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[[File:Tiefling_Hideout.jpg|alt=Hidden Tiefling hideout within the Druid Grove.|thumb|Hidden Tiefling hideout within the Druid Grove.]]
[[File:Tiefling_Hideout.jpg|alt=Hidden Tiefling hideout within the Druid Grove.|thumb|Hidden Tiefling hideout within the Druid Grove.]]
The '''Tiefling Hideout''' is a [[location]] contained within the [[The Hollow]] in the [[Emerald Grove]] in [[Act One]]. [[Mol]] and her fellow [[tiefling]] children are currently using the hideout as a home base to run scams and other exploits out of.
The '''Tiefling Hideout''' is a [[location]] contained within the [[The Hollow]] in the [[Emerald Grove]] in [[Act One]]. [[Mol]] and her fellow [[tiefling]] children are currently using the hideout as a home base to run scams and other exploits out of.
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==Overview==
==Overview==
There are Tiefling Hideout can be reached in two ways:
The Tiefling Hideout can be reached two ways:
*Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]]. The hatch can be revealed by succeeding on a [[Perception]] and [[Investigation]] check when speaking to [[Doni]]. If [[Investigate the Beach]] is completed, [[Mirkon]] will tell the party the password and to speak to [[Doni]], who will let them in. It is possible to enter without a password, but then [[Mol]] will  tell the party to leave in 'a tencount'. Once the ten seconds are up and the party has not left yet, then [[Mol]] will exit through the other entrance. On leaving the hideout, the party will then be accosted by the guards for 'threatening children' and will need to pass a deception check of 20, or the party member who spoke to [[Mol]] will be sent to prison.  
*Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]]. The hatch can be revealed by succeeding on a [[Perception]] and [[Investigation]] check when speaking to [[Doni]], however, the password is also required in order to pass through it. If [[Investigate the Beach]] is completed, [[Mirkon]] will tell the player the password and to speak to [[Doni]], who will let them in.
*Through the '''Rocky Crevice''' {{Coords|224|564}}  in [[The Hollow]] of the [[Druid Grove]]. A party member must be small-sized in order to fit through.
-note, this is not correct in some cases. You can enter without a password, and be told by [[Mol]] you have 'a tencount' to leave. Once the ten seconds are up, [[Mol]] will exit through the other entrance. On leaving, you will then be accosted by the guards for 'threatening children' if you do not choose to leave, and will need to either pass a deception check of 20, or the character who spoke to [[Mol]] will be sent to prison.  
*Through the '''Rocky Crevice''' {{Coords|224|564}}  in [[The Hollow]] of the [[Druid Grove]]. A character must be small-sized in order to fit through.


===Characters===
===Characters===
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==Interactions==
==Interactions==
* After earning Mol's favor the party can speak to her here to obtain the quest [[Steal the Sacred Idol]], as well as trade with Mol.
* Players who have earned Mol's favor can speak to them here to obtain the quest [[Steal the Sacred Idol]], as well as use Mol as a merchant.
* Players who come speak to Mol and are unfavored, may initiate a conflict that causes Mol to speak poorly of the party to the guards.
* After the tieflings have left the village, another NPC sets up here and guards the items.
* After the tieflings have left the village, another NPC sets up here and guards the items.


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*{{MdRarityItem|Brass Locket}}
*{{MdRarityItem|Brass Locket}}


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]
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