Editing Surprise (game mechanic)
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{{cond|Surprised}} is a special [[Conditions|condition]] that can affect [[List of Creature Types|creatures]] during the first round of combat. | == Surprised == | ||
{{cond|Surprised}} is a special [[Conditions|condition]] that can affect [[List of Creature Types|creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''. | |||
Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing conditions such as {{cond|Invisible}} or hiding in heavily obscured areas with spells such as {{SAI|Darkness}} before triggering them. | |||
Certain combat encounters, especially ones that occur after an in-game cutscene, are set to always {{cond|Surprised|Surprise}} the party. These can usually be countered by utilizing | |||
== List of Surprise encounters == | == List of Surprise encounters == | ||
* Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}. | * Sneaking into the [[Overgrown Ruins#Refectory|Overgrown Ruins Refectory]] will leave [[Andorn]] {{cond|Surprised}}. | ||
* Interacting with certain caskets in the cave inside the [[Apothecary's Cellar]] will cause an [[Agile Guardian]] to burst out and {{cond|Surprised|Surprise}} the party. | * Interacting with certain caskets in the cave inside the [[Apothecary's Cellar]] will cause an [[Agile Guardian]] to burst out and {{cond|Surprised|Surprise}} the party. | ||
* Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}. | * Attacking the bloated [[hyena]]s along the [[Risen Road]] will leave them {{cond|Surprised}}. | ||
* [[Magma Mephit]]s will {{cond|Surprised|Surprise}} the party if they approach the mithral vein closest to the [[Adamantine Forge]]. | |||
* All [[Mimic]] combat encounters will always {{cond|Surprised|Surprise}} the party when interacting with them in their disguised form. Attacking them from range will start the battle without being surprised. | |||
* In the [[Underdark]], approaching the [[Underdark#Petrified Battlefield|Petrified Battlefield]] will initiate combat with a [[Spectator]], triggering a cutscene which leaves the party {{cond|Surprised}}. | * In the [[Underdark]], approaching the [[Underdark#Petrified Battlefield|Petrified Battlefield]] will initiate combat with a [[Spectator]], triggering a cutscene which leaves the party {{cond|Surprised}}. | ||
* Approaching the [[Underdark#Beach|Underdark Beach]] will trigger a conversation with a Duergar. If attacked immediately, the whole Duergar party will be left {{cond|Surprised}}. If [[Gekh Coal]] is called and he turns hostile, the player's party will be {{cond|Surprised}} instead. | * Approaching the [[Underdark#Beach|Underdark Beach]] will trigger a conversation with a Duergar. If attacked immediately, the whole Duergar party will be left {{cond|Surprised}}. If [[Gekh Coal]] is called and he turns hostile, the player's party will be {{cond|Surprised}} instead. | ||
* At the end of "[[Dribbles]]'" performance at the [[Circus of the Last Days]], the party will be left {{cond|Surprised}} unless the ambush is observed through passive [[Perception]] checks, in which case the ambushers will be {{cond|Surprised}} instead. | |||
* At the end of "[[Dribbles]]'" performance at the [[Circus of the Last Days]], the party will be left {{cond|Surprised}} unless the ambush is | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{NavGameplay}} | {{NavGameplay}} |