Editing Wild Magic table (Barbarian)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
</noinclude>
</noinclude>
{| class=wikitable
{| class=wikitable
! scope="col" | Effect
! Effect
! style="width: 750px;" scope="col" | Description
! style="width: 750px;" | Description
|-
|-
! scope="row" |{{SAI|Wild Magic: Weapon Infusion|Weapon Infusion|w=40}}  
|{{SAI|Wild Magic: Weapon Infusion|Weapon Infusion|w=40}}  
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn.
|-
|-
! scope="row" |{{SAI|Wild Magic: Magic Retribution|Magic Retribution|w=40}}
|{{SAI|Wild Magic: Magic Retribution|Magic Retribution|w=40}}
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation.
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation.
|-
|-
! scope="row" |{{SAI|Wild Magic: Protective Lights|Protective Lights|w=40}}
|{{SAI|Wild Magic: Protective Lights|Protective Lights|w=40}}
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}.
|-
|-
! scope="row" |{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}}
|{{SAI|Wild Magic: Intangible Spirit|Intangible Spirit|w=40}}
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed DC 12 {{SavingThrow|DEX}}.
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=15}} on a failed DC 12 {{SavingThrow|DEX}}.
|-
|-
! scope="row" |{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}}
|{{SAI|Wild Magic: Bolt of Light|Bolt of Light|w=40}}
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed DC 12 {{SavingThrow|CON}} for 1 turn.
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed DC 12 {{SavingThrow|CON}} for 1 turn.
|-
|-
! scope="row" |{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}}
|{{SAI|Wild Magic: Vine Growth|Vine Growth|w=40}}
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you.
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you.
|-
|-
! scope="row" |{{SAI|Wild Magic: Teleport (Barbarian)|Teleport|w=40}}
|{{SAI|Wild Magic: Teleport (Barbarian)|Teleport|w=40}}
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
|-
|-
! scope="row" |{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}}
|{{SAI|Wild Magic: Dark Tendrils|Dark Tendrils|w=40}}
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a DC 12 {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a DC 12 {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Additionally, you gain '''{{DamageColor|Healing|1d12}} {{DamageIcon|Healing}}{{DamageColor|Healing|Temporary Hit Points}}'''.
|}
|}
<noinclude>{{BarbarianNavbox}}</noinclude>
<noinclude>{{BarbarianNavbox}}</noinclude>
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)