Editing Wild Magic table (Barbarian)
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
<noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | <noinclude>{{PageSeo|description=Barbarian Wild Magic Table. All outcomes explained.|image=Wild Magic Barbarian Subclass Icon.png}} | ||
{{Class|Wild Magic Barbarian|35}} will unleash one of the listed effects when [[Rage]] has been activated. All effects last until end of [[Rage]] or until a new effect has been activated | {{Class|Wild Magic Barbarian|35}} will unleash one of the listed effects when [[Rage]] has been activated. All effects last until end of [[Rage]] or until a new effect has been activated. | ||
</noinclude>{| class=wikitable | |||
! Effect | |||
</noinclude> | ! style="width: 750px;" | Description | ||
{| class=wikitable | |||
! | |||
! style="width: 750px; | |||
|- | |- | ||
! | !Weapon Infusion | ||
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | |Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | ||
|- | |- | ||
! | !Magic Retribution | ||
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | |You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | ||
|- | |- | ||
! | !Protective Lights | ||
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | |You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
|- | |- | ||
! | !Intangible Spirit | ||
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft= | |Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=5}} on a failed {{SavingThrow|DEX}}. | ||
|- | |- | ||
! | !Bolt of Light | ||
|Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. | |Each turn, as a {{action|bonus}}, choose to shoot a [[Bolt of Light]] from your chest at a target within {{Distance|m=10|ft=30}} of you. [[Bolt of Light]] deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed {{SavingThrow|CON}} for 1 turn. | ||
|- | |- | ||
! | !Vine Growth | ||
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | |Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | ||
|- | |- | ||
! | !Teleport | ||
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}} | |Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}} | ||
|- | |- | ||
! | !Dark Tendrils | ||
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a | |Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|12 temporary Hit Points}}. | ||
|} | |}<noinclude>{{BarbarianNavbox}}</noinclude> | ||
<noinclude>{{BarbarianNavbox}}</noinclude> |