Editing Timber

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| image = Timber.png
| image = Timber.png
}}
}}
{{Infobox creature
{{CharacterInfo
| name = Timber
|title =  
| name = Timber
|name = Timber
| image = Timber.png
|image= [[File:Timber.png|350px]]
| race = [[Squirrel]]
|STR=2
| hometown = [[Emerald Grove]]
|DEX=11
| faction = [[Circle of the Emerald Grove]]
|CON=9
| size = Tiny
|INT=2
| type = Beast
|WIS=10
| ac = 10
|CHA=4
| hp = 1
|level=
| movement m = 9
|race=Squirrel
| weight kg = 1
|type=Beast
| str = 2
|HP=5
| dex = 11
|AC=12
| con = 9
|speed=
| int = 2
|size=Tiny
| wis = 10
|weight= 1kg / 2lbs
| cha = 4
|proficiency=
}}
|initiative=0
'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].
|passive =  
== Involvement==
|bludgeoning, piercing, slashing, magic, acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, thunder=empty|location = [[Druid Grove]]
Timber patrols the area of the [[Emerald Grove]] below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without [[Speak with Animals]] active interacts with her, she will immediately bite them (no damage) for trespassing on her territory. Passing two [[Animal Handling]] (DC 10) checks or a [[Barbarian]] [[Intimidation]] check (DC 5) results in a compromise being reached and the character being rewarded with a [[Hyena Ear]].  
|family =  
|allies =  
|exp=25|alt-name=
|alt-image=
}}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].


Alternatively, the talking party member may lethally punt Timber against a tree by passing a [[Dexterity]] check (DC: 10).  
Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, she will immediately bite them for no damage for being on her territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a {{RarityItem|Hyena Ear}}. It is not currently known what the result of the other options are.


If the [[The Dark Urge]] is chosen as [[origin]], interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember"  [[dialogue]] option will kill the squirrel without a check.
Alternatively, the character may splatter Timber against a tree by passing a [[Dexterity]] check (DC: 10). If a character is playing as [[The Dark Urge]], choosing the "Last words I won't remember"  [[dialogue]] option will kill the squirrel without a check, awarding [[Haunted One]] [[inspiration]] and 30 additional [[Experience]].
Either way, killing Timber earns the [[File:Inspiration Icon.png|21px|link=]][[Inspiration|Inspirational Event]] ''Indulge Thine Appetites'' ([[Haunted One]] [[background]]).


==Companion approval==
==Companion Approval==
<!-- Verified in game data files: DEN_General_Squirrel -->
*[Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if it's known that it's Timber's territory.) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
*The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." ''or'' "It came right at me!" {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}{{Approval|Wyll|-1}} {{Approval|Astarion|+1}}


{{Emerald Grove}}
Interaction: First player interaction with [[Timber]] in the [[Emerald Grove]]
[[Category:Squirrels]]
 
[[Category:Beasts]]
*[Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if you know it's Timber's territory.)
[[Category:Characters]]
:: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
[[Category:Characters in the Emerald Grove]]
 
[[Category:Characters in Act One]]
The Dark Urge:
* "My instincts are sharp, daggered things. Stay out of their way." ''or'' "It came right at me!"
:: {{Approval|Astarion|+1}} {{Approval|Shadowheart|-1}}
{{NavEmeraldGrove}}
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