Editing South Span Checkpoint
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[[File:South Span Checkpoint.jpg|400px|right]] | [[File:South Span Checkpoint.jpg|400px|right]] | ||
{{UnderConstruction}} | |||
{{Relative location | {{Relative location | ||
|region = Baldur's Gate | |region = Baldur's Gate | ||
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'''South Span Checkpoint''' is a [[location]] in [[Rivington]] in [[Act 3]]. It serves as a intermediate checkpoint just before [[Wyrm's Crossing]]. | '''South Span Checkpoint''' is a [[location]] in [[Rivington]] in [[Act 3]]. It serves as a intermediate checkpoint just before [[Wyrm's Crossing]]. | ||
== | ==Locations== | ||
[[ | ===Adjacent areas=== | ||
*[[Rivington]] | |||
*[[Wyrm's Crossing]] | |||
==Notable characters== | |||
* [[Lens]] | |||
* [[Gauntlet Edwynna]] | |||
* [[Manip Falcäo]] | |||
== Notable interactions == | |||
[[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that you approach the nearby [[Steel Watcher]] to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted. | |||
If | * If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint. | ||
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint. | |||
* If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}. | |||
[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]]. | [[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]]. | ||
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The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely. | The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely. | ||
== | ==Quests== | ||
* [[Avenge the Ironhands]] | * [[Avenge the Ironhands]] | ||
* [[Deal with the Gnomes]] | * [[Deal with the Gnomes]] | ||
==Notable loot== | ==Notable loot== |