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Give That Wolf A Banana
 
== Introduction ==
Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
 
== The Building Blocks ==
 
=== Act 1: Starting Off with Knife of the Undermountain King ===
* '''Location''': Sold by [[A'jak'nir Jeera]] in [[Crèche Y'llek]].
* '''Item''': [[Knife of the Undermountain King]]
* '''Effect''': Increases your crit range from 20 to 19-20.
 
=== Act 2: Risky Ring and a Covert Cowl ===
* '''Location''': Carried by a [[Meenlock]] creature in the Cellar of [[Last Light Inn]].
* '''Item''': [[Covert Cowl]]
* '''Effect''': While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Notes''': This item well eventually be replaced in Act 3
 
 
* '''Location''': Sold by [[Araj Oblodra]] on the main floor of [[Moonrise Towers]] in Chapter Two.
* '''Item''': [[Risky Ring]]
* '''Effect''': You gain advantage on attack rolls
* '''Notes''': The most important item for the build
 
==== Calculating Your New Crit Odds with Risky Ring ====
The formula to calculate your new crit odds becomes: 
 
1 - (1 - (0.05 \times \text{Crit Range}))^2
 
This calculates the odds of not rolling a crit in two dice rolls.
Below is a table showing how your crit chances varies.
{| class="wikitable"
{| class="wikitable"
! Component
! Minimum value for Crit
! Crit Range Change
! Chance without Advantage
! Cumulative Crit Minimum
! Chance with Advantage
! Two attacks with advantage
|-
|-
| '''Base Value'''
| 8
| N/A
| 0.65
| 20
| 0.8775
| 0.985
|-
| 9
| 0.6
| 0.84
| 0.9744
|-
| 10
| 0.55
| 0.7975
| 0.959
|-
| 11
| 0.5
| 0.75
| 0.9375
|-
| 12
| 0.45
| 0.6975
| 0.9085
|-
|-
| '''Knife of the Undermountain King'''
| 13
| +1
| 0.4
| 19
| 0.64
| 0.8704
|-
|-
| '''The Dead Shot'''
| 14
| +1
| 0.35
| 18
| 0.5775
| 0.8215
|-
|-
| '''Shade-Slayer Cloak'''
| 15
| +1
| 0.3
| 17
| 0.51
| 0.7599
|-
|-
| '''Sarevok's Horned Helmet'''
| +1
| 16
| 16
| 0.25
| 0.4375
| 0.6836
|-
|-
| '''Bloodthirst'''
| 17
| +1
| 0.2
| 15
| 0.36
| 0.5904
|-
|-
| '''Elixir of Viciousness'''
| 18
| +1
| 0.15
| 14
| 0.2775
| 0.478
|-
|-
| '''Champion'''
| 19
| +1
| 0.1
| 13
| 0.19
| 0.3439
|-
|-
| '''Result'''
| 20
| N/A
| 0.05
| 13
| 0.0975
| 0.1855
|}
|}
=== Act 3: The Final Pieces (There be spoilers here) ===
* '''Location''': Sold by [[Fytz the Firecracker]] at the [[Stormshore Armoury]] in [[Lower City]].
* '''Item''': [[The Dead Shot]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Location''': Sold by [[Sticky Dondo]] in the [[Guildhall]], found in the [[Lower City Sewers]].
* '''Item''': [[Shade-Slayer Cloak]]
* '''Effect''': While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Location''': Loot for defeating [[Sarevok]]
* '''Item''': [[Sarevok's Horned Helmet]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
* '''Notes''': This item replaces the [[Covert Cowl]]
* '''Location''': Loot for defeating [[Orin]]
* '''Item''': [[Bloodthirst]]
* '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
== Other Essentials ==
=== Feat Requirement: Spell Sniper ===
* '''Effect''': Adds a flat +1 to crit range.
* '''Note''': Despite the text saying it should only apply to spells it applies to all attacks
=== Elixir of Potato ===
* '''Availability''': Can be crafted or purchased in large quantities in Act 2.
* '''Effect''': Adds another +1 to crit range.
=== Class Requirements ===
* '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range.
* '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit.
=== Race ===
* '''Options''': Any race can be used, though [[Savage Attacks]] from Half Orc is a nice bonus.
== Calculating Your Damage Output ==
We will be assuming you always hit because we'd need to factor in AC and all your attack mods
With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
== FAQ ==
=== Why would I use this build? ===
Because crit.
=== How well does this build perform? ===
All I know is I must crit.
=== Bugs of Note ===
# The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
# The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.
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