View table: spells
Table structure:
- name - String
- image - File
- controller_icon - File
- icon - File
- spell_level - String
- spell_school - String
- is_spell - Boolean
- is_weapon_action - Boolean
- is_concentration - Boolean
- is_ritual - Boolean
- aoe - String
- aoe_size - String
- is_npc - Boolean
- can_upcast - Boolean
- has_attack_roll - Boolean
- description - Wikitext
- action_type - String
- spell_range - String
- classes - List of String, delimiter: ,
- save - String
- damage - String
- damage_type - String
- extra_damage - String
- extra_damage_type - String
- damage_save - String
- is_healing - String
- condition_duration - String
- recharge - String
This table has 1,537 rows altogether.
Page | name | image | controller icon | icon | spell level | spell school | is spell | is weapon action | is concentration | is ritual | aoe | aoe size | is npc | can upcast | has attack roll | description | action type | spell range | classes | save | damage | damage type | extra damage | extra damage type | damage save | is healing | condition duration | recharge |
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A Coven of Hags (edit) | A Coven of Hags | No | No | You'll never find your Auntie Ethel. |
action | Per battle | ||||||||||||||||||||||
A Mother's Desperation (edit) | A Mother's Desperation | No | No | Increase Strength by 3, while Armour Class is reduced by 1. |
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Aberrant Shape (edit) | Aberrant Shape | No | No | Magically assume the shape of an Intellect Devourer that can deal Psychic damage. Your new form has 21 Hit Points. While in this shape, you can't talk or cast Spells. You take on the attributes of an Intellect Devourer - excluding your Intelligence, Wisdom, and Charisma scores. When your aberrant form drops to 0 Hit Points, you revert to your normal form. |
bonus | self | Long Rest | |||||||||||||||||||||
Abjure Enemy (edit) | Abjure Enemy | No | No | Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw |
action | 18/60 | WIS | WIS | 3 | |||||||||||||||||||
Absolute Power (edit) | Absolute Power | No | Yes | Yes | A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft. |
action | weapon | Strength | weapon | Strength | Weapon | Short Rest | ||||||||||||||||
Absolute's Talisman: Aid (edit) | Absolute's Talisman: Aid | 2 | Abjuration | Yes | No | Heal yourself and increase your hit point maximum by 5hit points. |
action | self | 5 | Healing | Until Long Rest | |||||||||||||||||
Absorb Elements (edit) | Absorb Elements | No | No | Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. |
reaction | Short Rest | ||||||||||||||||||||||
Absorb Intellect (edit) | Absorb Intellect | No | No | Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns. |
action | 9/ | 1d8 | Healing | Intelligence | 5 | short rest | |||||||||||||||||
Acid Breath (edit) | Acid Breath | No | No | line | 5/17 | Yes | Spew forth a cone of acid. |
action | self | DEX | 2d6 | Acid | Short Rest | |||||||||||||||
Acid Splash (edit) | Acid Splash | 0 | Conjuration | Yes | No | Radius | 2/7 | Yes | Throw a bubble of acid that damages each creature it hits. |
action | 18/60 | Sorcerer • Wizard | DEX | 1d6 | Acid | DEX | ||||||||||||
Acidic Regurgitation (edit) | Acidic Regurgitation | No | No | A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle. |
action | 4/ | CON | 6d8 | Acid | 2 | Per Turn | |||||||||||||||||
Action Surge (edit) | Action Surge | No | No | Available only in combat. Immediately gain an extra action to use this turn. |
self | 1 | Short Rest | |||||||||||||||||||||
Activate Call Lightning (edit) | Activate Call Lightning | 3 | Conjuration | Yes | No | radius | 2/7 | Yes | Call down more lightning to hit all targets within range. |
action | 18/60 | DEX | 3d10 | Lightning | ||||||||||||||
Activate Witch Bolt (edit) | Activate Witch Bolt | 0 | Evocation | Yes | No | action | 30/100 | 1d12 | Lightning | |||||||||||||||||||
Adamantine Reverberation (edit) | Adamantine Reverberation | No | No | Yes | Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present. When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft and dealing 4d8Thunder will explode outward. |
self | 4d8 | Thunder | 1 | Per turn | ||||||||||||||||||
Adhesive Whip (edit) | Adhesive Whip | No | No | Seize a target to drag it towards you and possibly make it fall Prone. |
bonus | 15/50 | DEX | DEX | 2 | |||||||||||||||||||
Adjust Seeming (edit) | Seeming | No | No | Select a different appearance. |
action | self | Long Rest | |||||||||||||||||||||
Aegis of the Absolute (edit) | Aegis of the Absolute | 9 | Evocation | Yes | No | Yes | The Netherbrain can make itself Immune to all types of damage it took in a round of combat until the start of its next turn. |
18/60 | 1 | Per turn | ||||||||||||||||||
Aid (edit) | Aid | 2 | Abjuration | Yes | No | radius | 9/30 | Yes | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. |
action | self | Cleric • Paladin | Until Long Rest | |||||||||||||||
An Apple a Day (edit) | An Apple a Day | No | No | Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts. |
action | 18/60 | ||||||||||||||||||||||
Ancient Grudges (edit) | Ancient Grudges | No | No | Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage on Attack Rolls against aberrations. |
bonus | self | 3 | |||||||||||||||||||||
Animal Friendship (edit) | Animal Friendship | 1 | Enchantment | Yes | No | Yes | Convince a beast not to attack you. |
action | ranged | Bard • Druid • Ranger | WIS | WIS | 10 | |||||||||||||||
Animate Dead (edit) | Animate Dead | 3 | Necromancy | Yes | No | Yes | Animate a corpse to create an undead servant while not in combat. |
action | 3/10 | Cleric • Wizard | ||||||||||||||||||
Animate Dead (Balthazar) (edit) | Animate Dead | 6 | Necromancy | Yes | No | Yes | Awaken the dead from their century-long slumber. |
action | ||||||||||||||||||||
Animate Dead: Flying Ghoul (edit) | Animate Dead: Flying Ghoul | 5 | Necromancy | Yes | No | Create a Flying Ghoul that specialises in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Flying Ghoul Flock (edit) | Animate Dead: Flying Ghoul Flock | 6 | Necromancy | Yes | No | Create 3 Flying Ghouls that specialise in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Ghoul (edit) | Animate Dead: Ghoul | 5 | Necromancy | Yes | No | Create a Ghoul that specialises in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Ghoul Pack (edit) | Animate Dead: Ghoul Pack | 6 | Necromancy | Yes | No | Create 3 Ghouls that specialise in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Skeleton (edit) | Animate Dead: Skeleton | 3 | Necromancy | Yes | No | Create a Skeleton that specialises in ranged combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Skeleton Squad (edit) | Animate Dead: Skeleton Squad | 4 | Necromancy | Yes | No | Create 3 Skeletons that specialise in ranged combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Zombie (edit) | Animate Dead: Zombie | 3 | Necromancy | Yes | No | Create a Zombie that specialises in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animate Dead: Zombie Batallion (edit) | Animate Dead: Zombie Batallion | 4 | Necromancy | Yes | No | Create 3 Zombies that specialise in melee combat. |
action | 3/10 | ||||||||||||||||||||
Animating Spores (edit) | Animating Spores | No | No | Release spores at a corpse to animate it as a spore servant under your command. |
action | 3/10 | Long Rest | Per turn | ||||||||||||||||||||
Animus Screech (edit) | Animus Screech | No | No | Screech into your target's soul, wounding them and possibly inflicting Confused |
action | melee | WIS | amount:4d6, type:Psychic | WIS | 2 | ||||||||||||||||||
Arabella's Shadow Entangle (edit) | Arabella's Shadow Entangle | 1 | Conjuration | Yes | No | Yes | Cast this upon shadow and undead creatures to Entangle them. The entangling surface can affect any creatures who move through it. |
ranged | STR | Strength | Long rest | |||||||||||||||||
Arachnid Jump (edit) | Arachnid Jump | No | No | Jump up, down, and across. Your Strength affects how far you can jump. |
bonus | ranged | ||||||||||||||||||||||
Arcane Ammunition (edit) | Arcane Ammunition | No | Yes | Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Force damage. |
bonus | Short Rest | ||||||||||||||||||||||
Arcane Critical (edit) | Arcane Critical | 1 | Divination | Yes | No | Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack. |
bonus | self | 1 | |||||||||||||||||||
Arcane Gate (edit) | Arcane Gate | 6 | Conjuration | Yes | No | Yes | Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action. The game's pathfinding will automatically navigate through a portal if it is the shorter route. |
action | ranged | Sorcerer • Warlock • Wizard | ||||||||||||||||||
Arcane Lock (edit) | Arcane Lock | 2 | Abjuration | Yes | No | Close a door or container with a magical lock. It can no longer be lockpicked or opened with . |
action | melee | Wizard | 10 | ||||||||||||||||||
Arcane Recovery (edit) | Arcane Recovery | No | No | Once per day out of combat, you can replenish expended Spell Slots. |
action | self | Long Rest | |||||||||||||||||||||
Armour of Agathys (edit) | Armour of Agathys | 1 | Abjuration | Yes | No | Yes | Gain 5 temporary hit points and deal 5Cold damage to any creature that hits you with a melee attack. |
action | self | Warlock | Until Long Rest | |||||||||||||||||
Arms of Hadar (edit) | Arms of Hadar | 1 | Conjuration | Yes | No | Radius | 3/10 | Yes | Prevent targets from using reactions. |
action | self | Warlock | STR | 2d6 | Necrotic | STR | 1 | |||||||||||
Ascendant Bite (edit) | Ascendant Bite | No | No | Suck the blood from a living creature to heal yourself. If the target is humanoid, you become Happy and the target becomes Bloodless Biting a creature does not break stealth. |
bonus | melee | 6d6 | Healing | 6d6 | Necrotic | long rest | |||||||||||||||||
Aspect of the Elk (edit) | Aspect of the Elk | No | No | radius | 18/60 | Grant yourself and nearby allies a 1.5 m / 5 ft bonus to Movement Speed |
self | Permanent | ||||||||||||||||||||
Aspect of the Wolf (edit) | Aspect of the Wolf | No | No | radius | 18/60 | You and nearby allies add your Dexterity modifier as a bonus to Stealth Checks. |
self | Permanent | ||||||||||||||||||||
Astral Knowledge (edit) | Astral Knowledge | No | No | Gain Proficiency in all Skills of a chosen Ability. |
action | Until Long Rest | ||||||||||||||||||||||
Astral Knowledge: Charisma (edit) | Astral Knowledge: Charisma | No | No | Gain Proficiency in Deception, Intimidation, Performance, and Persuasion. |
action | self | Until Long Rest | |||||||||||||||||||||
Astral Knowledge: Dexterity (edit) | Astral Knowledge: Dexterity | No | No | Gain Proficiency in Acrobatics, Sleight of Hand, and Stealth. |
action | self | Until Long Rest | |||||||||||||||||||||
Astral Knowledge: Intelligence (edit) | Astral Knowledge: Intelligence | No | No | Gain Proficiency in Arcana, History, Investigation, Nature, and Religion. |
action | self | Until Long Rest | |||||||||||||||||||||
Astral Knowledge: Strength (edit) | Astral Knowledge: Strength | No | No | Gain Proficiency in Athletics |
action | self | Until Long Rest | |||||||||||||||||||||
Astral Knowledge: Wisdom (edit) | Astral Knowledge: Wisdom | No | No | Gain Proficiency in Animal Handling, Insight, Medicine, Perception, and Survival |
action | self | Until Long Rest | |||||||||||||||||||||
Astral Rift (edit) | Astral Rift | 3 | Conjuration | Yes | No | Yes | Yes | Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea. While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn. |
action | 9/20 | ||||||||||||||||||
Astral Step (edit) | Astral Step | No | No | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
action | 18/60 | ||||||||||||||||||||||
Augmented Shield of Thralls (edit) | Augmented Shield of Thralls | No | No | Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points. If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes. Can only have temporary hit points from one source. |
action | 9/30 | Until Long Rest | |||||||||||||||||||||
Auntie's Trickery (edit) | Auntie's Trickery | No | No | Now which is which? |
bonus | Per battle | ||||||||||||||||||||||
Aura of Courage (edit) | Aura of Courage | No | No | sphere | 3/10 | You and any nearby allies can't be Frightened. The aura disappears if you fall Unconscious. |
self | Permanent | ||||||||||||||||||||
Aura of Devotion (edit) | Aura of Devotion | No | No | sphere | 3/10 | You and any nearby allies can't be Charmed. The aura disappears if you fall Unconscious. |
self | Permanent | ||||||||||||||||||||
Aura of Hate (edit) | Aura of Hate | No | No | sphere | 3/10 | You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious. |
self | Permanent | ||||||||||||||||||||
Aura of Protection (edit) | Aura of Protection | No | No | sphere | 3/10 | You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier. |
self | Permanent | ||||||||||||||||||||
Aura of Terror (edit) | Aura of Terror | No | No | Give enemies disadvantage on Attacks and saving throws while in your oppressive presence. |
action | 3/10 | Permanent | Per Battle | ||||||||||||||||||||
Aura of Warding (edit) | Aura of Warding | No | No | sphere | 3/10 | You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious. |
self | Permanent | ||||||||||||||||||||
Awaken (edit) | Awaken | No | No | Nearby activity rouses Grym, readying it to crush any who set their eyes on his forge. |
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Backbreaker (edit) | Backbreaker | No | Yes | Yes | Put extra force behind your strike to possibly knock your enemy Prone. |
action | weapon | STR | 1d4 | Bludgeoning | STR | 2 | Short Rest | |||||||||||||||
Bad Omen (edit) | Bad Omen | No | No | Hurl one of your feathers at a target to mark it as cursed. |
action | 9/30 | WIS | 2d8 | Piercing | WIS | 2 | Per turn | ||||||||||||||||
Balm of the Moonmaiden (edit) | Balm of the Moonmaiden | No | No | Call upon Isobel to offer a furtive prayer to Selûne, healing up to 6 nearby allies. |
action | 24/80 | 14d6 | Healing | ||||||||||||||||||||
Bane (Spell) (edit) | Bane | 1 | Enchantment | Yes | No | Yes | Yes | Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
action | 9/30 | Bard • Cleric | CHA | 10 | |||||||||||||||
Bane's Wrath (edit) | Bane's Wrath | No | Yes | Strike with the Black Hand's ire, dealing more damage and possibly frightening your target. |
action | melee | WIS | weapon | 1d6 | Psychic | 2 | |||||||||||||||||
Banishing Smite (edit) | Banishing Smite | 5 | Abjuration | Yes | No | Yes | Possibly Banish your target to another plane of existence. |
action | weapon | Bard | weapon | Weapon | 5d10 | Force | 2 | |||||||||||||
Banishing Smite (Melee) (edit) | Banishing Smite (Melee) | 5 | Abjuration | Yes | No | Yes | Possibly Banish your target to another plane of existence. |
action | weapon | weapon | Weapon | 5d10 | Force | 2 | ||||||||||||||
Banishing Smite (Ranged) (edit) | Banishing Smite (Ranged) | 5 | Abjuration | Yes | No | Yes | Possibly Banish your target to another plane of existence. |
action | weapon | weapon | Weapon | 5d10 | Force | 2 | ||||||||||||||
Banishment (edit) | Banishment | 4 | Abjuration | Yes | No | Yes | Yes | Temporarily Banish your target to another plane of existence. |
action | ranged | Cleric • Paladin • Sorcerer • Warlock • Wizard | CHA | Charisma | 2 | ||||||||||||||
Barbed Vine (edit) | Barbed Vine | No | No | Yes | Whip a target. |
action | 6/20 | 2d4 | Slashing | |||||||||||||||||||
Bardic Attack (edit) | Bardic Attack | No | No | Yes | Add a +1d6 bonus to your Attack roll. You will expend your Bardic Inspiration when the effect triggers. |
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Bardic Defence (edit) | Bardic Defence | No | No | Yes | Add a +1d6 bonus to your Saving throw. You will expend your Bardic Inspiration when the effect triggers. |
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Bardic Inspiration (edit) | Bardic Inspiration | No | No | Yes | Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw. |
bonus | 18/60 | Until Long Rest | ||||||||||||||||||||
Barkskin (edit) | Barkskin | 2 | Transmutation | Yes | No | Yes | Touch a willing creature to toughen its skin and increase its Armour Class up to 16. |
action | melee | Druid • Ranger | Until Long Rest | |||||||||||||||||
Battle-Ready Owlbear (edit) | Battle-Ready Owlbear | No | No | Summon your owlbear cub - all grown up and ready to rage - in full armour. |
action | 18/60 | ||||||||||||||||||||||
Beacon of Hope (edit) | Beacon of Hope | 3 | Abjuration | Yes | No | Yes | radius | 9/30 | Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage on Wisdom Saving throws and Death Saving Throws. |
action | self | Cleric | 10 | |||||||||||||||
Beak Attack (edit) | Beak Attack | No | No | Yes | Peck at a target. |
action | melee | amount:1d6, type:Piercing, mod:Dexterity | ||||||||||||||||||||
Beak Attack (Dire Raven Companion) (edit) | Beak Attack (Dire Raven Companion) | No | No | Yes | Peck at a target. |
action | melee | 2d4 | Piercing | |||||||||||||||||||
Beak Attack (Dire Raven Wild Shape) (edit) | Beak Attack (Dire Raven Wild Shape) | No | No | Yes | Peck at a target. |
action | melee | 2d4 | Piercing | |||||||||||||||||||
Beak Attack (Raven Familiar) (edit) | Beak Attack (Raven Familiar) | No | No | Yes | Peck at a target. |
action | melee | 1 | Piercing | |||||||||||||||||||
Bear Companion (edit) | Bear Companion | No | No | Yes | Gain a beast companion that accompanies you on your adventures and fights alongside you. |
action | 18/60 | Short Rest | ||||||||||||||||||||
Bear's Endurance (edit) | Bear's Endurance | 2 | Transmutation | Yes | No | Yes | Yes | Creature gains Advantage on Constitution Checks and gains 7 Temporary Hit Points. |
action | melee | Until Long Rest | |||||||||||||||||
Beckoning Darkness (edit) | Beckoning Darkness | 4 | Necromancy | Yes | No | Curse a creature to be haunted by darkness. It takes 2d8Necrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area. |
bonus | 4/13 | 2 | |||||||||||||||||||
Beguiling Rebuke (edit) | Beguiling Rebuke | 6 | Enchantment | Yes | No | Yes | Try to Beguile your attacker and its nearby allies. Creatures charmed in this way cannot attack Raphael. |
ranged | WIS | Wisdom | 2 | |||||||||||||||||
Bend Luck (edit) | Bend Luck | No | No | Give a target a 1d4 bonus or penalty to an Attack roll, Ability Check, or Saving throw. |
reaction | 20/60 | 2 | |||||||||||||||||||||
Benign Transposition: Teleport (edit) | Benign Transposition: Teleport | No | No | Teleport to a nearby, unoccupied space, or swap places with an ally. |
action | 9/30 | long rest | |||||||||||||||||||||
Bestow Curse (edit) | Bestow Curse | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. The curse either bestows Disadvantage on Ability checks and Saving throws, Disadvantage on Attack rolls, lets you deal additional damage to the target, or robs it of its Actions. The effect of the curse is based on the variant selected, and lasts for 10 turns. |
action | melee | Bard • Cleric • Wizard | WIS | Wisdom | |||||||||||||||
Bestow Curse: Additional Damage (edit) | Bestow Curse: Additional Damage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. Your attacks and spells deal an additional 1d8Necrotic damage to the target. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Attack Disadvantage (edit) | Bestow Curse: Attack Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It has Disadvantage on Attack rolls against you. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Charisma Disadvantage (edit) | Bestow Curse: Charisma Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Charisma Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Constitution Disadvantage (edit) | Bestow Curse: Constitution Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Constitution Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Dexterity Disadvantage (edit) | Bestow Curse: Dexterity Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Dexterity Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Dread (edit) | Bestow Curse: Dread | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It fills with dread, possibly skipping its turn. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Intelligence Disadvantage (edit) | Bestow Curse: Intelligence Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Intelligence Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Strength Disadvantage (edit) | Bestow Curse: Strength Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Strength Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bestow Curse: Wisdom Disadvantage (edit) | Bestow Curse: Wisdom Disadvantage | 3 | Necromancy | Yes | No | Yes | Yes | Curse a creature with your touch. It suffers Disadvantage on Wisdom Ability checks and Saving throws. |
action | melee | WIS | 10 | ||||||||||||||||
Bhaal's Edict (edit) | Bhaal's Edict | No | No | Force a creature to become your murderer - if it does not kill another during its next turn, it will die instantly. |