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=Damage Mechanics= | =Damage Mechanics= | ||
==Overview == | ==Overview == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Function | !Function | ||
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|- | |- | ||
|<code>WeaponDamage()</code> | |<code>WeaponDamage()</code> | ||
| rowspan="3" | | | rowspan="3" |Attack damage | ||
| rowspan="3" |The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply to ''only'' the triggering attack and nothing else. | | rowspan="3" |The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply to ''only'' the triggering attack and nothing else. | ||
| rowspan="3" |{{DamageText|2|Acid}} from {{RarityItem|Caustic Band}} | | rowspan="3" |{{DamageText|2|Acid}} from {{RarityItem|Caustic Band}} | ||
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|- | |- | ||
|<code>DamageBonus()</code> | |<code>DamageBonus()</code> | ||
| | |Damage rider | ||
|Damage bonuses using this function will add their damage to each independent damage instance. When combined with effects that use <code>DealDamage()</code>, a single attack can create numerous independent damage instances so <code>DamageBonus()</code> effects can potentially apply their damage many times per attack. | |Damage bonuses using this function will add their damage to each independent damage instance. When combined with effects that use <code>DealDamage()</code>, a single attack can create numerous independent damage instances so <code>DamageBonus()</code> effects can potentially apply their damage many times per attack. | ||
|{{DamageText|2|Radiant}} from {{RarityItem|Callous Glow Ring}} | |{{DamageText|2|Radiant}} from {{RarityItem|Callous Glow Ring}} | ||
|- | |- | ||
|<code>DealDamage()</code> | |<code>DealDamage()</code> | ||
| | |Damage rider source ('''DRS''') | ||
|This function is used by all damaging attacks, spells, and conditions to deal their damage, but some damage bonuses also use it. <code>DealDamage()</code> creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> sources. In certain scenarios, '''DRS''' effects can trigger each other, creating far more damage instances than might be expected. | |This function is used by all damaging attacks, spells, and conditions to deal their damage, but some damage bonuses also use it. <code>DealDamage()</code> creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> sources. In certain scenarios, '''DRS''' effects can trigger each other, creating far more damage instances than might be expected. | ||
|{{DamageText|1d8|Physical}} from {{SAI|Colossus Slayer}} | |{{DamageText|1d8|Physical}} from {{SAI|Colossus Slayer}} | ||
|} | |} | ||
==<code>DamageBonus()</code> == | |||
This is a comprehensive list of all the damage riders in the game that use <code>DamageBonus()</code> which can be acquired by the player. There are other <code>DamageBonus()</code> effects exclusive to certain enemies or attached to items not available in the game (outside of cheats). These effects are excluded from the list below. | |||
This is a comprehensive list of all the | |||
If a damage type is not specified, the damage bonus will inherit the type from whatever damage source it is applied to. | If a damage type is not specified, the damage bonus will inherit the type from whatever damage source it is applied to. | ||
{| class="wikitable | {| class="wikitable" | ||
|+ | |+ <code>DamageBonus()</code> sources | ||
!Source | !Source | ||
! Damage Bonus | ! Damage Bonus | ||
!Conditions | !Conditions | ||
|- | |- | ||
|{{RarityItem|Rhapsody}} | |{{RarityItem|Rhapsody}} | ||
| '''1''', '''2''', or '''3''' | | '''1''', '''2''', or '''3''' | ||
|Kill 3 creatures with the weapon to unlock the max bonus; resets each Long Rest | |Kill 3 creatures with the weapon to unlock the max bonus; resets each Long Rest<ref>The damage bonus is not attached to the weapon. You will keep the '''Scarlet Remittance''' buff even after unequipping the dagger.</ref> | ||
|- | |- | ||
|{{SAI|Arcane Charge (Condition)|Arcane Charge}} | |{{SAI|Arcane Charge (Condition)|Arcane Charge}} | ||
|[[Proficiency Bonus]] | |[[Proficiency Bonus]] | ||
|Target is [[Threatened (Condition)|threatened]] | |Target is [[Threatened (Condition)|threatened]] | ||
|- | |- | ||
|{{RarityItem|Callous Glow Ring}} | |{{RarityItem|Callous Glow Ring}} | ||
|{{DamageText|2|Radiant}} | |{{DamageText|2|Radiant}} | ||
|Target is illuminated (i.e. not [[Obscured]]) | |Target is illuminated (i.e. not [[Obscured]]) | ||
|- | |- | ||
|{{Cond|Lightning Charges}} | |{{Cond|Lightning Charges}} | ||
|{{DamageText|1|Lightning}} | |{{DamageText|1|Lightning}} | ||
|Have at least 1 Lightning Charge | |Have at least 1 Lightning Charge | ||
|- | |- | ||
|{{IconLink|Bulette Bite Icon.webp|Vampire Ascendant|w=24|h=24}} | |{{IconLink|Bulette Bite Icon.webp|Vampire Ascendant|w=24|h=24}} | ||
|{{DamageText|1d10|Necrotic}} | |{{DamageText|1d10|Necrotic}} | ||
|Available only to [[Astarion]] after ascending at the end of [[The Pale Elf]] | |Available only to [[Astarion]] after ascending at the end of [[The Pale Elf]] | ||
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|{{RarityItem|Spellmight Gloves}} | |{{RarityItem|Spellmight Gloves}} | ||
|'''1d8''' | |'''1d8''' | ||
| Spell with an attack roll<ref | | Spell with an attack roll<ref>Prior to Patch 4, this worked with ''any'' direct damage spell. More testing is needed to see what it works with after Patch 4.</ref> | ||
|- | |- | ||
| {{SAI|Agonising Blast}} | | {{SAI|Agonising Blast}} | ||
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|{{RarityItem|Shadow-Cloaked Ring}} | |{{RarityItem|Shadow-Cloaked Ring}} | ||
|'''1d4''' | |'''1d4''' | ||
|Unarmed attack<ref | |Unarmed attack<ref>The Shadow-Cloaked Ring boosts both weapon and unarmed damage, but weapon damage is boosted using <code>CharacterWeaponDamage()</code>.</ref> | ||
|- | |- | ||
|{{RarityItem|Dolor Amarus}} | |{{RarityItem|Dolor Amarus}} | ||
|'''7''' | |'''7''' | ||
|[[Critical Hit]]<ref name="crit"/> | |[[Critical Hit]]<ref name="crit">The damage bonus applies to any Critical Hit, not just those made with this weapon.</ref> | ||
|- | |- | ||
|{{RarityItem|Vicious Battleaxe}} | |{{RarityItem|Vicious Battleaxe}} | ||
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|Melee attack against a [[Fiend]] or [[Undead]] | |Melee attack against a [[Fiend]] or [[Undead]] | ||
|} | |} | ||
<references | <references /> | ||
== <code>DealDamage()</code>== | |||
There are two sub-categories of <code>DealDamage()</code> instances: '''attached''' and '''detached'''. | |||
In the damage log, attached | |||
This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks. | |||
Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources. | |||
{| class="wikitable" | |||
|+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks | |||
{| class="wikitable | |||
|+Extra ''' | |||
!Source | !Source | ||
!Damage Bonus | !Damage Bonus | ||
! Conditions | !Conditions | ||
|- | |- | ||
|{{RarityItem|Assassin's Touch}} | |{{RarityItem|Assassin's Touch}} | ||
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|Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}} | |Target is {{Cond|Knocked Out}} or {{Cond|Sleeping}} | ||
|- | |- | ||
|{{RarityItem|Deep Delver}} | |{{RarityItem|Deep Delver}} | ||
|{{DamageText|1d4|Piercing}} | |{{DamageText|1d4|Piercing}} | ||
|Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit. | |Target is '''Shattered'''. Deep Delver inflicts '''Shattered''' on hit. | ||
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|{{RarityItem|Dragon's Grasp}} | |{{RarityItem|Dragon's Grasp}} | ||
|{{DamageText|1d4|Slashing}} | |{{DamageText|1d4|Slashing}} | ||
|Target is {{Cond|Burning}} | | Target is {{Cond|Burning}} | ||
|- | |- | ||
|{{RarityItem|Exterminator's Axe}} | |{{RarityItem|Exterminator's Axe}} | ||
|{{DamageText|1d6|Fire}} | |{{DamageText|1d6|Fire}} | ||
|Target is a plant, Myconid, or is size small or less | | Target is a plant, Myconid, or is size small or less | ||
|- | |- | ||
|{{RarityItem|Firestoker}} | | {{RarityItem|Firestoker}} | ||
|{{DamageText|1d4|Piercing}} | |{{DamageText|1d4|Piercing}} | ||
| Target is {{Cond|Burning}} | |Target is {{Cond|Burning}} | ||
|- | |- | ||
|{{RarityItem|Shortsword of First Blood}} | |{{RarityItem|Shortsword of First Blood}} | ||
|{{DamageText|1d8|Piercing}} | |{{DamageText|1d8|Piercing}} | ||
| Target must have 100% {{Hp}} | | Target must have 100% {{Hp}} | ||
|- | |- | ||
|{{RarityItem|Blooded Greataxe}} | |{{RarityItem|Blooded Greataxe}} | ||
|{{DamageText|1d4|Slashing}} | |{{DamageText|1d4|Slashing}} | ||
|Wielder has 50% {{Hp}} or less | |Wielder has 50% {{Hp}} or less | ||
|- | |- | ||
|{{RarityItem|Render of Mind and Body}} | |{{RarityItem|Render of Mind and Body}} | ||
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|Attack with {{Advantage}} | |Attack with {{Advantage}} | ||
|- | |- | ||
|{{RarityItem|Sword of Life Stealing}} | | {{RarityItem|Sword of Life Stealing}} | ||
|{{DamageText|10|Necrotic}} | |{{DamageText|10|Necrotic}} | ||
|Attack is a [[Critical hit]] | |Attack is a [[Critical hit]] | ||
|- | |- | ||
|{{RarityItem|Crimson Mischief}} | | {{RarityItem|Crimson Mischief}} | ||
|{{DamageText|7|Piercing}} damage. | | {{DamageText|7|Piercing}} damage. | ||
|Attack with {{Advantage}} while equipped in the main hand | |Attack with {{Advantage}} while equipped in the main hand | ||
|- | |- | ||
|{{RarityItem|Duellist's Prerogative}} | | {{RarityItem|Duellist's Prerogative}} | ||
|[[Proficiency Bonus]] {{DamageType|Necrotic}} | |[[Proficiency Bonus]] {{DamageType|Necrotic}} | ||
|Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand | |Requires and consumes a [[Reaction (Resource)|reaction]]; only applies while equipped in the main hand | ||
|}This is a list of weapons that can | |} | ||
{| class="wikitable | |||
|+Extra '''detached''' | This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks. | ||
Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply. | |||
{| class="wikitable" | |||
|+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks | |||
!Source | !Source | ||
!Damage Bonus | !Damage Bonus | ||
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|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}} | |{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}} | ||
|{{DamageText|1d6|Necrotic}} | |{{DamageText|1d6|Necrotic}} | ||
|Hits everything in a '''2m''' radius including the wielder | |Hits everything in a '''2m''' radius including the wielder | ||
|- | |- | ||
|{{RarityItem|Punch-Drunk Bastard}} | |{{RarityItem|Punch-Drunk Bastard}} | ||
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|} | |} | ||
This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]]. | |||
This is a list of | These sources are inherently more limited by nature of being once-per-short-rest actions. | ||
{| class="wikitable | {| class="wikitable" | ||
|+Extra | |+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions | ||
!Source | !Source | ||
!Damage Bonus | !Damage Bonus | ||
!Notes | ! Notes | ||
|- | |- | ||
|{{SAI|Prepared (Condition)}} | | {{SAI|Prepared (Condition)}} | ||
| Strength modifier {{DamageType|Slashing}} | |Strength modifier {{DamageType|Slashing}} | ||
|Bonus applies to all melee attacks for the rest of the turn, including melee spells | |Bonus applies to all melee attacks for the rest of the turn, including melee spells | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | | {{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | ||
|{{DamageText|2d6|Slashing}} | | {{DamageText|2d6|Slashing}} | ||
|Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | |Target must have size Large or greater. Also adds your [[Proficiency Bonus]] to the base attack damage | ||
|- | |- | ||
|} | |} | ||