she notices something is amiss. Explain that it's the result of the tadpoles and ask if she can help. Gut says that the party should join her in her private chambers.
 
Follow her to her chambers, where she says she has a cure for the tadpole. She says that a special cleansing potion must be taken first. However, an [[Arcana]] check reveals this is a sleeping potion. If she's called out on this, or if the party member in question is resistant to sleeping potions (ie an elf or half-elf), she becomes hostile and also triggers several nearby goblins to become hostile. However, if the potion is taken, she chains up the party member and says she intends for them to become her pet squid. It's possible to either break free with an [[Acrobatics]] or [[Strength]] check, but a special scene plays if nothing is done at all. Wait, and [[Korrilla Hearthflame|Korrilla]] appears from a portal to assassinate both Gut and her Ogre guard. Then she disappears after a brief conversation, warning the party to be more careful.
 
=== Minthara ===
The drow Minthara (X:333, Y:42) is in the northeastern corner of the Shattered Sanctum. There is a [[Scrying Eye]] that must be dealt with before defeating her, otherwise the camp is alerted. Minthara can easily be taken out after speaking with her, as she runs across the bridge to gather the troops. While she is running on the bridge, attack the bridge's posts and she falls into the chasm below. Otherwise, once the scrying eye is dealt with, only Minthara and her minions in the room become hostile, so the other two leaders can still be dealt with stealthily.
 
=== Dror Ragzlin ===
[[Dror Ragzlin]] is unique in that he is the only member of the trio that cannot be killed with stealth. If the party kills Ragzlin, no matter where they are, the entire camp becomes hostile. For this reason, it's best to wrap up all business in the goblin camp and acquire the waypoint in the Selune Outpost below the Shattered Sanctum before killing him.
 
Dror Ragzlin is in the throne room to the north, casting [[Speak with Dead]] on an illithid corpse (X:296, Y:40). A cutscene automatically plays as the party enters the room, with Ragzlin asking if they'd like to speak to a squid.
 
If Ragzlin is allowed to commune with the illithid on his own, its killer is revealed to be the party after the second question. This can be avoided by taking control of Ragzlin's questions with a wisdom check (DC 10) and asking questions other than who is the killer such as "Why was the Nautiloid in Faerûn?" Asking an obvious question like "Who is the Absolute?" causes Ragzlin to be suspicious of the party. Otherwise, if the party is caught out at being the illithid's killer, they can talk Ragzlin down through a Persuasion check or by using Detect Thoughts to reveal he likes being called the Absolute's Right Hand.
 
A very simple way to kill Ragzlin is to shove him before he returns to his throne after the illithid conversation. However, this makes the whole room become hostile and escaping is more difficult. There is a stealthier way to kill Ragzlin by separating out one party member while the others wait in the Worg pens. Sneak up to the wooden beams above the throne and hit him with something that kills him instantly, such as a [[Void Bulb]]. Then, quickly fast travel outside of the camp and switch to the party members that are still in the Worg pens.
 
=== Back in the Worg Pens ===
Return to the Worg Pens and report to Halsin on the leaders' defeat. He is grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on if [[Investigate Kagha]] was completed.
 
=== Claiming the Rewards ===
Speak to Rath (X:-463, Y:-30) in the Inner Sanctum and he rewards the party handsomely for their service. Head north to the room where Nettie initially was, then head northwest to the Enclave Library. There is a giant stone wolf statue in the room. There are four plaques surrounding the wolf - interact with the easternmost one. Combine the rune with the empty socket (X:-463, Y:24). Then, interact with all four runes to unlock a hidden staircase. This is a special treasure room with many helpful items.
 
== Quest Rewards ==
* [[Sorrow]]
* [[Robe of Summer]]
* 2 [[Scroll of Animal Friendship|Scrolls of Animal Friendship]] and 1 [[Scroll of Hold Person]]
* 3 [[Potion of Animal Speaking|Potions of Animal Speaking]], 2 [[Potion of Greater Healing|Potions of Greater Healing]], [[Wyvern Toxin]], and [[Elixir of Poison Resistance]]
 
== Notes ==
* Once Dror Ragzlin is killed, the entire camp, inside and out, becomes hostile.


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