Editing Transfuse Health
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ up to date | 2023-09-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{ActionPage | {{ActionPage | ||
| image = Transfuse Health.webp | |image = Transfuse Health.webp | ||
| summary = '''Transfuse Health''' is an | |summary= | ||
| description = Sacrifice half your remaining hit points to heal a target for the same amount. | '''Transfuse Health''' is an Action and [[Illithid Power]]. This ability allows the character to heal a target by half the caster's current hit point value. | ||
| cost = | |description = | ||
| range = | Sacrifice half your remaining hit points to heal a target for the same amount. | ||
| range m = 9 | |cost=bonus | ||
| range ft = 30 | |range= | ||
| recharge = Per | |range m=9 | ||
| used by creatures = Illithid, Partial | |range ft=30 | ||
| | |recharge=Per Round | ||
|used by creatures=Illithid, Partial Illithid | |||
|notes= | |||
* Affects any entity, including party members, allies, enemies, inanimate objects, so long as they have a hit point value. | |||
* | * Hurts you by half your current hit point value, which can break {{Concentration}}. | ||
* Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35. | * Does not take into account '''Temporary Hit Points''' when calculating the heal amount, but it will deduct them when hurting the caster. For example, having a character with 50 Hit Points and 10 '''Temporary Hit Points''' use '''Transfuse Health''' on an ally will heal them for 25 Hit Points, and will damage the caster by 25, reducing their Hit Point value to 35. | ||
* This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal | * This skill is particularly noteworthy due to the fact that it is the only heal action in the game that can heal any entity. There are some quests in the game where you are supposed to defend inanimate objects from an onslaught of enemies, and this skill can "heal" the object in question. | ||
}} | }} | ||
[[Category:Illithid Powers]] | [[Category:Illithid Powers]] | ||
[[Category: | [[Category:Class Actions]] | ||
[[Category:Actions]] |