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Page values for "Branding Smite (Melee)"

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"condition_sources" values

1 row is stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringBranding Smite
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcString
saveString
durationString10

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringBranding Smite (Melee)
imageFile
Branding Smite Melee.webp
controller_iconFile
Branding Smite Melee Icon.webp
iconFile
Branding Smite Melee Unfaded Icon.webp
spell_levelString2
spell_schoolStringEvocation
is_spellBooleanYes
is_weapon_actionBooleanNo
is_concentrationBoolean
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBooleanYes
has_attack_rollBooleanYes
descriptionWikitext

Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
extra_descriptionWikitext
briefWikitext
action_typeStringaction
spell_rangeStringmelee
classesList of String, delimiter: ,
saveString
damageStringweapon
damage_typeStringWeapon
damage_modifierString
extra_damageString2d6
extra_damage_typeStringRadiant
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveString
is_healingString
condition_durationString10
rechargeString