Editing User:T-Furan/Sandbox/Gear locator Act Three
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{PageSeo | |||
|title=Gear locator (Act Three) | |||
|image=Identify Icon.webp | |||
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3. | |||
}} | |||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
{{Tab | {{Tab | ||
Line 9: | Line 13: | ||
|three-name=Act Three | |three-name=Act Three | ||
}} | }} | ||
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide. | ||
Line 17: | Line 19: | ||
== General information == | == General information == | ||
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | *Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired. | ||
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs. | *Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs. | ||
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | *Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details. | ||
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | *If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only. | ||
== [[Act Three]] == | == [[Act Three]] == | ||
{{h3|[[Astral Plane]]}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
Line 37: | Line 39: | ||
! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | *On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | ||
| Looted from [[The Emperor]] near the prison by disarming him | | Looted from [[The Emperor]] near the prison by disarming him | ||
Line 53: | Line 55: | ||
</references> | </references> | ||
{{h3|[[Rivington]]}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
Line 212: | Line 214: | ||
| | | | ||
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | *At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | ||
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | |rowspan="6" style="text-align: center;"| {{Coords|7|-34}} | ||
Line 312: | Line 314: | ||
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | *+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]] | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls# | *Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] ({{recharge|Per turn}}) | ||
| Trapped wooden chest in the [[Western Beach]] passageway cave | | Trapped wooden chest in the [[Western Beach]] passageway cave | ||
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | |style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}} | ||
Line 327: | Line 329: | ||
</references> | </references> | ||
{{h3|[[Wyrm's Crossing]]}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name | ||
Line 351: | Line 353: | ||
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]] | ||
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}}) | ||
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress | | After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] | ||
|rowspan="2" style="text-align: center;"| {{Coords|25|98}} | |rowspan="2" style="text-align: center;"| {{Coords|25|98}} | ||
|- | |- | ||
Line 359: | Line 361: | ||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can | | Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}} | ! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}} | ||
Line 413: | Line 415: | ||
<references> | <references> | ||
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}} | {{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}} | ||
</references> | </references> | ||
{{h3|[[Wyrm's Rock Fortress]]}} | |||
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]]. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
Line 426: | Line 427: | ||
! scope="row"| {{MdRarityItem|Flame Enamelled Armour}} | ! scope="row"| {{MdRarityItem|Flame Enamelled Armour}} | ||
| | | | ||
*+ | *+1 bonus to [[Initiative]] rolls | ||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]] | *[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]] | ||
*Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}}) | *Cast {{sai|Fire Shield: Warm}} ({{recharge|long rest}}) | ||
Line 459: | Line 460: | ||
| | | | ||
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | *Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}}) | ||
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls# | *Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}}) | ||
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | |rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress | ||
|rowspan=4| | |rowspan=4| | ||
Line 478: | Line 479: | ||
| | | | ||
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | *Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | ||
|- | |- | ||
Line 520: | Line 521: | ||
</references> | </references> | ||
{{h3|[[Lower City]]}} | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
Line 527: | Line 528: | ||
! width =|Item source | ! width =|Item source | ||
! width =|Location | ! width =|Location | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|The Reviving Hands}} | ! scope="row"| {{MdRarityItem|The Reviving Hands}} | ||
Line 555: | Line 550: | ||
! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ||
| | | | ||
*+2 bonus to [[Dice rolls# | *+2 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | *Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | ||
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
Line 562: | Line 557: | ||
! scope="row"| {{MdRarityItem|Shield of Shielding}} | ! scope="row"| {{MdRarityItem|Shield of Shielding}} | ||
| | | | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
*Cast {{sai|Shield}} ({{recharge|long rest}}) | *Cast {{sai|Shield}} ({{recharge|long rest}}) | ||
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
Line 572: | Line 567: | ||
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}}) | *Cast {{sai|Detect Thoughts}} ({{recharge|long rest}}) | ||
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blackguard's Sword}} | ! scope="row"| {{MdRarityItem|Blackguard's Sword}} | ||
Line 607: | Line 585: | ||
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | *Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]] | ||
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | *Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped | ||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} | *Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ! scope="row"| {{MdRarityItem|Blackguard's Greaves}} | ||
Line 648: | Line 626: | ||
! scope="row"| {{MdRarityItem|Bhaalist Armour}} | ! scope="row"| {{MdRarityItem|Bhaalist Armour}} | ||
| | | | ||
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | *Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it | ||
*+2 bonus to [[Initiative]] rolls | *+2 bonus to [[Initiative]] rolls | ||
|- | |- | ||
Line 753: | Line 731: | ||
! scope="row"| {{MdRarityItem|Gemini Gloves}} | ! scope="row"| {{MdRarityItem|Gemini Gloves}} | ||
| | | | ||
*Gain a toggle action to make your next [[ | *Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}}) | ||
|rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |rowspan=6| Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | ||
|rowspan="6" style="text-align: center;"| {{Coords|-39|15}} | |rowspan="6" style="text-align: center;"| {{Coords|-39|15}} | ||
Line 759: | Line 737: | ||
! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | *Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | ||
|- | |- | ||
Line 769: | Line 747: | ||
! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ! scope="row"| {{MdRarityItem|Spellseeking Gloves}} | ||
| | | | ||
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[ | *When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spell Slot|spell slot]] level, with [[List of all spells#Cantrips|cantrips]] costing 1 point | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ! scope="row"| {{MdRarityItem|Hellbeard Halberd}} | ||
Line 777: | Line 755: | ||
! scope="row"| {{MdRarityItem|Caitiff Staff}} | ! scope="row"| {{MdRarityItem|Caitiff Staff}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | ||
|- | |- | ||
Line 815: | Line 793: | ||
*+2 bonus to [[saving throws]] against [[spells]] | *+2 bonus to [[saving throws]] against [[spells]] | ||
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | *Immunity to enemy [[Dice rolls#Critical hits|critical hits]] | ||
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls# | *Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}}) | ||
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} | |rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}} | ||
Line 821: | Line 799: | ||
! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[ | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ||
| | | | ||
*+1 bonus to [[Dice rolls#Spell | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]] | ||
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
Line 924: | Line 902: | ||
! scope="row"| {{MdRarityItem|Armour of Landfall}} | ! scope="row"| {{MdRarityItem|Armour of Landfall}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | *At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | ||
*[[Advantage]] on [[Constitution]] [[saving throws]] | *[[Advantage]] on [[Constitution]] [[saving throws]] | ||
Line 939: | Line 917: | ||
! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | |rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | ||
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | |rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | ||
Line 950: | Line 928: | ||
! scope="row"| {{MdRarityItem|Markoheshkir}} | ! scope="row"| {{MdRarityItem|Markoheshkir}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[ | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | *Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | ||
|rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]] | |rowspan=2| On a pedestal inside a [[Globe of Invulnerability]] in the lower section{{ref|name=note23}} of the [[Ramazith's Tower]] | ||
Line 958: | Line 936: | ||
! scope="row"| {{MdRarityItem|Robe of the Weave}} | ! scope="row"| {{MdRarityItem|Robe of the Weave}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | ||
*[[Armour Class]] +2 | *[[Armour Class]] +2 | ||
Line 970: | Line 948: | ||
! scope="row"| {{MdRarityItem|Pyroquickness Hat}} | ! scope="row"| {{MdRarityItem|Pyroquickness Hat}} | ||
| | | | ||
*When you deal {{DamageColor|Fire|Fire}} damage with non-[[ | *When you deal {{DamageColor|Fire|Fire}} damage with non-[[List of all spells#Cantrips|cantrip]] [[spells]], once per attack, suffer {{cond|Burning}} for 2 turns and gain an additional {{action|bonus}} that turn | ||
| Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]] | | Invisible opulent chest behind the "Elminster" door{{ref|name=note25}} in the [[Sorcerous Vault]] | ||
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}} | |style="text-align: center;"| [[Sorcerous Vault]] {{Coords|411|997}} | ||
Line 978: | Line 956: | ||
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon | ||
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns | *On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns | ||
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls# | *Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}}) | ||
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]] | | Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]] | ||
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}} | |style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}} | ||
Line 1,018: | Line 996: | ||
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}} | ! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks | ||
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}} | *While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hood of the Weave}} | ! scope="row"| {{MdRarityItem|Hood of the Weave}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Torch of Revocation}} | ! scope="row"| {{MdRarityItem|Torch of Revocation}} | ||
Line 1,029: | Line 1,007: | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | ||
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | *'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | ||
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest | | Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}} | ! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}} | ||
Line 1,035: | Line 1,013: | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage in melee with this weapon | ||
*Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]] | *Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]] | ||
*When you kill an enemy with a spell, gain {{cond|Life Essence}} until expended or until [[long rest]] | *When you kill an enemy with a [[Spells|spell]], gain {{cond|Life Essence}} until expended or until [[long rest]] | ||
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | | Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]] | ||
|- | |- | ||
Line 1,059: | Line 1,037: | ||
! scope="row"| {{MdRarityItem|Rhapsody}} | ! scope="row"| {{MdRarityItem|Rhapsody}} | ||
| | | | ||
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls# | *When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | ||
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
| [[Cazador|Cazador Szarr]] at the dungeon ritual site | | [[Cazador|Cazador Szarr]] at the dungeon ritual site | ||
Line 1,066: | Line 1,044: | ||
! scope="row"| {{MdRarityItem|Woe}} | ! scope="row"| {{MdRarityItem|Woe}} | ||
| | | | ||
*+1 bonus to [[Dice rolls# | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | *When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | ||
*Cast {{sai|Blight}} ({{recharge|long rest}}) | *Cast {{sai|Blight}} ({{recharge|long rest}}) | ||
Line 1,106: | Line 1,084: | ||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | *Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | ||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | *Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | ||
*On a hit with a melee weapon, expend | *On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | ||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | *Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | ||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon | *While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}} | ! scope="row"| {{MdRarityItem|Fey Semblance Amulet}} | ||
Line 1,134: | Line 1,112: | ||
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}}) | ||
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}}) | ||
| Private stash in | | Private stash in The Counting House | ||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |style="text-align: center;"| [[The Counting House]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Nymph Cloak}} | ! scope="row"| {{MdRarityItem|Nymph Cloak}} | ||
| | | | ||
*Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | *Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | ||
|rowspan=2| [[The Counting House#High | |rowspan=2| Looted from the [[The Counting House#The Counting House - High Security Vaults|High Security Vault n°1]] in the basement of [[The Counting House]] <onlyinclude><abbr title="See the page for directions to finding the vault key." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly> | ||
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}} | |rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Spell Savant Amulet}} | ! scope="row"| {{MdRarityItem|Spell Savant Amulet}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Jannath's Hat}} | ! scope="row"| {{MdRarityItem|Jannath's Hat}} | ||
| | | | ||
* | * | ||
| High Security Vault 2 | |||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}} | ! scope="row"| {{MdRarityItem|The Long Arm of the Gur}} | ||
| | | | ||
* | * | ||
| High Security Vault 3 | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |style="text-align: center;"| [[The Counting House]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Trident of the Waves}} | ! scope="row"| {{MdRarityItem|Trident of the Waves}} | ||
| | | | ||
* | * | ||
| High Security Vault 4 | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |style="text-align: center;"| [[The Counting House]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Ravengard's Scourger}} | ! scope="row"| {{MdRarityItem|Ravengard's Scourger}} | ||
| | | | ||
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ | *Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}}) | ||
| High Security Vault 5 | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |style="text-align: center;"| [[The Counting House]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}} | ! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}} | ||
| | | | ||
* | * | ||
| High Security Vault 7 | |||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Elegant Studded Leather}} | ! scope="row"| {{MdRarityItem|Elegant Studded Leather}} | ||
| | | | ||
* | * | ||
| High Security Vault 9, key rewarded for Return Rakath's Gold | |||
|style="text-align: center;"| [[The Counting House]] {{Coords||}} | |||
|style="text-align: center;"| [[The Counting House]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}} | ! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}} | ||
| | | | ||
* | * | ||
| Reward from Golbraith when you convince him that you are da mvp against mind flayers | |||
| | |style="text-align: center;"| {{Coords||}} | ||
|style="text-align: center;"| {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Katana}} | ! scope="row"| {{MdRarityItem|Katana}} | ||
| | | | ||
* | * | ||
| | | Goldbraith's Cellar | ||
|style="text-align: center;"| | |style="text-align: center;"| {{Coords||}} | ||
|- | |||
! scope="row"| {{MdRarityItem|Dolor Amarus}} | |||
| | |||
* | |||
|rowspan=3| Dolor in several places | |||
|rowspan="3" style="text-align: center;"| {{Coords||}} | |||
|- | |||
! scope="row"| {{MdRarityItem|Spaceshunt Boots}} | |||
| | |||
* | |||
|- | |||
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}} | |||
| | |||
*[[Stealth]] +1 | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}} | ! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}} | ||
| | | | ||
* | * | ||
| | | Ptaris in The Lodge - Basement Docks (if hatched from the egg) | ||
|style="text-align: center;"| | |style="text-align: center;"| {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Staff of the Ram}} | ! scope="row"| {{MdRarityItem|Staff of the Ram}} | ||
| | | | ||
* | * | ||
| | | Jaheira's Hideout Basement opulent chest | ||
| | |style="text-align: center;"| {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Belm}} | ! scope="row"| {{MdRarityItem|Belm}} | ||
| | | | ||
* | * | ||
| Jaheira's Hideout Basement secret room | |||
|style="text-align: center;"| {{Coords||}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Khalid's Gift}} | ! scope="row"| {{MdRarityItem|Khalid's Gift}} | ||
| | | | ||
* | * | ||
| Jaheira's Hideout Basement secret room | |||
|style="text-align: center;"| {{Coords||}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|After Death Do Us Part}} | ! scope="row"| {{MdRarityItem|After Death Do Us Part}} | ||
| | | | ||
* | * | ||
| | | Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate | ||
| | |style="text-align: center;"| {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Til Death Do Us Part}} | ! scope="row"| {{MdRarityItem|Til Death Do Us Part}} | ||
| | | | ||
* | * | ||
| | | Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate | ||
|style="text-align: center;"| {{Coords||}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}} | ! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}} | ||
| | | | ||
* | * | ||
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]] | |||
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}} | |||
|rowspan=3| [[Viconia DeVir]] at the central hall of | |||
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}} | ! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Handmaiden's Mace}} | ! scope="row"| {{MdRarityItem|Handmaiden's Mace}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Cloak}} | ! scope="row"| {{MdRarityItem|Wavemother's Cloak}} | ||
| | | | ||
* | * | ||
| | | Water Queen's House chest | ||
|style="text-align: center;"| {{Coords| | |style="text-align: center;"| {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Robe}} | ! scope="row"| {{MdRarityItem|Wavemother's Robe}} | ||
| | | | ||
* | * | ||
| Allandra Grey quest | |||
|style="text-align: center;"| {{Coords||}} | |||
|style="text-align: center;"| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Wavemother's Sickle}} | ! scope="row"| {{MdRarityItem|Wavemother's Sickle}} | ||
| | | | ||
* | * | ||
* | | Allandra Grey | ||
|style="text-align: center;"| {{Coords||}} | |||
|- | |||
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}} | |||
| | |||
*All incoming damage is reduced by 2 | |||
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]] | |||
*Cast {{sai|Fire Shield}} ({{recharge|long rest}}) | |||
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]] | |||
|rowspan=2| [[Ulder Ravengard]] in the Iron Throne, and at camp if freed from Iron Throne | |||
|rowspan="2" style="text-align: center;"| {{Coords||}} | |||
|- | |||
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}} | |||
| | | | ||
*{{ | *When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) | ||
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}}) | |||
*[[Charisma]] +2 | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}} | ! scope="row"| {{MdRarityItem|Steelwatcher Helmet}} | ||
| | | | ||
* | * | ||
| Ground floor of Steel Watch Foundry | |||
| | |style="text-align: center;"| {{Coords||}} | ||
|style="text-align: center;"| {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}} | ! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}} | ||
| | | | ||
* | * | ||
| Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry | |||
| Crafted | |style="text-align: center;"| {{Coords||}} | ||
|style="text-align: center;"| {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Winkling Gloves}} | ! scope="row"| {{MdRarityItem|Winkling Gloves}} | ||
| | | | ||
* | * | ||
| Zanner Toobin (friendly) in the Steel Watch Foundry | |||
|style="text-align: center;"| {{Coords||}} | |||
| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Gontr Mael}} | ! scope="row"| {{MdRarityItem|Gontr Mael}} | ||
| | | | ||
* | * | ||
| Steel Watcher Titan in the Steel Watch Foundry | |||
|style="text-align: center;"| {{Coords||}} | |||
|style="text-align: center;"| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Drunken Cloth}} | ! scope="row"| {{MdRarityItem|Drunken Cloth}} | ||
| | | | ||
* | * | ||
| Bought | | Bought from Severn in Guildhall | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}} | ||
| | | | ||
* | * | ||
| Bought | | Bought from Sticky Dondo in Guildhall | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ! scope="row"| {{MdRarityItem|Cindermoth Cloak}} | ||
| | | | ||
* | * | ||
| | | Aelis Siryasius the grease elemental master | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Magic Amulet}} | ! scope="row"| {{MdRarityItem|Magic Amulet}} | ||
| | | | ||
* | * | ||
| Rewarded by | | Rewarded by Sarin for finding her head and stuff | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}} | ||
| | | | ||
*If [[githyanki]]{{ | *If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | ||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | *If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | ||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | ||
| | | Voss in the sewers once you show him the Orphic Hammer | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |||
! scope="row"| {{MdRarityItem|Breaching Pikestaff}} | |||
| | |||
* | |||
| Ancient Lair loot | |||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ! scope="row"| {{MdRarityItem|Armour of Moonbasking}} | ||
| | | | ||
* | * | ||
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint | |||
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] | |rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ! scope="row"| {{MdRarityItem|Bonespike Helmet}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ! scope="row"| {{MdRarityItem|Bonespike Gloves}} | ||
| | | | ||
* | * | ||
| | | Strangler Luke in the Undercity Ruins | ||
|style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Crimson Mischief}} | ! scope="row"| {{MdRarityItem|Crimson Mischief}} | ||
| | | | ||
* | * | ||
|rowspan=3| [[Orin]] at the [[Bhaal Temple]] | |||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}} | |||
|rowspan=3| [[Orin]] at | |||
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords| | |||
|- | |- | ||
! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ! scope="row"| {{MdRarityItem|Mutilated Carapace}} | ||
| | | | ||
* | * | ||
|- | |- | ||
! scope="row"| {{MdRarityItem|Bloodthirst}} | ! scope="row"| {{MdRarityItem|Bloodthirst}} | ||
| | | | ||
* | * | ||
|- | |- | ||
|} | |} | ||
Line 1,407: | Line 1,378: | ||
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}} | {{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}} | ||
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}} | {{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}} | ||
</references> | </references> | ||
{{h3|[[The High Hall]]}} | |||
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
Line 1,443: | Line 1,409: | ||
|} | |} | ||
{{h3|Other}} | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name |