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{{ up to date | 2023-09-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Save the Grymforge Gnomes Quest.jpg|thumb|The Ironhand gnomes have been captured by duergar.]]
[[File:Save the Grymforge Gnomes Quest.jpg|thumb|The Ironhand gnomes have been captured by duergar.]]


'''Save the Grymforge Gnomes''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. The quest can be obtained by speaking with [[Thulla]] at the Myconid Colony at [[Ebonlake Grotto]], after completing [[Cure the Poisoned Gnome]].  
'''Save the Grymforge Gnomes''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. The quest can be obtained by speaking with [[Thulla]] at the Myconid Colony at [[Ebonlake Grotto]], after completing [[Cure the Poisoned Gnome]].  
{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending story decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Free the deep gnomes.</div>
<div style="font-weight: bold; line-height: 1.6;">Free the deep gnomes.</div>
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* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
* [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)


If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}.
Succeed the check and Corsair stands down, telling the party to speak with the sergeant. Once docked, another duergar, [[Morghul]] tries to extort money from the party. Tell her "I’m not giving you a single coin" and she backs off immediately. Follow the path south to come across a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks {{coords|-635|311}}.


If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].
If the party didn't speak with Thulla, it's also possible to learn about the gnomes by speaking to [[Barcus Wroot]] near the cave-in, if he was saved during [[Rescue the Gnome]]. He explains that he went to the [[Underdark]] looking for his friend, [[Wulbren]], but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on [[Lunkbug]] and [[Laridda]] (Perception DC 10) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named [[Nere]]. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named [[Philomeen]]. This starts [[Find the Explosives]].
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=== Freeing the trapped gnomes ===
=== Freeing the trapped gnomes ===
[[File:Nere Meerna Lava Quest.jpg|thumb|Nere throws a gnome into the lava in his rage.]]
[[File:Nere Meerna Lava Quest.jpg|thumb|Nere throws a gnome into the lava in his rage.]]
In order to free the trapped gnomes, [[Free True Soul Nere]] must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on [[Meerna]] whom he throws into the lava.
In order to free the trapped gnomes, [[Free True Soul Nere]] must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out on [[Meerna]] who he throws into the lava.


If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, Nere tells [[Thrinn]] to rip out their hearts and feed it to the rothé. At this point, if the party made a deal with [[Brithvar]] to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if they defeat [[Brithvar]] and the other mutineers.  
If the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party tells Nere not to kill innocents, Nere tells [[Thrinn]] to rip out their hearts and feed it to the rothé. At this point, if the party made a deal with [[Brithvar]] to kill Nere, he interjects and says Nere owes the duergar money and he's going to get it from his corpse. Nere says he's changed his mind - he'll spare the party if the defeat [[Brithvar]] and the other mutineers.  


If the party sides with Nere, they'll need to fight Brithvar, [[Kur]], Corsair Greymon, Morghal, Stone Guard [[Orgarth]], [[Danna]], and [[Thudd]]. If the party sides with Brithvar, they'll fight Nere, Thrinn, Corsair Greymon, [[Dalthar]], [[Drar]], Mind Master [[Fonmara]], and Mind Master [[Dunnol]].
If the party sides with Nere, they'll need to fight Brithvar, [[Kur]], Corsair Greymon, Morghal, Stone Guard [[Orgarth]], [[Danna]], and [[Thudd]]. If the party sides with Brithvar, they'll fight Nere, Thrinn, Corsair Greymon, [[Dalthar]], [[Drar]], Mind Master [[Fonmara]], and Mind Master [[Dunnol]].


[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
[[File:Beldron Lunkbug Hug Quest.jpg|thumb|Beldron and Lunkbug reunite.]]
The gnomes can be saved either way. If succeeding a wisdom check (DC 15) after the battle, choosing "Enter Nere's mind. The gnomes must be set free", then Nere sets the gnomes free and gives the party a task to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then selecting "And the slaves? What about them?" and either Intimidating or Persuading (DC 10) will result in Brithvar letting the gnomes go.
The gnomes can be saved either way. After the battle, choose "Enter Nere's mind. The gnomes must be set free" (Wisdom DC 15). Nere sets the gnomes free and gives the party a task - to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then select "And the slaves? What about them?" and either Intimidate or Persuade (DC 10) Brithvar to let the gnomes go.


=== Time Sensitive Quest ===
=== Failing the quest ===
As with freeing Nere, saving the gnomes is on a timer. After arriving at Grymforge, the first time the party goes to camp, Nere reaches out telepathically to ask for help. At this point, the party can safely Long Rest once. If the party Long Rests a second time, the cave-in has been removed, Nere is dead, and all the duergar and gnomes are gone.
As with freeing Nere, saving the gnomes is on a timer. After arriving at Grymforge, the first time the party goes to camp, Nere reaches out telepathically to ask for help. At this point, the party can safely Long Rest once. If the party Long Rests a second time, the cave-in has been removed, Nere is dead, and all the duergar and gnomes are gone.


Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they will have left.
Speak with [[Beldron]] after the fight to resolve the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to [[Moonrise Towers]], which starts [[Rescue Wulbren]]. If Barcus is alive, speak to him to learn he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on.
 
Speaking with [[Beldron]] after the fight resolves the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to [[Moonrise Towers]], which starts [[Rescue Wulbren]]. If Barcus is alive, speaking to him reveals that he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on.


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
* It is not possible to save Meerna. Even if the party enters turn-based mode and kills Nere before the cinematic, Meerna simply disappears after the fight is over.
* As of Patch 2, there is a bug where long resting after fighting Nere without speaking to the gnomes causes the gnomes to disappear. To avoid this, speak to the gnomes immediately after the battle to resolve the quest.
* It is not possible to save Meerna. Even if the player enters turn-based mode at kills Nere before the cinematic, Meerna simply disappears after the fight is over.
{{noteend}}
{{noteend}}


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