Editing The Terazul Jitters (Condition)
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* Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | * Affected entity gains an additional {{r|action}}, 9{{nbts}}m / 30{{nbts}}ft of movement, +2 to {{ArmourClass}}, and {{Advantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
* When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | * When the condition ends, the affected entity becomes {{Cond|Lethargic}} and is completely incapacitated for 1 turn. | ||
| notes = | | notes = | ||
* This effect is equivalent to {{Cond|Hastened}} and can stack with it. | * This effect is equivalent to {{Cond|Hastened}} and can stack with it. | ||
}} | }} |