Editing Save the First Druid
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|keywords=Halsin, Druid, Grove, Quest | |keywords=Halsin, Druid, Grove, Quest | ||
|image=Save the First Druid Quest.jpg | |image=Save the First Druid Quest.jpg | ||
|description=Save the First Druid is a sub-quest of Act One's quest, Save the Refugees. It can be started by speaking to | |description=Save the First Druid is a sub-quest of Act One's quest, Save the Refugees. It can be started by speaking to various characters at the Druid Grove, including Rath and Nettie. | ||
}} | }} | ||
[[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | [[File:Save the First Druid Quest.jpg|thumb|Halsin is imprisoned by goblins.]] | ||
'''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[Save the Refugees]]. It can be started by speaking to [[ | '''Save the First Druid''' is a sub-[[quest]] of [[Act One|Act One's]] quest, [[Save the Refugees]]. It can be started by speaking to various characters at the [[Druid Grove]], including [[Rath]] and [[Nettie]]. | ||
==Objectives== | ==Objectives== | ||
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== Freeing Halsin == | == Freeing Halsin == | ||
[[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | [[File:Ornate Door.jpg|thumb|Ornate doors in the Shattered Sanctum leading to the Worg Pens.]] | ||
Once inside, the party must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop | Once inside, the party must approach the ornate door at the Eastern Side of Shattered Sanctum (X:342, Y:32) to enter the [[Worg Pens]], where Halsin is held. As long as the alarm was not raised, no one will stop you, assuming you are either a True Soul or a welcomed visitor. | ||
Alternatively, the party can also get taken to the Worg Pens by letting themselves be caught committing a crime (e.g. getting caught pick-pocketing) and choosing to be imprisoned. In this case, the party is taken to the prison at the Worg Pens, and has the option to break out and find Halsin. | Alternatively, the party can also get taken to the Worg Pens by letting themselves be caught committing a crime (e.g. getting caught pick-pocketing) and choosing to be imprisoned. In this case, the party is taken to the prison at the Worg Pens, and has the option to break out and find Halsin. | ||
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If returning to the Worg Pens and reporting to Halsin on the leaders' defeat, he will be grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on if [[Investigate Kagha]] was completed. | If returning to the Worg Pens and reporting to Halsin on the leaders' defeat, he will be grateful and willing to answer many questions about his knowledge of the tadpoles as well as the strange movements of Absolutists at Moonrise Towers. He tells the party to return to the Druid Grove and he will meet them there. Return to the Sacred Pool area, where Halsin confronts Kagha about her actions. He will either demote her status to an initiate or cast her out entirely, depending on if [[Investigate Kagha]] was completed. | ||
=== | === Claiming the Rewards === | ||
If speaking to Rath (X:-463, Y:-30) in the Inner Sanctum, he rewards the party handsomely for their service. In the Enclave Library there is a giant stone wolf statue in the room. There are four plaques surrounding the wolf. I interacting with the easternmost one, it will be possible to combine the rune with the empty socket (X:-463, Y:24). Then, after interacting with all four runes will unlock a hidden staircase. This leads to a special treasure room with some helpful items. | If speaking to Rath (X:-463, Y:-30) in the Inner Sanctum, he rewards the party handsomely for their service. In the Enclave Library there is a giant stone wolf statue in the room. There are four plaques surrounding the wolf. I interacting with the easternmost one, it will be possible to combine the rune with the empty socket (X:-463, Y:24). Then, after interacting with all four runes will unlock a hidden staircase. This leads to a special treasure room with some helpful items. | ||