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View table: spells

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Table structure:

  1. name - String
  2. image - File
  3. controller_icon - File
  4. icon - File
  5. spell_level - String
  6. spell_school - String
  7. is_spell - Boolean
  8. is_weapon_action - Boolean
  9. is_concentration - Boolean
  10. is_ritual - Boolean
  11. aoe - String
  12. aoe_size - String
  13. is_npc - Boolean
  14. can_upcast - Boolean
  15. has_attack_roll - Boolean
  16. description - Wikitext
  17. extra_description - Wikitext
  18. brief - Wikitext
  19. action_type - String
  20. spell_range - String
  21. classes - List of String, delimiter: ,
  22. save - String
  23. damage - String
  24. damage_type - String
  25. damage_modifier - String
  26. extra_damage - String
  27. extra_damage_type - String
  28. extra_damage_modifier - String
  29. extra_damage_2 - String
  30. extra_damage_type_2 - String
  31. extra_damage_modifier_2 - String
  32. extra_damage_3 - String
  33. extra_damage_type_3 - String
  34. extra_damage_modifier_3 - String
  35. damage_save - String
  36. is_healing - String
  37. condition_duration - String
  38. recharge - String

This table has 1,694 rows altogether.

Recreate data.

Page name image controller icon icon spell level spell school is spell is weapon action is concentration is ritual aoe aoe size is npc can upcast has attack roll description extra description brief action type spell range classes save damage damage type damage modifier extra damage extra damage type extra damage modifier extra damage 2 extra damage type 2 extra damage modifier 2 extra damage 3 extra damage type 3 extra damage modifier 3 damage save is healing condition duration recharge
A Coven of Hags (edit) A Coven of Hags
Generic Summon.webp
Generic Summon Icon.webp
Generic Summon Unfaded Icon.webp
No No

You'll never find your Auntie Ethel.

action Per battle
A Mother's Desperation (edit) A Mother's Desperation
Rage.webp
Rage Icon.webp
Rage Unfaded Icon.webp
No No

Increase Strength by 3, while Armour Class Armour Class is reduced by 1.

Aberrant Shape (edit) Aberrant Shape
Aberrant Shape.webp
Aberrant Shape Icon.webp
Aberrant Shape Unfaded Icon.webp
No No

Become an Intellect Devourer that can deal Damage TypesPsychic damage. It has HP Icon.png 21 hit points. It can't talk or cast spells.

You take on the attributes of an Intellect Devourer - excluding your Intelligence, Wisdom, and Charisma scores.

When your aberrant form drops to 0 Hit Points, you revert to your normal form.

bonus self Long Rest
Abjure Enemy (edit) Abjure Enemy
Abjure Enemy.webp
Abjure Enemy Icon.webp
Abjure Enemy Unfaded Icon.webp
No No

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

action 18/60 WIS WIS 3
Absolute Power (edit) Absolute Power
Absolute Power.webp
Absolute Power Icon.webp
Absolute Power Unfaded Icon.webp
No Yes Yes

A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 17 ft.

Deal +1d6 force damage and possibly push target back 5 m / 17 ft.

action weapon Strength weapon Strength Weapon 1d6 Force Short Rest
Absolute's Talisman: Aid (edit) Absolute's Talisman: Aid
Aid.webp
Aid Icon.webp
Aid Unfaded Icon.webp
2 Abjuration Yes No

Heal yourself and increase your hit point maximum by 5hit points.

action self 5 Healing Until Long Rest
Absorb Elements (edit) Absorb Elements
Absorb Elements.webp
Absorb Elements Icon.webp
Absorb Elements Unfaded Icon.webp
No No

Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack.

reaction 2 Short Rest
Absorb Intellect (edit) Absorb Intellect
Absorb Intellect.webp
Absorb Intellect Icon.webp
Absorb Intellect Unfaded Icon.webp
No No

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

action 9/30 1d8 Healing Intelligence 5 short rest
Acid Breath (edit) Acid Breath
Acid Breath.webp
Acid Breath Icon.webp
Acid Breath Unfaded Icon.webp
No No line 5/17 Yes

Spew forth a cone of acid.

action self DEX 2d6 Acid Short Rest
Acid Splash (edit) Acid Splash
Acid Splash.webp
Acid Splash Icon.webp
Acid Splash Unfaded Icon.webp
0 Conjuration Yes No Radius 2/7 Yes

Throw a bubble of acid that damages each creature it hits.

action 18/60 Sorcerer Wizard DEX 1d6 Acid DEX
Acidic Regurgitation (edit) Acidic Regurgitation
Generic Acid.webp
Generic Acid Icon.webp
Generic Acid Unfaded Icon.webp
No No

A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.

action 4/13 CON 6d8 Acid Strength Per Turn
Action Surge (edit) Action Surge
Action Surge.webp
Action Surge Icon.webp
Action Surge Unfaded Icon.webp
No No

Immediately gain an extra action to use this turn.

self 1 Short Rest
Activate Call Lightning (edit) Activate Call Lightning
Activate Call Lightning.webp
Activate Call Lightning Icon.webp
Activate Call Lightning Unfaded Icon.webp
3 Conjuration Yes No radius 2/7 Yes

Call down more lightning to hit all targets within range.

action 18/60 DEX 3d10 Lightning
Activate Witch Bolt (edit) Activate Witch Bolt
Activate Witch Bolt.webp
Activate Witch Bolt Icon.webp
Activate Witch Bolt Unfaded Icon.webp
0 Evocation Yes No

Activate the bolt and deal 1d12Damage TypesLightning.

action 30/100 1d12 Lightning
Adamantine Reverberation (edit) Adamantine Reverberation
Generic Buff.webp
Generic Buff Icon.webp
Generic Buff Unfaded Icon.webp
No No Yes

Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back  Range: 4 m / 13 ft and dealing 4d8Damage TypesThunder will explode outward.

self 4d8 Thunder 1 Per turn
Adhesive Whip (edit) Adhesive Whip
Thorn Whip.webp
Thorn Whip Icon.webp
Thorn Whip Unfaded Icon.webp
No No

Seize a target to drag it towards you and possibly make it fall Prone Prone.

bonus 15/50 DEX DEX 2
Adjust Seeming (edit) Seeming
Seeming.webp
Seeming Icon.webp
Seeming Unfaded Icon.webp
No No

Select a different appearance.

action self Long Rest
Aegis of the Absolute (edit) Aegis of the Absolute
Aegis of the Absolute.webp
Aegis of the Absolute Icon.webp
Aegis of the Absolute Unfaded Icon.webp
9 Evocation Yes No Yes

The Netherbrain can make itself Immune to all types of damage it took in a round of combat until the start of its next turn.

18/60 1 Per turn
Aid (edit) Aid
Aid.webp
Aid Icon.webp
Aid Unfaded Icon.webp
2 Abjuration Yes No radius 9/30 Yes

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

action self Cleric Paladin Until Long Rest
Alchemist's Fire (action) (edit) Alchemist's Fire
Generic Fire.webp
Generic Fire Icon.webp
Generic Fire Unfaded Icon.webp
No No

Hurl a flask of liquid fire that explodes on impact.

bonus 30/100 1d4 Fire 5
Alternate Form: Dire Wolf (edit) Alternate Form: Dire Wolf
Polymorph.webp
Polymorph Icon.webp
Polymorph Unfaded Icon.webp
No No

Assume the form of a Dire Wolf.

bonus 100 Per Turn
Alternate Form: Minotaur (edit) Alternate Form: Minotaur
Polymorph.webp
Polymorph Icon.webp
Polymorph Unfaded Icon.webp
No No

Assume the form of a Minotaur.

bonus 100 Per Turn
Alternate Form: Phase Spider (edit) Alternate Form: Phase Spider
Polymorph.webp
Polymorph Icon.webp
Polymorph Unfaded Icon.webp
No No

Assume the form of a Phase Spider.

bonus 100 Per Turn
Alternate Form: Shadow Mastiff (edit) Alternate Form: Shadow Mastiff
Polymorph.webp
Polymorph Icon.webp
Polymorph Unfaded Icon.webp
No No

Assume the form of a Shadow Mastiff.

bonus 100 Per Turn
An Apple a Day (edit) An Apple a Day
Generic Summon.webp
Generic Summon Icon.webp
Generic Summon Unfaded Icon.webp
No No

Summon Zlorb - a shapeshifting monstrosity that can adopt the aspect of several monsters and beasts.

action 18/60
Ancient Grudges (edit) Ancient Grudges
Ancient Grudges.webp
Ancient Grudges Icon.webp
Ancient Grudges Unfaded Icon.webp
No No

Touch your amulet to subsume a sliver of the knowledge of the gith. You gain Advantage Icon.png Advantage on Attack Rolls against aberrations.

bonus self 3 Short Rest
Animal Friendship (edit) Animal Friendship
Animal Friendship.webp
Animal Friendship Icon.webp
Animal Friendship Unfaded Icon.webp
1 Enchantment Yes No Yes

Convince a beast not to attack you.

action ranged Bard Druid Ranger WIS WIS 10
Animate Dead (edit) Animate Dead
Animate Dead.webp
Animate Dead Icon.webp
Animate Dead Unfaded Icon.webp
3 Necromancy Yes No Yes

Animate a corpse to create an undead servant while not in combat.

action 3/10 Cleric Wizard
Animate Dead (Balthazar) (edit) Animate Dead
Animate Dead.webp
Animate Dead Icon.webp
Animate Dead Unfaded Icon.webp
6 Necromancy Yes No Yes

Awaken the dead from their century-long slumber.

action
Animate Dead (Duergar) (edit) Animate Dead
Animate Dead Duergar.webp
Animate Dead Duergar Icon.webp
Animate Dead Duergar Unfaded Icon.webp
4 Necromancy Yes No Radius 8/26 Yes

Animate a pile of bones or a corpse to serve you.

action 22/73
Animate Dead: Flying Ghoul (edit) Animate Dead: Flying Ghoul
Animate Dead Ghoul.webp
Animate Dead Ghoul Icon.webp
Animate Dead Ghoul Unfaded Icon.webp
5 Necromancy Yes No

Create a Flying Ghoul that specialises in melee combat.

action 3/10
Animate Dead: Flying Ghoul Flock (edit) Animate Dead: Flying Ghoul Flock
Animate Dead Ghoul.webp
Animate Dead Ghoul Icon.webp
Animate Dead Ghoul Unfaded Icon.webp
6 Necromancy Yes No

Create 3 Flying Ghouls that specialise in melee combat.

action 3/10
Animate Dead: Ghoul (edit) Animate Dead: Ghoul
Animate Dead Ghoul.webp
Animate Dead Ghoul Icon.webp
Animate Dead Ghoul Unfaded Icon.webp
5 Necromancy Yes No

Create a Ghoul that specialises in melee combat.

action 3/10
Animate Dead: Ghoul Pack (edit) Animate Dead: Ghoul Pack
Animate Dead Ghoul.webp
Animate Dead Ghoul Icon.webp
Animate Dead Ghoul Unfaded Icon.webp
6 Necromancy Yes No

Create 3 Ghouls that specialise in melee combat.

action 3/10
Animate Dead: Skeleton (edit) Animate Dead: Skeleton
Animate Dead Skeleton.webp
Animate Dead Skeleton Icon.webp
Animate Dead Skeleton Unfaded Icon.webp
3 Necromancy Yes No

Create a Skeleton that specialises in ranged combat.

action 3/10
Animate Dead: Skeleton Squad (edit) Animate Dead: Skeleton Squad
Animate Dead Skeleton.webp
Animate Dead Skeleton Icon.webp
Animate Dead Skeleton Unfaded Icon.webp
4 Necromancy Yes No

Create 3 Skeletons that specialise in ranged combat.

action 3/10
Animate Dead: Zombie (edit) Animate Dead: Zombie
Animate Dead Zombie.webp
Animate Dead Zombie Icon.webp
Animate Dead Zombie Unfaded Icon.webp
3 Necromancy Yes No

Create a Zombie that specialises in melee combat.

action 3/10
Animate Dead: Zombie Batallion (edit) Animate Dead: Zombie Batallion
Animate Dead Zombie.webp
Animate Dead Zombie Icon.webp
Animate Dead Zombie Unfaded Icon.webp
4 Necromancy Yes No

Create 3 Zombies that specialise in melee combat.

action 3/10
Animating Spores (edit) Animating Spores
Animating Spores.webp
Animating Spores Icon.webp
Animating Spores Unfaded Icon.webp
No No

Release spores at a corpse to animate it as a spore servant under your command.

action 3/10 Long Rest Per turn
Animus Screech (edit) Animus Screech
Generic Control.webp
Generic Control Icon.webp
Generic Control Unfaded Icon.webp
No No

Screech into your target's soul, wounding them and possibly inflicting Confused Confused

action melee WIS 4d6 Psychic WIS 2
Arabella's Shadow Entangle (edit) Arabella's Shadow Entangle
Entangle.webp
Entangle Icon.webp
Entangle Unfaded Icon.webp
1 Conjuration Yes No Yes

Cast this upon shadow and undead creatures to Entangle Entangle them.

The entangling surface can affect any creatures who move through it.

ranged STR
Arachnid Compulsion (edit) Arachnid Compulsion
Arachnid Compulsion.webp
Arachnid Compulsion Icon.webp
Arachnid Compulsion Unfaded Icon.webp
No No

Take control of nearby spiders with a borrowed piece of drow magic.

bonus 10/30
Arachnid Jump (edit) Arachnid Jump
Jump.webp
Jump Icon.webp
Jump Unfaded Icon.webp
No No

Jump up, down, and across. Your Strength Strength affects how far you can jump.

bonus 11/37 Per turn
Arcane Ammunition (edit) Arcane Ammunition
Arcane Ammunition.webp
Arcane Ammunition Icon.webp
Arcane Ammunition Unfaded Icon.webp
No Yes

Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional 1d4Damage TypesForce damage.

bonus Short Rest
Arcane Critical (edit) Arcane Critical
Seeking Spell.webp
Seeking Spell Icon.webp
Seeking Spell Unfaded Icon.webp
1 Divination Yes No

Magically augment your ability to annihilate your foes with powerful attacks. The number you need to roll a Critical Hit while attacking is reduced by 2. This effect can stack.

bonus self 1
Arcane Gate (edit) Arcane Gate
Arcane Gate.webp
Arcane Gate Icon.webp
Arcane Gate Unfaded Icon.webp
6 Conjuration Yes No Yes

Create two linked teleportation portals within range. All creatures, including enemies, may travel between the two portals as a free action.

The game's pathfinding will automatically navigate through a portal if it is the shorter route.

action ranged Sorcerer Warlock Wizard
Arcane Lock (edit) Arcane Lock
Arcane Lock.webp
Arcane Lock Icon.webp
Arcane Lock Unfaded Icon.webp
2 Abjuration Yes No

Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock Knock.

action melee Wizard 10
Arcane Recovery (edit) Arcane Recovery
Arcane Recovery.webp
Arcane Recovery Icon.webp
Arcane Recovery Unfaded Icon.webp
No No

Once per day out of combat, you can replenish expended Spell Slots.

action self Long Rest
Archer's Eye (edit) Archer's Eye
Ranged Attack.webp
Ranged Attack Icon.webp
Ranged Attack Unfaded Icon.webp
No Yes Yes

As a bonus action, add 1d10 to your next ranged attack roll or damage roll.

action ranged weapon
Armour of Agathys (edit) Armour of Agathys
Armour of Agathys.webp
Armour of Agathys Icon.webp
Armour of Agathys Unfaded Icon.webp
1 Abjuration Yes No Yes

Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.

action self Warlock Until Long Rest
Arms of Hadar (edit) Arms of Hadar
Arms of Hadar.webp
Arms of Hadar Icon.webp
Arms of Hadar Unfaded Icon.webp
1 Conjuration Yes No Radius 3/10 Yes

Prevent targets from using reactions.

action self Warlock STR 2d6 Necrotic STR 1
Ascendant Bite (edit) Ascendant Bite
Bulette Bite.webp
Bulette Bite Icon.webp
Bulette Bite Unfaded Icon.webp
No No

Suck the blood from a living creature to heal yourself.

If the target is humanoid, you become Happy Happy and the target becomes Bloodless Bloodless

Biting a creature does not break stealth.

bonus melee 6d6 Healing 6d6 Necrotic long rest Short Rest
Aspect of the Elk (edit) Aspect of the Elk
Aspect of the Elk.webp
Aspect of the Elk Icon.webp
Aspect of the Elk Unfaded Icon.webp
No No radius 18/60

Grant yourself and nearby allies a 1.5 m / 5 ft bonus to Movement Speed

self Permanent
Aspect of the Wolf (edit) Aspect of the Wolf
Aspect of the Wolf.webp
Aspect of the Wolf Icon.webp
Aspect of the Wolf Unfaded Icon.webp
No No radius 18/60

You and nearby allies add your Dexterity modifier as a bonus to Stealth Checks.

self Permanent
Astral Knowledge (edit) Astral Knowledge
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in all Skills of a chosen Ability.

action Until Long Rest
Astral Knowledge: Charisma (edit) Astral Knowledge: Charisma
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in Deception Deception, Intimidation Intimidation, Performance Performance, and Persuasion Persuasion.

action self Until Long Rest
Astral Knowledge: Dexterity (edit) Astral Knowledge: Dexterity
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in Acrobatics Acrobatics, Sleight of Hand Sleight of Hand, and Stealth Stealth.

action self Until Long Rest
Astral Knowledge: Intelligence (edit) Astral Knowledge: Intelligence
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in Arcana Arcana, History History, Investigation Investigation, Nature Nature, and Religion Religion.

action self Until Long Rest
Astral Knowledge: Strength (edit) Astral Knowledge: Strength
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in Athletics Athletics

action self Until Long Rest
Astral Knowledge: Wisdom (edit) Astral Knowledge: Wisdom
Astral Knowledge.webp
Astral Knowledge Icon.webp
Astral Knowledge Unfaded Icon.webp
No No

Gain Proficiency in Animal Handling Animal Handling, Insight Insight, Medicine Medicine, Perception Perception, and Survival Survival

action self Until Long Rest
Astral Rift (edit) Astral Rift
Generic Utility.webp
Generic Utility Icon.webp
Generic Utility Unfaded Icon.webp
3 Conjuration Yes No Yes Yes

Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea.

While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn.

action 9/20
Astral Step (edit) Astral Step
Misty Step.webp
Misty Step Icon.webp
Misty Step Unfaded Icon.webp
No No

Surrounded by silver mist, you teleport to an unoccupied space you can see.

bonus 18/60
Augmented Shield of Thralls (edit) Augmented Shield of Thralls
Shield of Thralls.webp
Shield of Thralls Icon.webp
Shield of Thralls Unfaded Icon.webp
No No

Conjure a volatile shield around yourself or an ally, granting the target 25 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts and Stuns nearby foes.

Can only have temporary hit points from one source.

action 9/30 Until Long Rest
Auntie's Trickery (edit) Auntie's Trickery
Generic Summon.webp
Generic Summon Icon.webp
Generic Summon Unfaded Icon.webp
No No

Now which is which?

bonus Per battle
Aura of Courage (edit) Aura of Courage
Aura of Courage.webp
Aura of Courage Icon.webp
Aura of Courage Unfaded Icon.webp
No No sphere 3/10

You and any nearby allies can't be Frightened Frightened. The aura disappears if you fall Unconscious.

self Permanent
Aura of Devotion (edit) Aura of Devotion
Aura of Devotion.webp
Aura of Devotion Icon.webp
Aura of Devotion Unfaded Icon.webp
No No sphere 3/10

You and any nearby allies can't be Charmed Charmed. The aura disappears if you fall Unconscious.

self Permanent
Aura of Hate (edit) Aura of Hate
Aura of Hate.webp
Aura of Hate Icon.webp
Aura of Hate Unfaded Icon.webp
No No sphere 3/10

You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious.

self Permanent
Aura of Murder (class action) (edit) Aura of Murder
Generic Control.webp
Generic Control Icon.webp
Generic Control Unfaded Icon.webp
No No

Make nearby foes Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

Creatures that can't be Frightened are immune to this aura.

3/10 Until Long Rest Per Battle
Aura of Penance (edit) Aura of Penance
Psionic Suggestion Hush.webp
Psionic Suggestion Hush Icon.webp
Psionic Suggestion Hush Unfaded Icon.webp
No No

You and other nearby creatures are Silenced Silenced.

self Permanent Per combat
Aura of Protection (edit) Aura of Protection
Aura of Protection.webp
Aura of Protection Icon.webp
Aura of Protection Unfaded Icon.webp
No No sphere 3/10

You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier.

self Permanent
Aura of Terror (edit) Aura of Terror
Generic Control.webp
Generic Control Icon.webp
Generic Control Unfaded Icon.webp
No No

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

action 3/10 Permanent Per Battle
Aura of Warding (edit) Aura of Warding
Aura of Warding.webp
Aura of Warding Icon.webp
Aura of Warding Unfaded Icon.webp
No No sphere 3/10

You and any nearby allies take only half the damage from spells. The aura disappears if you fall Unconscious.

self Permanent
Awaken (edit) Awaken
Generic Tactical.webp
Generic Tactical Icon.webp
Generic Tactical Unfaded Icon.webp
No No

Nearby activity rouses Grym, readying it to crush any who set their eyes on his forge.

Awaken Crawling Claws (edit) Awaken Crawling Claws
Generic Control.webp
Generic Control Icon.webp
Generic Control Unfaded Icon.webp
No No

Awaken long-buried Crawling Claws to do the Absolute's bidding. In the same breath, Stun enemies within 4m.

12/40 3 Per Battle
Backbreaker (edit) Backbreaker
Backbreaker.webp
Backbreaker Icon.webp
Backbreaker Unfaded Icon.webp
No Yes Yes

Put extra force behind your strike to possibly knock your enemy Prone Prone.

action weapon STR 1d4 Bludgeoning finesse STR 2 Short Rest
Bad Omen (edit) Bad Omen
Raven Bad Omen Icon.png
Bad Omen Icon.webp
Bad Omen Unfaded Icon.webp
No No

Hurl one of your feathers at a target to mark it as cursed.

action 9/30 WIS 2d8 Piercing WIS 2 Per turn
Balm of the Moonmaiden (edit) Balm of the Moonmaiden
Balm of the Moonmaiden.webp
Balm of the Moonmaiden Icon.webp
Balm of the Moonmaiden Unfaded Icon.webp
No No

Call upon Isobel to offer a furtive prayer to Selûne, healing up to 6 nearby allies.

action 24/80 14d6 Healing
Bane (spell) (edit) Bane
Bane Spell.webp
Bane Spell Icon.webp
Bane Spell Unfaded Icon.webp
1 Enchantment Yes No Yes Yes

Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.

action 9/30 Bard Cleric CHA 10
Bane's Wrath (edit) Bane's Wrath
Staggering Smite.webp
Staggering Smite Icon.webp
Staggering Smite Unfaded Icon.webp
No Yes

Strike with the Black Hand's ire, dealing more damage and possibly frightening frightening your target.

action melee WIS weapon 1d6 Psychic 2
Banishing Smite (edit) Banishing Smite
Banishing Smite Melee.webp
Banishing Smite Melee Icon.webp
Banishing Smite Melee Unfaded Icon.webp
5 Abjuration Yes No Yes Yes

Possibly Banish Banish your target to another plane of existence.

action weapon Bard weapon Weapon 5d10 Force 2
Banishing Smite (Melee) (edit) Banishing Smite (Melee)
Banishing Smite Melee.webp
Banishing Smite Melee Icon.webp
Banishing Smite Melee Unfaded Icon.webp
5 Abjuration Yes No Yes

Possibly Banish Banish your target to another plane of existence.

action weapon weapon Weapon 5d10 Force 2
Banishing Smite (Ranged) (edit) Banishing Smite (Ranged)
Banishing Smite Ranged.webp
Banishing Smite Ranged Icon.webp
Banishing Smite Ranged Unfaded Icon.webp
5 Abjuration Yes No Yes

Possibly Banish Banish your target to another plane of existence.

action weapon weapon Weapon 5d10 Force 2
Banishment (edit) Banishment
Banishment.webp
Banishment Icon.webp
Banishment Unfaded Icon.webp
4 Abjuration Yes No Yes Yes

Temporarily Banish Banish your target to another plane of existence.

action ranged Cleric Paladin Sorcerer Warlock Wizard CHA Charisma 2
Barbed Vine (edit) Barbed Vine
Generic Physical.webp
Generic Physical Icon.webp
Generic Physical Unfaded Icon.webp
No No Yes

Whip a target.

action 6/20 2d4 Slashing STR
Bardic Attack (edit) Bardic Attack
Bardic Attack.webp
Bardic Attack Icon.webp
Bardic Attack Unfaded Icon.webp
No No Yes

Add a D6 Physical.png+1d6 bonus to your Attack roll.

You will expend your Bardic Inspiration Bardic Inspiration when the effect triggers.

Bardic Defence (edit) Bardic Defence
Bardic Defence.webp
Bardic Defence Icon.webp
Bardic Defence Unfaded Icon.webp
No No Yes

Add a D6 Physical.png+1d6 bonus to your Saving throw.

You will expend your Bardic Inspiration Bardic Inspiration when the effect triggers.

Bardic Inspiration (edit) Bardic Inspiration
Bardic Inspiration.webp
Bardic Inspiration Icon.webp
Bardic Inspiration Unfaded Icon.webp
No No Yes

Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png+1d6 bonus to their next Attack roll, Ability check, or Saving throw.

bonus 18/60 Until Long Rest
Barkskin (edit) Barkskin
Barkskin.webp
Barkskin Icon.webp
Barkskin Unfaded Icon.webp
2 Transmutation Yes No Yes

Touch a willing creature to toughen its skin and increase its Armour Class Armour Class up to 16.

action melee Druid Ranger Until Long Rest
Battle-Ready Owlbear (edit) Battle-Ready Owlbear
Action EndGameAlly OwlbearCubSummon.png
Battle-Ready Owlbear Icon.webp
Battle-Ready Owlbear Unfaded Icon.webp
No No

Summon your owlbear cub - all grown up and ready to rage - in full armour.

action 18/60
Beacon of Hope (edit) Beacon of Hope
Beacon of Hope.webp
Beacon of Hope Icon.webp
Beacon of Hope Unfaded Icon.webp
3 Abjuration Yes No Yes radius 9/30

Your allies will regain the maximum Hit Points possible when healed. They also gain Advantage Icon.png Advantage on Wisdom Saving throws and Death Saving Throws.

action self Cleric 10
Beak Attack (Dire Raven Companion) (edit) Beak Attack
Beak Attack.webp
Beak Attack Icon.webp
Beak Attack Unfaded Icon.webp
No No Yes Yes

Peck at a target.

action melee 2d4 Piercing Dexterity
Beak Attack (Dire Raven) (edit) Beak Attack
Beak Attack.webp
Beak Attack Icon.webp
Beak Attack Unfaded Icon.webp
No No Yes

Peck at a target.

action melee 2d4 Piercing Dexterity
Beak Attack (Raven Familiar) (edit) Beak Attack
Beak Attack.webp
Beak Attack Icon.webp
Beak Attack Unfaded Icon.webp
No No Yes

Peck at a target.

action melee 1 Piercing Dexterity
Beak Attack (Shadow-Cursed Raven) (edit) Beak Attack
Beak Attack.webp
Beak Attack Icon.webp
Beak Attack Unfaded Icon.webp
No No Yes

Peck at a target.

action melee 1d6 Piercing Dexterity
Bear Companion (edit) Bear Companion
Bear Companion.webp
Bear Companion Icon.webp
Bear Companion Unfaded Icon.webp
No No Yes

Gain a beast companion that accompanies you on your adventures and fights alongside you.

action 18/60 Short Rest
Bear's Endurance (edit) Bear's Endurance
Bear's Endurance.webp
Bear's Endurance Icon.webp
Bear's Endurance Unfaded Icon.webp
2 Transmutation Yes No Yes Yes

Creature gains Advantage Icon.png Advantage on Constitution Checks and gains 7 Temporary Hit Points.

action melee Until Long Rest
Beckoning Darkness (edit) Beckoning Darkness
Generic Darkness.webp
Generic Darkness Icon.webp
Generic Darkness Unfaded Icon.webp
4 Necromancy Yes No

Curse a creature to be haunted by darkness. It takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

bonus 4/13 CHA 2
Beguiling Rebuke (edit) Beguiling Rebuke
Legendary Action Crowd Control.webp
Legendary Action Crowd Control Icon.webp
Legendary Action Crowd Control Unfaded Icon.webp
6 Enchantment Yes No Yes

Try to Beguile Beguile your attacker and its nearby allies.

Creatures charmed in this way cannot attack Raphael.

ranged WIS Wisdom 2
Bend Luck (edit) Bend Luck
Bend Luck.webp
Bend Luck Icon.webp
Bend Luck Unfaded Icon.webp
No No

Give a target a D4 Physical.png1d4 bonus or penalty to an Attack roll, D20.png Ability Check, or Saving throw.

18/60
Bend Luck: Ability Check Bonus (edit) Bend Luck: Ability Check Bonus
Bend Luck.webp
Bend Luck Icon.webp
Bend Luck Unfaded Icon.webp
No No

Grant your target a D4 Physical.png+1d4 bonus to Ability Checks.

18/60 2

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