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<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
<div style="float: right; text-align: center; margin: 4px;" class="noexcerpt">{{#widget:Lower City Map|transform=translate(-1771.8164494815805,-2688.775399644337) scale(3.482202253184501)|w=300px|unique_name=map-counting|caption=The Counting House and its docks on the map.}}</div>
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
[[File:Tim-coddens-tim-coddens-thecountinghouse-01.webp|thumb|right|Entrance of The Counting House.]]
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]].  
'''The Counting House''' is a heavily guarded banking and storage facility located in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
 
== Overview ==
== Overview ==
The Counting House is found along the southern coast of the Lower City, between [[Flymm Cargo]] and [[Old Garlow's Place]], and encompasses the counting house, it's underground storage facilities, and the docks to the south-west.
=== Obtaining a Bank Pass ===
=== Obtaining a Bank Pass ===
To enter further into the bank, the party must show a [[Bank Pass]] to [[Cashguard Captain Faril]] or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.  
To enter further into the bank, the party must show a [[Bank Pass]] to [[Cashguard Captain Faril]] or use diplomacy. The Bank Pass will allow access to the lower levels of the bank, including the safes and vaults.  
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=== The Counting House - Vaults ===
=== The Counting House - Vaults ===
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.
Through the door directly opposite the safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting trespassers back to the entryway should they walk, fly, or jump over them. These circles can be bypassed with effects like '''Misty Step''', careful jumping around their edges, or by disabling them by pressing the two buttons located at {{Coords|-971|797}} and {{Coords|-975|797}}. These buttons can be activated with a ranged attack. These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The contents of the safes and where to find the keys is listed in the [[The_Counting_House#Notable loot|Loot-Section]]  The keys follow the naming convention "Counting House Vault n°X Key". Lockpicking and looting these vaults will '''not''' trigger any security response.


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Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of [[valuables]], [[scrolls]], [[potions]], and raw [[gold]]. Two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at {{Coords|-161|-219}}. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.
Cargo boats and locked treasure chests are strewn about the docks. Each chest requires either a {{Ability check|Sleight of Hand|10 or 15}} to unlock. Though none of chests contain unique loot, claiming them all will garner a windfall of [[valuables]], [[scrolls]], [[potions]], and raw [[gold]]. Two {{RarityItem|Smokepowder Barrel|alias=Smokepowder Barrels}} and an excellent vista of the city's port can be reached by climbing to the top of the locked tower at {{Coords|-161|-219}}. Travelling west from there leads to the [[Lustrous Lass]], a ship steeped in disease and carrying a deadly [[Cursed Imp]] stowaway.


== Related quests ==
=== Notable characters ===
* [[Aid the Underduke]]
* [[The High Harper]]
* [[Return Rakath's Gold]]
 
== Notable characters ==
* [[The Stone Lord]]
* [[The Stone Lord]]
* [[Rakath Glitterbeard]]
* [[Rakath Glitterbeard]]
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* One [[Invoker of Bhaal]]
* One [[Invoker of Bhaal]]
* Four [[Reaper of Bhaal|Reapers of Bhaal]]
* Four [[Reaper of Bhaal|Reapers of Bhaal]]
=== Related quests ===
* [[Aid the Underduke]]
* [[The High Harper]]
* [[Return Rakath's Gold]]


== Notable loot ==
== Notable loot ==
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