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==Introduction== | ==Introduction== | ||
Hi all, this is my first guide, so sorry for any technical errors. | |||
TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the {{Cond|Reverberation}} mechanic. | |||
This build started as something I put together for my Tactician run to make Shadowheart, who's {{IconLink|Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}} is definitely lack-luster. Instead, we make her {{IconLink|Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}}, which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max. | |||
I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want? | |||
I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide. | |||
==General Overview== | ==General Overview== | ||
wip | |||
==Items and Acquisition== | ==Items and Acquisition== | ||
{| class="wikitable" | |||
! Item | |||
! Acquisition | |||
! What Do? | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! ITEM | ||
! WHERE | |||
! WHAT DO | |||
|} | |} | ||
==Gameplay and Combos== | ==Gameplay and Combos== | ||
WIP | |||
==Leveling and Progression== | ==Leveling and Progression== | ||
WIP | |||
* | |||
* | =GarbageSectionTBD= | ||
* | https://bg3.wiki/wiki/Reverberation_(Condition) | ||
==Items that apply Reverberation== | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s). | |||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | |||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits] | |||
== | ==Items that interact with Reverberation== | ||
* | *{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. [Currently works even if the wearer is not branded] | ||
* | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | |||
==Notes== | |||
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | |||
* The different items that can apply Reverberation do not all work as expected from their description. | |||
* | |||