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<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:proficiencybonus|+ {{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}
<noinclude>{{license|ccbysa}}</noinclude><includeonly>{{#lvardef:strmod|{{#ifexpr: (({{{str|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{str|}}} - 10) / 2)}}}}{{#lvardef:dexmod|{{#ifexpr: (({{{dex|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{dex|}}} - 10) / 2)}}}}{{#lvardef:conmod|{{#ifexpr: (({{{con|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{con|}}} - 10) / 2)}}}}{{#lvardef:intmod|{{#ifexpr: (({{{int|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{int|}}} - 10) / 2)}}}}{{#lvardef:wismod|{{#ifexpr: (({{{wis|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{wis|}}} - 10) / 2)}}}}{{#lvardef:chamod|{{#ifexpr: (({{{cha|}}} - 10) / 2) > 0 | +}}{{#expr: (({{{cha|}}} - 10) / 2)}}}}{{#lvardef:strsave|{{#expr: {{#lvar:strmod}} {{#if: {{{str_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:dexsave|{{#expr:{{#lvar:dexmod}} {{#if: {{{dex_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:consave|{{#expr: {{#lvar:conmod}} {{#if: {{{con_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:intsave|{{#expr: {{#lvar:intmod}} {{#if: {{{int_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:wissave|{{#expr: {{#lvar:wismod}} {{#if: {{{wis_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}{{#lvardef:chasave|{{#expr: {{#lvar:chamod}} {{#if: {{{cha_save_proficiency|}}} | + {{{proficiency_bonus|}}} }}}}}}
{{infobox
{{infobox
| bodystyle = text-align: left;
| bodystyle = text-align: left;
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| above = {{{name|}}}
| above = {{{name|}}}


| subheader1 = {{#if:{{{size|}}} {{{type|}}} | ''{{{size|}}} {{{type|}}}'' }}
| subheader1 = ''{{{size|}}} {{{type|}}} {{#if: {{{class|}}} | {{{race|}}}'' | '' }}
| subheader2 = {{#if:{{{level|}}} | Level {{{level|1}}} }} {{#if: {{{class|}}} | {{{class|}}}}} {{#if: {{{race|}}} | {{{race|}}} }}
| subheader2 = {{{level|Level 1}}} {{#if: {{{class|}}} | {{{class|}}} | {{{race|}}}}}


| image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]]
| image = [[File:{{{image|Giant Eagle.png}}}|{{{imagesize|100px}}}|center]]
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| label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }}
| label5 = {{IconText | w = 24 | h = 24 | Weight Icon.png | Weight }}
| data5 = {{#if: {{{weight_kg|}}} {{{weight_lb|}}} | {{{weight_kg|}}}&#8239;kg ({{{weight_lb|}}}&#8239;lb)}}
| data5 = 10 lg / 25 lb


| label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }}
| label6 = {{IconText | w = 24 | h = 24 | Initiative Icon.png | Initiative }}
| data6 = {{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}
| data6 = {{var|{{{initiative|{{#expr: {{#lvar:dexmod}}}}}}}}}


| header7 = Ability scores
| header7 = Ability scores
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| str = {{{str|}}}<br>
| str = {{{str|}}}<br>
(<span style="font-size:90%">{{#lvar:strmod}}</span>)
({{var|style=font-size:83%;|{{#lvar:strmod}}}})
| dex = {{{dex|}}}<br>
| dex = {{{dex|}}}<br>
(<span style="font-size:90%">{{#lvar:dexmod}}</span>)
({{var|style=font-size:83%;|{{#lvar:dexmod}}}})
| con = {{{con|}}}<br>
| con = {{{con|}}}<br>
(<span style="font-size:90%">{{#lvar:conmod}}</span>)
({{var|style=font-size:83%;|{{#lvar:conmod}}}})
| int = {{{int|}}}<br>
| int = {{{int|}}}<br>
(<span style="font-size:90%">{{#lvar:intmod}}</span>)
({{var|style=font-size:83%;|{{#lvar:intmod}}}})
| wis = {{{wis|}}}<br>
| wis = {{{wis|}}}<br>
(<span style="font-size:90%">{{#lvar:wismod}}</span>)
({{var|style=font-size:83%;|{{#lvar:wismod}}}})
| cha = {{{cha|}}}<br>
| cha = {{{cha|}}}<br>
(<span style="font-size:90%">{{#lvar:chamod}}</span>)
({{var|style=font-size:83%;|{{#lvar:chamod}}}})
}}
}}


| label9 = Proficiency bonus
| label9 = Proficiency bonus
| data9 =  {{#lvar:proficiencybonus}}
| data9 =  {{var|+{{{proficiency_bonus|{{#expr: 2 {{#ifexpr: {{{level|}}} > 5 | + 1}} {{#ifexpr: {{{level|}}} > 9 | + 1}}}}}}}}}


| label10 = Saving throws
| label10 = Saving throws
| data10 = {{#ifexpr: {{#lvar:strsave}} > 0 | Str +{{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:strsave}} < 0 | Str {{#lvar:strsave}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:dexsave}} > 0 | Dex +{{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:dexsave}} < 0 | Dex {{#lvar:dexsave}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:consave}} > 0 | Con +{{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:consave}} < 0 | Con {{#lvar:consave}}{{#if: {{{con_save_proficiency|}}} | {{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}} {{#ifexpr: {{#lvar:intsave}} > 0 | Int +{{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:intsave}} < 0 | Int {{#lvar:intsave}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:wissave}} > 0 | Wis +{{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:wissave}} < 0 | Wis {{#lvar:wissave}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:chasave}} > 0 | Cha +{{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:chasave}} < 0 | Cha {{#lvar:chasave}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}
| data10 = {{#ifexpr: {{#lvar:strsave}} > 0 | Str {{var|+{{#lvar:strsave}}}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:strsave}} < 0 | Str {{var|{{#lvar:strsave}}}}{{#if: {{{str_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:dexsave}} > 0 | Dex {{var|+{{#lvar:dexsave}}}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:dexsave}} < 0 | Dex {{var|{{#lvar:dexsave}}}}{{#if: {{{dex_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:consave}} > 0 | Con {{var|+{{#lvar:consave}}}}{{#if: {{{con_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:consave}} < 0 | Con {{var|{{#lvar:consave}}}}{{#if: {{{con_save_proficiency|}}} | {{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}} {{#ifexpr: {{#lvar:intsave}} > 0 | Int {{var|+{{#lvar:intsave}}}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:intsave}} < 0 | Int {{var|{{#lvar:intsave}}}}{{#if: {{{int_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:wissave}} > 0 | Wis {{var|+{{#lvar:wissave}}}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:wissave}} < 0 | Wis {{var|{{#lvar:wissave}}}}{{#if: {{{wis_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}} {{#ifexpr: {{#lvar:chasave}} > 0 | Cha {{var|+{{#lvar:chasave}}}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}{{#ifexpr: {{#lvar:chasave}} < 0 | Cha {{var|{{#lvar:chasave}}}}{{#if: {{{cha_save_proficiency|}}} | {{sup|{{abbr|class=bg3wiki-save-proficiency-abbr|title=Proficiency|P}}}}}}}}


| header11 = Resistances
| header11 = Resistances


| label12 = Immune
| label12 = Immune
| data12 = {{#if: {{{immune1|}}} | {{damage color|{{{immune1|}}}}}}}{{#if: {{{immune2|}}} | , {{damage color|{{{immune2|}}}}}}}{{#if: {{{immune3|}}} | , {{damage color|{{{immune3|}}}}}}}{{#if: {{{immune4|}}} |  ,{{damage color|{{{immune4|}}}}}}}{{#if: {{{immune5|}}} |  ,{{damage color|{{{immune5|}}}}}}}{{#if: {{{immune6|}}} |  ,{{damage color|{{{immune6|}}}}}}}{{#if: {{{immune7|}}} |  ,{{damage color|{{{immune7|}}}}}}}{{#if: {{{immune8|}}} |  ,{{damage color|{{{immune8|}}}}}}}{{#if: {{{immune9|}}} |  ,{{damage color|{{{immune9|}}}}}}}{{#if: {{{immune10|}}} |  ,{{damage color|{{{immune10|}}}}}}}
| data12 = {{damage color|Fire}}


| label13 = Resistant
| label13 = Resistant
| data13 = {{#if: {{{resistant1|}}} | {{damage color|{{{resistant1|}}}}}}}{{#if: {{{resistant2|}}} | , {{damage color|{{{resistant2|}}}}}}}{{#if: {{{resistant3|}}} | , {{damage color|{{{resistant3|}}}}}}}{{#if: {{{resistant4|}}} |  ,{{damage color|{{{resistant4|}}}}}}}{{#if: {{{resistant5|}}} |  ,{{damage color|{{{resistant5|}}}}}}}{{#if: {{{resistant6|}}} |  ,{{damage color|{{{resistant6|}}}}}}}{{#if: {{{resistant7|}}} |  ,{{damage color|{{{resistant7|}}}}}}}{{#if: {{{resistant8|}}} |  ,{{damage color|{{{resistant8|}}}}}}}{{#if: {{{resistant9|}}} |  ,{{damage color|{{{resistant9|}}}}}}}{{#if: {{{resistant10|}}} |  ,{{damage color|{{{resistant19|}}}}}}}
| data13 = {{damage color|Cold}}


| label14 = Vulnerable
| label14 = Vulnerable
| data14 = {{#if: {{{vulnerable1|}}} | {{damage color|{{{vulnerable1|}}}}}}}{{#if: {{{vulnerable2|}}} | , {{damage color|{{{vulnerable2|}}}}}}}{{#if: {{{vulnerable3|}}} | , {{damage color|{{{vulnerable3|}}}}}}}{{#if: {{{vulnerable4|}}} |  ,{{damage color|{{{vulnerable4|}}}}}}}{{#if: {{{vulnerable5|}}} |  ,{{damage color|{{{vulnerable5|}}}}}}}{{#if: {{{vulnerable6|}}} |  ,{{damage color|{{{vulnerable6|}}}}}}}{{#if: {{{vulnerable7|}}} |  ,{{damage color|{{{vulnerable7|}}}}}}}{{#if: {{{vulnerable8|}}} |  ,{{damage color|{{{vulnerable8|}}}}}}}{{#if: {{{vulnerable9|}}} |  ,{{damage color|{{{vulnerable9|}}}}}}}{{#if: {{{vulnerable19|}}} |  ,{{damage color|{{{vulnerable10|}}}}}}}
| data14 = {{damage color|Slashing}}


| header20 = Conditions
| header15 = Conditions


| class21 = {{#ifeq: {{{condition1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label16 = {{cond|Bleeding}}
| label21 = {{cond|{{{condition1_name|}}}}}<br>
| data16 = Aren't we all?
{{#ifeq: {{{condition1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data21 = {{{condition1_description|}}}


| class22 = {{#ifeq: {{{condition2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label17 = {{cond|Dead}}
| label22 = {{cond|{{{condition2_name|}}}}}<br>
| data17 = Soon it is your turn. ({{var|Tactician mode}})
{{#ifeq: {{{condition2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data22 = {{{condition2_description|}}}


| class23 = {{#ifeq: {{{condition3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| header18 = Features
| label23 = {{cond|{{{condition3_name|}}}}}<br>
{{#ifeq: {{{condition3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data23 = {{{condition3_description|}}}


| class24 = {{#ifeq: {{{condition4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label19 = {{SAI|Darkvision}}
| label24 = {{cond|{{{condition4_name|}}}}}<br>
| data19 = Can see in the dark.
{{#ifeq: {{{condition4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data24 = {{{condition4_description|}}}


| class25 = {{#ifeq: {{{condition5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{condition5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| header20 = Actions
| label25 = {{cond|{{{condition5_name|}}}}}<br>
{{#ifeq: {{{condition5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{condition5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data25 = {{{condition5_description|}}}


| header40 = Features
| label21 = {{SAI|Main Hand Attack}}
 
| data21 = Melee Attack: {{var|+{{#expr: {{#lvar:strmod}} + {{{proficiency_bonus|}}}}}}} to hit for {{var|1d8}} {{var|+{{#expr: {{#lvar:strmod}}}}}} {{damage color|Piercing}} damage.
| class41 = {{#ifeq: {{{feature1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
}}</includeonly><noinclude>
| label41 = {{SAI|{{{feature1_name|}}}}}<br>
{{#ifeq: {{{feature1_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature1_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data41 = {{{feature1_description|}}}
 
| class42 = {{#ifeq: {{{feature2_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature2_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label42 = {{SAI|{{{feature2_name|}}}}}<br>
{{#ifeq: {{{feature2_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature2_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data42 = {{{feature2_description|}}}
 
| class43 = {{#ifeq: {{{feature3_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature3_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label43 = {{SAI|{{{feature3_name|}}}}}<br>
{{#ifeq: {{{feature3_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature3_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data43 = {{{feature4_description|}}}
 
| class44 = {{#ifeq: {{{feature4_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature4_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label44 = {{SAI|{{{feature4_name|}}}}}<br>
{{#ifeq: {{{feature4_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature4_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data44 = {{{feature4_description|}}}
 
| class45 = {{#ifeq: {{{feature5_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{feature5_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label45 = {{SAI|{{{feature5_name|}}}}}<br>
{{#ifeq: {{{feature5_mode|}}} | Tactician | <span style="font-size:90%; text-align: center;">{{var|Tactician}}</span>}}{{#ifeq: {{{feature5_mode|}}} | Honour | <span style="font-size:90%; text-align: center;">{{var|Honour}}</span>}}
| data45 = {{{feature5_description|}}}
 
| header60 = Actions
 
| class61 = {{#ifeq: {{{action1_mode|}}} | Tactician | bg3wiki-sheetbox-tactician}} {{#ifeq: {{{action1_mode|}}} | Honour | bg3wiki-sheetbox-honour}}
| label61 = {{SAI|{{{action1_name|}}}}}<br>
{{#ifeq: {{{action1_mode|}} | Tactician | <span style="font-size:90%;">{{var|Tactician}}</span>}}{{#ifeq: {{{action1_mode|}}} | {{var|Honour}} | <span style="font-size:90%;">Honour</span>}}
| data61 = {{#switch: {{{action1_type|}}}
| melee attack = {{var|Melee Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged attack = {{var|Ranged Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| melee spell attack = {{var|Melee Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, reach {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| ranged spell attack = {{var|Ranged Spell Attack}}: {{{action1_attack|{{#expr: {{#switch: {{{action1_attack_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#if: {{{action1_attack_proficient|}}} | {{#lvar:proficiencybonus}} }} {{#if: {{{action1_mode|}}} | +2}}}}}}} to hit, range {{{action1_range|1.5 m (5 ft)}}}, {{{action1_target|}}}. {{var|Hit}}: {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage}}}. {{#if: {{{action1_conditions|}}} | On a successful hit, {{#if: {{{action1_save_outcome|}}} | target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}), or gain |target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| spell = {{var|Spell}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}
| Action = {{var|Action}}: Target {{{action1_target|}}}, range {{{action1_range|}}}. {{#if: {{{action1_save_outcome|}}} | Target must make a successful {{{action1_save_ability|}}} save (DC {{{action1_save_dc|{{#expr: {{#switch: {{{action1_dc_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}} {{#lvar:proficiencybonus}}}}.}}}),}} {{#if: {{{action1_damag_type|}}} | {{#if: {{{action1_save_outcome|}}} | or take | Target takes}} {{{action1_damage| {{{action1_damage_dice|}}} +{{#expr: {{#switch: {{{action1_damage_ability|}}} | str = {{#lvar:strmod}} | dex = {{#lvar:dexmod}} | con = {{#lvar:conmod}} | int = {{#lvar:intmod}} | wis = {{#lvar:wismod}} | cha = {{#lvar:chamod}}}}}} {{damage color|{{{action1_damage_type|}}}}} damage.}}}}} {{#if: {{{action1_condition|}}} | {{#if: {{{action1_save_outcome|}}} | or gain | Target gains}} {{{action1_condition|}}} for {{{action1_condition_duration|}}}.}} {{#if: {{{action1_save_outcome|}}} | On a successful save, {{{action1_save_outcome|}}}.}} {{#if: {{{action1_resources|}}} | Uses {{{action1_resources|}}}.}} {{{action1_description|}}}}}}}</includeonly><noinclude>
{{:User:Willowisp/sandbox/sheet
{{:User:Willowisp/sandbox/sheet
| name = Icarus
| name = Icarus
Line 148: Line 100:
| movement_speed_meters = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| movement_speed_feet = 30
| weight_kg = 5
| weight_lb = 10
| str = 14
| str = 14
| dex = 8
| dex = 8
Line 163: Line 113:
| wis_save_proficiency =
| wis_save_proficiency =
| cha_save_proficiency =  
| cha_save_proficiency =  
| immune1 = Fire
| resistant1 = Cold
| resistant2 = Lightning
| vulnerable1 = Slashing
| vulnerable2 = Piercing
| condition1_name = Bleeding
| condition1_description = Aren't we all?
| condition2_name = Dead
| condition2_description = Soon it is your turn.
| condition2_mode = Honour
| feature1_name = Darkvision
| feature1_description = Can see in the dark.


| feature2_name = Superior Darkvision
| feature2_description = Can see in the dark.
| feature2_mode = Tactician


| action1_name =  Main Hand Attack
| action1_type = melee attack
| action1_attack_ability = str
| action1_attack_proficient = yes
| action1_range = 1.5 m / 5 ft
| action1_target = 1 target
| action1_damage_dice = 1d8
| action1_damage_ability = str
| action1_damage_type = Piercing
}}
}}
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