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#REDIRECT [[Guide:Gear locator (Act Three)]]
{{PageSeo
|title=Gear locator (Act Three)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act Three of Baldur's Gate 3.
}}
{{SpoilerWarning}}
{{SpoilerWarning}}
{{Tab
{{Tab
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|three-name=Act Three
|three-name=Act Three
}}
}}
'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Three]] ==
== [[Act Three]] ==
=== [[Astral Plane]] ===
{{h3|[[Astral Plane]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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! scope="row"| {{MdRarityItem|Staff of the Emperor}}
! scope="row"| {{MdRarityItem|Staff of the Emperor}}
|  
|  
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn
| Looted from [[The Emperor]] near the prison by disarming him
| Looted from [[The Emperor]] near the prison by disarming him
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</references>
</references>


=== [[Rivington]] ===
{{h3|[[Rivington]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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|
|
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan=6| Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
|rowspan="6" style="text-align: center;"| {{Coords|7|-34}}
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*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*+1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|Per turn}})
*Gain an action to leap at a target up to 9 m / 30 ft away, knocking them {{cond|Prone}} for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] ({{recharge|Per turn}})
| Trapped wooden chest in the [[Western Beach]] passageway cave
| Trapped wooden chest in the [[Western Beach]] passageway cave
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
|style="text-align: center;"| [[Western Beach#Passageway|Western Beach Passageway]] {{Coords|-1341|-856}}
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</references>
</references>


=== [[Wyrm's Crossing]] ===
{{h3|[[Wyrm's Crossing]]}}
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width =|Item name
! width =|Item name
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*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Wrathful Smite}} (level 1) ({{recharge|short rest}})
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
| After talking to [[Raphael]], bought or stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]]
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|rowspan="2" style="text-align: center;"| {{Coords|25|98}}
|-
|-
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*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}}
| Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can get here by accepting the [[Deal with the Devil|Raphael's deal]]
|-
|-
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
! scope="row"| {{MdRarityItem|Gauntlets of the Warmaster}}
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<references>  
<references>  
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|[[Disguise Self|Disguise]] before equipping the item also works.|name=note8}}
{{ref|He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.|name=note26}}
</references>
</references>


=== [[Wyrm's Rock Fortress]] ===
{{h3|[[Wyrm's Rock Fortress]]}}
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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|
|
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain an action to fire a shimmering bolt, dealing {{DamageColor|Physical|1d4 Piercing}} damage and inflicting 1 turn of {{cond|Radiating Orb}} upon the target ({{recharge|Per turn}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
*Gain a [[concentration]] action to fire a ray of light, dealing {{DamageColor|Radiant|2d10 Radiant}} damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and be {{cond|Blinded}} for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get {{cond|Burning|Burned}} for 2 turns ({{recharge|short rest}})
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4| [[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
|rowspan=4|  
|rowspan=4|  
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|
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]]
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}})
|-
|-
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</references>
</references>


=== [[Lower City]] ===
{{h3|[[Lower City]]}}
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
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! width =|Item source
! width =|Item source
! width =|Location
! width =|Location
|-
! scope="row"| {{MdRarityItem|Cloth Armour}}
|
*When being damaged by an enemy, once per turn, gain {{cond|Wrath}} for 2 turns
| On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|style="text-align: center;"| [[Heapside Prison]] {{Coords|-1266|744}}
|-
|-
! scope="row"| {{MdRarityItem|The Reviving Hands}}
! scope="row"| {{MdRarityItem|The Reviving Hands}}
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! scope="row"| {{MdRarityItem|Amulet of the Devout}}
! scope="row"| {{MdRarityItem|Amulet of the Devout}}
|
|
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+2 bonus to [[Dice rolls#Spell save DC|spell save DC]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]]
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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! scope="row"| {{MdRarityItem|Shield of Shielding}}
! scope="row"| {{MdRarityItem|Shield of Shielding}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
*Cast {{sai|Shield}} ({{recharge|long rest}})
*Cast {{sai|Shield}} ({{recharge|long rest}})
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Helm chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
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*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
*Cast {{sai|Detect Thoughts}} ({{recharge|long rest}})
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
| Offerings to Tyr chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage
|rowspan=3| [[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival{{ref|name=note29}} and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
|rowspan="3"|
*[[Murder Tribunal]] {{Coords|-1299|504}}
*[[Highberry's Home]] {{Coords|27|-38}}
*[[Facemaker's Boutique]] {{Coords|-166|-39}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*Cast {{sai|Dimension Door}} ({{recharge|long rest}})
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
! scope="row"| {{MdRarityItem|Blackguard's Sword}}
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*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Enemies have [[disadvantage]] on [[saving throw|saving throws]] to resist your {{cond|Fearful}} attacks and [[spells]]
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain one additional level 1 [[Spells#Spell slots|spell slot]] while having this shield equipped
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Spell save DC|spell save DC]]
|-
|-
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
! scope="row"| {{MdRarityItem|Blackguard's Greaves}}
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! scope="row"| {{MdRarityItem|Bhaalist Armour}}
! scope="row"| {{MdRarityItem|Bhaalist Armour}}
|
|
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are [[resistant]] or immune to it
*+2 bonus to [[Initiative]] rolls
*+2 bonus to [[Initiative]] rolls
|-
|-
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! scope="row"| {{MdRarityItem|Cloak of the Weave}}
! scope="row"| {{MdRarityItem|Cloak of the Weave}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}})
|-
|-
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! scope="row"| {{MdRarityItem|Caitiff Staff}}
! scope="row"| {{MdRarityItem|Caitiff Staff}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}})
|-
|-
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*+2 bonus to [[saving throws]] against [[spells]]
*+2 bonus to [[saving throws]] against [[spells]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Immunity to enemy [[Dice rolls#Critical hits|critical hits]]
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
*Gain an action to immolate the target up to 9 m / 30 ft away, dealing {{DamageColor|Fire|2d8 Fire}} damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) and get {{cond|Frightened}} for 3 turns ({{recharge|short rest}})
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| Treasure Crates in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
|rowspan="2" style="text-align: center;"| [[House of Hope]] {{Coords|-6484|2936}}
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! scope="row"| {{MdRarityItem|Staff of Spellpower}}
! scope="row"| {{MdRarityItem|Staff of Spellpower}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slots]] ({{recharge|long rest}})
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}}
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! scope="row"| {{MdRarityItem|Helldusk Gloves}}
! scope="row"| {{MdRarityItem|Helldusk Gloves}}
|
|
*+1 bonus to [[Dice rolls#Spell DCs|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]]
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*[[Strength]] [[saving throws]] +1
*[[Strength]] [[saving throws]] +1
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! scope="row"| {{MdRarityItem|Armour of Landfall}}
! scope="row"| {{MdRarityItem|Armour of Landfall}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]]
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}}
*[[Advantage]] on [[Constitution]] [[saving throws]]
*[[Advantage]] on [[Constitution]] [[saving throws]]
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! scope="row"| {{MdRarityItem|Despair of Athkatla}}
! scope="row"| {{MdRarityItem|Despair of Athkatla}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]]
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}}
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! scope="row"| {{MdRarityItem|Markoheshkir}}
! scope="row"| {{MdRarityItem|Markoheshkir}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell slots|spell slot]] ({{recharge|long rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}})
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! scope="row"| {{MdRarityItem|Robe of the Weave}}
! scope="row"| {{MdRarityItem|Robe of the Weave}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}}
*[[Armour Class]] +2
*[[Armour Class]] +2
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*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with this weapon
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*On a hit with this greataxe, once per attack, gain {{cond|Heat}} for 2 turns
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
*Gain an action to cleave in a 3 m / 10 ft cone, dealing additional {{DamageColor|Fire|2d6 Fire}} damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Spell save DC|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with {{cond|Roiling Hellfire}} while standing in the AoE zone ({{recharge|short rest}})
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
| Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
|style="text-align: center;"| [[Sorcerous Vault]] {{Coords|365|940}}
Line 1,018: Line 996:
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
! scope="row"| {{MdRarityItem|Armour of the Sporekeeper}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(Class_Action)|Timmask Spores}}, and {{sai|Haste Spores}}
|-
|-
! scope="row"| {{MdRarityItem|Hood of the Weave}}
! scope="row"| {{MdRarityItem|Hood of the Weave}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
|-
|-
! scope="row"| {{MdRarityItem|Torch of Revocation}}
! scope="row"| {{MdRarityItem|Torch of Revocation}}
Line 1,029: Line 1,007:
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
| Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
|-
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
! scope="row"| {{MdRarityItem|Staff of Cherished Necromancy}}
Line 1,059: Line 1,037:
! scope="row"| {{MdRarityItem|Rhapsody}}
! scope="row"| {{MdRarityItem|Rhapsody}}
|
|
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Spell save DC|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
| [[Cazador|Cazador Szarr]] at the dungeon ritual site
Line 1,066: Line 1,044:
! scope="row"| {{MdRarityItem|Woe}}
! scope="row"| {{MdRarityItem|Woe}}
|
|
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}}
*Cast {{sai|Blight}} ({{recharge|long rest}})
*Cast {{sai|Blight}} ({{recharge|long rest}})
Line 1,106: Line 1,084:
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*On a hit with a melee weapon, expend a {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]]
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon
|-
|-
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
! scope="row"| {{MdRarityItem|Fey Semblance Amulet}}
Line 1,134: Line 1,112:
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Healing Word}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
*Cast {{sai|Mass Healing Word}} (level 3) ({{recharge|long rest}})
| Private stash in the eastern room down the very first flight of stairs
| Private stash in The Counting House
|style="text-align: center;"| [[The Counting House]] {{Coords|-85|-185}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Nymph Cloak}}
! scope="row"| {{MdRarityItem|Nymph Cloak}}
|
|
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
*Cast {{sai|Dominate Person}} ({{recharge|long rest}})
|rowspan=2| [[The Counting House#High security vaults|High Security Vault n°1]] on the southern side of the high security vault hall
|rowspan=2| Looted from the [[The Counting House#The Counting House - High Security Vaults|High Security Vault n°1]] in the basement of [[The Counting House]] <onlyinclude><abbr title="See the page for directions to finding the vault key." class="bg3wiki-damage-rider-source">Note</abbr><includeonly>[[Category:Damage Rider As Source]]</includeonly>
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|rowspan="2" style="text-align: center;"| [[The Counting House]] {{Coords|-711|864}}
|-
|-
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
! scope="row"| {{MdRarityItem|Spell Savant Amulet}}
|
|
*Gain one additional level 2 [[Spells#Spell slots|spell slot]] while having this amulet equipped
*
|-
|-
! scope="row"| {{MdRarityItem|Jannath's Hat}}
! scope="row"| {{MdRarityItem|Jannath's Hat}}
|
|
*[[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
*
*Advantage on [[Deception]] ability checks
| High Security Vault 2
| [[The Counting House#High security vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-714|863}}
|-
|-
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
! scope="row"| {{MdRarityItem|The Long Arm of the Gur}}
|
|
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack rolls|attack rolls]] against Undead{{ref|name=note28}}
*
| [[The Counting House#High security vaults|High Security Vault n°3]] on the southern side of the high security vault hall
| High Security Vault 3
|style="text-align: center;"| [[The Counting House]] {{Coords|-718|861}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Trident of the Waves}}
! scope="row"| {{MdRarityItem|Trident of the Waves}}
|
|
*On a hit with this trident, inflict 3 turns of {{cond|Wet}} upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
*
| [[The Counting House#High security vaults|High Security Vault n°4]] on the northern side of the high security vault hall
| High Security Vault 4
|style="text-align: center;"| [[The Counting House]] {{Coords|-711|882}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
! scope="row"| {{MdRarityItem|Ravengard's Scourger}}
|
|
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{ref|name=note27}} ({{recharge|short rest}})
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
| [[The Counting House#High security vaults|High Security Vault n°5]] on the northern side of the high security vault hall
| High Security Vault 5
|style="text-align: center;"| [[The Counting House]] {{Coords|-712|882}}
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
! scope="row"| {{MdRarityItem|Knock Knuckle Gloves}}
|
|
*[[Sleight of Hand]] +1
*
*Cast {{sai|Knock}} ({{recharge|long rest}})
| High Security Vault 7
| [[The Counting House#High security vaults|High Security Vault n°7]] on the western side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
|style="text-align: center;"| [[The Counting House]] {{Coords|-719|871}}
|-
|-
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
! scope="row"| {{MdRarityItem|Elegant Studded Leather}}
|
|
*+2 bonus to [[Initiative]] rolls
*
*[[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
| High Security Vault 9, key rewarded for Return Rakath's Gold
*Cast {{sai|Shield}} ({{recharge|short rest}})
|style="text-align: center;"| [[The Counting House]] {{Coords||}}
| [[The Counting House#High security vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|style="text-align: center;"| [[The Counting House]] {{Coords|-686|874}}
|-
|-
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
! scope="row"| {{MdRarityItem|Abdel's Trusted Shield}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}})
| Reward from Golbraith when you convince him that you are da mvp against mind flayers
| Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-148|-60}}
|-
|-
! scope="row"| {{MdRarityItem|Katana}}
! scope="row"| {{MdRarityItem|Katana}}
|
|
*Regular longsword with +1 damage
*
| On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
| Goldbraith's Cellar
|style="text-align: center;"| [[Golbraith's Cellar|Golbraith's Cellar - Basement]] {{Coords|-2343|811}}
|style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Dolor Amarus}}
|
*
|rowspan=3| Dolor in several places
|rowspan="3" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Spaceshunt Boots}}
|
*
|-
! scope="row"| {{MdRarityItem|Scarlet Leather Armour}}
|
*[[Stealth]] +1
|-
|-
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
! scope="row"| {{MdRarityItem|Unflinching Protector Amulet}}
|
|
*When a nearby ally is targeted by an attack of any kind, you may expend your {{action|reaction}} to make that attack automatically miss ({{recharge|long rest}})
*
| [[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
| Ptaris in The Lodge - Basement Docks (if hatched from the egg)
|style="text-align: center;"| [[The Lodge - Basement Docks]] {{Coords|-1283|252}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Staff of the Ram}}
! scope="row"| {{MdRarityItem|Staff of the Ram}}
|
|
*On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get {{cond|Stunned}} for 1 turn and be knocked back 2 m / 7 ft
*
|rowspan=2| Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
| Jaheira's Hideout Basement opulent chest
|rowspan="3" style="text-align: center;"| [[Jaheira's Basement|Elerrathin's Home - Basement]] {{Coords|-1572|976}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Belm}}
! scope="row"| {{MdRarityItem|Belm}}
|
|
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}})
*
*You can make an additional attack as a {{action|bonus}} with this weapon, once per turn
| Jaheira's Hideout Basement secret room
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Khalid's Gift}}
! scope="row"| {{MdRarityItem|Khalid's Gift}}
|
|
*[[Jaheira]] cannot be {{Condition Type|Cursed}} while wearing this amulet
*
*Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
| Jaheira's Hideout Basement secret room
*Cast {{sai|Khalid's Gift: Aid}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
| Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
|-
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
! scope="row"| {{MdRarityItem|After Death Do Us Part}}
|
|
*When you are {{cond|Downed}}, immediately recover and regain 50% of your [[hit points]], but get afflicted with {{cond|Shadow Possession}} curse ({{recharge|long rest}})
*
| During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
| Rewarded for Free the Artist if Oskar is killed or if his wife was told truth, at Lady Jannath's Estate
|rowspan="2" style="text-align: center;"| {{Coords|-250|-44}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
! scope="row"| {{MdRarityItem|Til Death Do Us Part}}
|
|
*Cast {{sai|Beacon of Hope}} ({{recharge|long rest}})
*
| During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
| Rewarded for Free the Artist if Oskar's wife was told truth, could pickpocket her too, at Lady Jannath's Estate
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
! scope="row"| {{MdRarityItem|Viconia's Walking Fortress}}
|
|
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, dealing {{DamageColor|Force|2d4 Force}} damage and knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]]
*
*[[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack rolls|attack rolls]] against you suffer [[disadvantage]]
|rowspan=3| [[Viconia DeVir]] at the central hall of the [[Cloister of Sombre Embrace]]
*Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ({{recharge|short rest}})
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords||}}
*Cast {{sai|Warding Bond}} ({{recharge|long rest}})
|rowspan=3| [[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
|rowspan="3" style="text-align: center;"| [[Cloister of Sombre Embrace]] {{Coords|-400|-1651}}
|-
|-
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
! scope="row"| {{MdRarityItem|Viconia's Priestess Robe}}
|
|
*While being [[obscured]], gain [[advantage]] on [[Stealth]] [[ability check|ability checks]]
*
*While being protected by {{sai|Shield of Faith}}, gain a +2 bonus to [[saving throws]]
*[[Armour Class]] +2
|-
|-
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
! scope="row"| {{MdRarityItem|Handmaiden's Mace}}
|
|
*Deal additional {{DamageColor|Poison|1d6 Posion}} damage with this weapon
*
*Set your [[Strength]] to 18{{ref|name=note19}} while wielding this mace
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
! scope="row"| {{MdRarityItem|Wavemother's Cloak}}
|
|
*During combat, once per turn and until you take damage, gain immunity to {{cond|Burning}}, [[Resistances|resistance]] to {{DamageColor|Fire|Fire}} damage and [[vulnerability]] to {{DamageColor|Lightning|Lightning}} and {{DamageColor|Cold|Cold}} damage
*
| Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
| Water Queen's House chest
|style="text-align: center;"| {{Coords|-246|-249}}
|style="text-align: center;"| {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
! scope="row"| {{MdRarityItem|Wavemother's Robe}}
|
|
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage
*
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}}
| Allandra Grey quest
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
*[[Armour Class]] +1
| Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|style="text-align: center;"| [[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}}
|-
|-
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
! scope="row"| {{MdRarityItem|Wavemother's Sickle}}
|
|
*Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon
*
*Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against {{cond|Wet}} creatures
| Allandra Grey
| [[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Emblazoned Plate of the Marshal}}
|
*All incoming damage is reduced by 2
*[[Resistance]] to {{DamageColor|Fire|Fire}} damage and a +2 bonus to [[saving throws]]
*Cast {{sai|Fire Shield}} ({{recharge|long rest}})
*[[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|rowspan=2| [[Ulder Ravengard]] in the Iron Throne, and at camp if freed from Iron Throne
|rowspan="2" style="text-align: center;"| {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Duke Ravengard's Longsword}}
|
|
*{{Coords|-229|-261}}
*When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary hit points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1)
*{{Coords|-244|-251}}
*Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional {{DamageColor|Physical|1d8 Piercing}} (1d10 if the ally has {{sai|Improved Combat Superiority}}) damage and costs a {{action|reaction}}{{verify}} ({{recharge|short rest}})
*[[Charisma]] +2
|-
|-
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
! scope="row"| {{MdRarityItem|Steelwatcher Helmet}}
|
|
*You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being {{cond|Blinded}}
*
*[[Advantage]] on [[Constitution]] [[saving throws]]
| Ground floor of Steel Watch Foundry
| On a table on the groond floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-275|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
! scope="row"| {{MdRarityItem|Hellfire Engine Crossbow}}
|
|
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}})
*
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
| Crafted with Watcher Crossbow Blueprint, Targeting Module, Steel Watcher Arm located in Steel Watch Foundry
| Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|style="text-align: center;"| {{Coords||}}
|style="text-align: center;"| {{Coords|-325|-134}}
|-
|-
! scope="row"| {{MdRarityItem|Winkling Gloves}}
! scope="row"| {{MdRarityItem|Winkling Gloves}}
|
|
*[[Sleight of Hand]] +1
*
*[[Attack Rolls|Attack rolls]] +1
| Zanner Toobin (friendly) in the Steel Watch Foundry
| [[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|style="text-align: center;"| {{Coords||}}
|  
*{{Coords|-331|-147}}
*[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
|-
! scope="row"| {{MdRarityItem|Gontr Mael}}
! scope="row"| {{MdRarityItem|Gontr Mael}}
|
|
*On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with {{cond|Guiding Bolt}} for 1 turn
*
*This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
| Steel Watcher Titan in the Steel Watch Foundry
*Cast {{sai|Celestial Haste}} ({{recharge|long rest}})
|style="text-align: center;"| {{Coords||}}
*Gain an action to fire at the target, dealing additional [[proficiency bonus]] + {{DamageColor|Radiant|1d8 Radiant}} damage and gaining bonus {{DamageColor|Radiant|1d4 Radiant}} damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get {{cond|Frightened}} for 2 turns ({{recharge|short rest}})
| [[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|style="text-align: center;"| [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] {{Coords|-1952|206}}
|-
|-
! scope="row"| {{MdRarityItem|Drunken Cloth}}
! scope="row"| {{MdRarityItem|Drunken Cloth}}
|
|
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
*
| Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
| Bought from Severn in Guildhall
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-22|769}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
! scope="row"| {{MdRarityItem|Shade-Slayer Cloak}}
|
|
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*
| Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
| Bought from Sticky Dondo in Guildhall
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-17|755}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
! scope="row"| {{MdRarityItem|Cindermoth Cloak}}
|
|
*When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get {{cond|Burning|Burned}} for 2 turns
*
| [[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
| Aelis Siryasius the grease elemental master
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-123|834}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Magic Amulet}}
! scope="row"| {{MdRarityItem|Magic Amulet}}
|
|
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
*
| Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
| Rewarded by Sarin for finding her head and stuff
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-125|829}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
! scope="row"| {{MdRarityItem|Silver Sword of the Astral Plane}}
|
|
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If [[githyanki]]{{verify}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}}
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}})
| Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
| Voss in the sewers once you show him the Orphic Hammer
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-70|826}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
*
| Ancient Lair loot
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
! scope="row"| {{MdRarityItem|Armour of Moonbasking}}
|
|
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
*
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape'''
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] near the [[Undercity Ruins]] waypoint
|rowspan=2| Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|rowspan="2" style="text-align: center;"| [[Lower City Sewers]] {{Coords|-157|939}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
! scope="row"| {{MdRarityItem|Bonespike Helmet}}
|
|
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you
*
*[[Intimidation]] +2
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost
|-
! scope="row"| {{MdRarityItem|Breaching Pikestaff}}
|
*Deal additional {{DamageColor|Force|1d4 Force}} damage with this weapon
| On a coffin{{ref|name=note30}} in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|style="text-align: center;"| [[Ancient Lair]] {{Coords|-1385|60}}
|-
|-
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
! scope="row"| {{MdRarityItem|Bonespike Gloves}}
|
|
*Your weapon attacks ignore target's [[Resistances|resistance]] to {{DamageColor|Physical|Physical}} damage
*
| [[Strangler Luke]]{{ref|name=note31}} on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
| Strangler Luke in the Undercity Ruins
|style="text-align: center;"| [[Lower City Sewers]] {{Coords|-136|980}}
|style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
|-
|-
! scope="row"| {{MdRarityItem|Crimson Mischief}}
! scope="row"| {{MdRarityItem|Crimson Mischief}}
|
|
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon
*
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less
|rowspan=3| [[Orin]] at the [[Bhaal Temple]]
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords||}}
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}}
|rowspan=3| [[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
|rowspan="3" style="text-align: center;"| [[Lower City Sewers]] {{Coords|61|1004}}
|-
|-
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
! scope="row"| {{MdRarityItem|Mutilated Carapace}}
|
|
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]]
*
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
*[[Armour Class]] +1
|-
|-
! scope="row"| {{MdRarityItem|Bloodthirst}}
! scope="row"| {{MdRarityItem|Bloodthirst}}
|
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
*
*Cast {{sai|True Strike}} ({{recharge|short rest}})
*This is a {{cond|Bound Weapon}}
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns
|-
|-
|}
|}
Line 1,407: Line 1,378:
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Abjuration'' -> ''Silver'' doors to find a lever to unlock the ''Karsus'' vault door. Then go through any other door to return to the starting room and proceed through the opened Karsus door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note24}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|Once in the vault, upon finding the named doors, go through ''Silverhand'' -> ''Evocation'' -> ''Wish'' doors to find a lever to unlock the ''Elminster'' vault door. Then go through any other door to return to the starting room and proceed through the opened Elminster door. The chest is invisible and will require {{SAI|See Invisibility}} or {{SAI|Faerie Fire}} to reveal it.|name=note25}}
{{ref|This special attack doesn't trigger any [[Extra Attack|Extra Attacks]].|name=note27}}
{{ref|This is the correct passive this weapon should have, but it currently has a disfunctional one that grants no effect.|name=note28}}
{{ref|Dolor teleports away immediately when the fight starts, so it's best to incapacitate him from afar before approaching the festival. He is the [[dwarf]] dressed in red.|name=note29}}
{{ref|Once you pick up the pike, all the [[undead]] in the room will raise and attack you.|name=note30}}
{{ref|He must be killed and looted during the ambush, as his body will despawn once the ambush event is complete.|name=note31}}
</references>
</references>


=== [[The High Hall]] ===
{{h3|[[The High Hall]]}}
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
This area is only accessible after travelling to the [[Morphic Pool]] at the very end of the game.
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|}


=== Other ===
{{h3|Other}}
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! width =|Item name
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