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"condition_sources" values
1 row is stored for this pageField | Field type | Allowed values | Value |
---|---|---|---|
condition_inflicted | String | Grasp Essence | |
template | String | pass | |
parent | Page | ||
parent_template | String | ||
type | String | area · condition · creature · equipment · item · passive · spell · weapon | passive |
dc | String | ||
save | String | ||
duration | String | 2 |
"passives" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Soul Catching |
image | File | |
icon | File | |
toggleable | Boolean | No |
is_item | Boolean | No |
is_feat | Boolean | No |
is_racial | Boolean | |
is_class | Boolean | |
description | Wikitext | Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn. |
extra_description | Wikitext | |
brief | Wikitext | |
recharge | String | Per Turn |