View table: passives

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Table structure:

  1. name - String
  2. image - File
  3. icon - File
  4. toggleable - Boolean
  5. is_item - Boolean
  6. is_feat - Boolean
  7. is_racial - Boolean
  8. is_class - Boolean
  9. description - Wikitext
  10. brief - Wikitext
  11. recharge - String

This table has 951 rows altogether.

Recreate data.

Page name image icon toggleable is item is feat is racial is class description brief recharge
Aberration Hunter (edit) Aberration Hunter No No No

A githyanki wearing this amulet has Advantage Icon.png Advantage on Intelligence Saving throws. Aberrations also have Disadvantage Icon.png Disadvantage on Attack rolls against them.

A githyanki wearing this amulet has Advantage Icon.png Advantage on Intelligence Saving throws. Aberrations also have Disadvantage Icon.png Disadvantage on Attack rolls against them.

Ability Drain (edit) Ability Drain
Ability Drain.webp
Ability Drain Icon.webp
No No No

Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.

Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.

Per turn
Ablaze (edit) Ablaze
Flaming Sphere.webp
Flaming Sphere Icon.webp
Yes No No

When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.

When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Damage TypesFire to nearby creatures and objects.

Absolute Night (edit) Absolute Night No No No

Blinded Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Blinded Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Absolute's Aegis (edit) Absolute's Aegis No No No

If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

Absolute's Bane (edit) Absolute's Bane No No No

On a hit with a weapon attack, possibly inflict a D4 Slashing.png -1d4 penalty to the target's Attack rolls and Saving throws.

On a hit with a weapon attack, possibly inflict a D4 Slashing.png -1d4 penalty to the target's Attack rolls and Saving throws.

Absolute's Tempest (edit) Absolute's Tempest No No No

If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

Absolute's Ward (edit) Absolute's Ward No No No

If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.

If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.

Accretion (edit) Accretion No No No

The wearer gains Arcane Charge Arcane Charge when they deal damage with close-quarter-range spells or close-quarter-range cantrips.

The wearer gains Arcane Charge Arcane Charge when they deal damage with close-quarter-range spells or close-quarter-range cantrips.

Accursed Coins (edit) Accursed Coins
Gold Pile Medium Icon.png
Gold Pile Medium Item Icon.png
No No No

This cursed visage controls part of the coins protecting the Toll Collector.

This cursed visage controls part of the coins protecting the Toll Collector.

Acolyte of Nature (edit) Acolyte of Nature
Generic Nature.webp
Generic Nature Icon.webp
No No No Yes

Learn one of the following Druid cantrips: Poison Spray Poison Spray, Produce Flame Produce Flame, Shillelagh Shillelagh, Thorn Whip Thorn Whip.

Get one of the following proficiencies: Animal Handling, Nature, Survival.

Learn one of the following Druid cantrips: Poison Spray Poison Spray, Produce Flame Produce Flame, Shillelagh Shillelagh, Thorn Whip Thorn Whip.

Get one of the following proficiencies: Animal Handling, Nature, Survival.

Actor (edit) Actor
Actor.webp
Actor Icon.webp
No No No

You have become a true thespian. Your Charisma increases by 1, to a maximum of 20. Your Proficiency Bonus Proficiency Bonus is doubled for Deception and Performance Checks.

You have become a true thespian. Your Charisma increases by 1, to a maximum of 20. Your Proficiency Bonus Proficiency Bonus is doubled for Deception and Performance Checks.

Adamantine Backlash (edit) Adamantine Backlash No No No

When a melee attack hits you, the attacker is sent Reeling Reeling for 2 turns.

When a melee attack hits you, the attacker is sent Reeling Reeling for 2 turns.

Adamantine Shield (passive feature) (edit) Adamantine Shield No No No

When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.

When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.

Adamantine Skin (edit) Adamantine Skin No No No

Made Entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.

Made Entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.

Adaptable Skullduggery (edit) Adaptable Skullduggery No No No

This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse.

This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse.

Additional Spell Slot (edit) Additional Spell Slot No No No

You gain 1 Level 1 Spell Slot.

You gain 1 Level 1 Spell Slot.

Adrenaline Rush (edit) Adrenaline Rush No No No

When the wearer Dashes Dashes or takes a similar action during combat, they gain Wrath Wrath for 3 turns.

When the wearer Dashes Dashes or takes a similar action during combat, they gain Wrath Wrath for 3 turns.

Adroit Caster (edit) Adroit Caster
Generic Tactical.webp
Generic Tactical Icon.webp
Yes No No

Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Short Rest
Adroit Reflexes (edit) Adroit Reflexes No No No

When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.

When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.

Advanced Unarmoured Movement (edit) Advanced Unarmoured Movement
Advanced Unarmoured Movement.webp
Advanced Unarmoured Movement Icon.webp
No No No Yes

Difficult Terrain Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Difficult Terrain Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Aegis Palms (edit) Aegis Palms No No No

When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

After Death Do Us Part (passive feature) (edit) After Death Do Us Part No No No

When the wearer is Downed Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession Shadow Possession.

When the wearer is Downed Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession Shadow Possession.

Long Rest
Agile Chassis (edit) Agile Chassis
Generic Tactical.webp
Generic Tactical Icon.webp
No No No

The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional 9 m / 30 ft movement speed.

Advantage on DEX saves and + 9 m / 30 ft movement.

Agonising Blast (edit) Agonising Blast
Agonising Blast.webp
Agonising Blast Icon.webp
No No No Yes

When you cast Eldritch Blast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative.

When you cast Eldritch Blast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative.

Alert (edit) Alert
Generic Threat.webp
Generic Threat Icon.webp
No No No

You gain +5 to Initiative and can no longer be surprised.

You gain +5 to Initiative and can no longer be surprised.

Ambusher (+1) (edit) Ambusher No No No

Gain a +1 bonus to Initiative Rolls Initiative Rolls.

Gain +1 to initiative rolls.

Ambusher (+2) (edit) Ambusher No No No

Gain a +2 bonus to Initiative Rolls Initiative Rolls.

Gain a +2 bonus to Initiative Rolls Initiative Rolls.

Ambusher's Streak (edit) Ambusher's Streak No No No

In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.

In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.

Angelclocker Knuckles (edit) Angelclocker Knuckles No No No

Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.

Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.

Antimagic Susceptibility (edit) Antimagic Susceptibility No No No

Held together by the Weave itself, this armour is Incapacitated Incapacitated by antimagic fields.

Held together by the Weave itself, this armour is Incapacitated Incapacitated by antimagic fields.

Arcane Absorption (edit) Arcane Absorption No No No

When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots.

When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots.

Arcane Ashes (edit) Arcane Ashes No No No

Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.

Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.

Arcane Battery (edit) Arcane Battery
Arcane Battery.webp
Arcane Battery Icon.webp
Yes No No

Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.

Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.

Long Rest
Arcane Echomalefaction (edit) Arcane Echomalefaction No No No

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Arcane Enchantment (+1) (edit) Arcane Enchantment No No No

You gain a +1 bonus to Spell Save DC and Spell attack rolls.

You gain a +1 bonus to Spell Save DC and Spell attack rolls.

Arcane Enchantment (+2) (edit) Arcane Enchantment No No No

You gain a +2 bonus to Spell Save DC and Spell attack rolls.

You gain a +2 bonus to Spell Save DC and Spell attack rolls.

Arcane Radiance (edit) Arcane Radiance No No No

When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb Radiating Orb upon the target for 2 turns.

When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb Radiating Orb upon the target for 2 turns.

Arcane Vampirism (edit) Arcane Vampirism No No No

When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.

When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.

Arcane Vehemence (edit) Arcane Vehemence No No No

Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.

Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.

Arcane Vivaciousness (edit) Arcane Vivaciousness No No No

You gain 8 Temporary Hit Points for 4 turns after casting a spell while in melee.

You gain 8 Temporary Hit Points for 4 turns after casting a spell while in melee.

Arcane Ward (edit) Arcane Ward
Arcane Ward.webp
Arcane Ward Icon.webp
No No No Yes

The residual magic of your spells forms a ward around you that protects you from harm.

Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.

Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.

After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.

The residual magic of your spells forms a ward around you that protects you from harm.

Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.

Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.

After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.

Archery (edit) Archery
Archery.webp
Archery Icon.webp
No No No Yes

You gain a +2 bonus to Attack rolls you make with ranged Weapons.

You gain a +2 bonus to Attack rolls you make with ranged Weapons.

Arming Enhancement (edit) Arming Enhancement No No No

Gain a +2 Bonus to Attack roll and damage rolls with weapons.

Gain a +2 Bonus to Attack roll and damage rolls with weapons.

Armour of Shadows (edit) Armour of Shadows
Mage Armour.webp
Mage Armour Icon.webp
No No No Yes

You can cast Mage Armour Mage Armour on yourself at will, without expending a Spell Slot. Mage Armour increases your Armour Class when you are not wearing armour.

You can cast Mage Armour Mage Armour on yourself at will, without expending a Spell Slot. Mage Armour increases your Armour Class when you are not wearing armour.

Artificer's Lore (edit) Artificer's Lore
Artificer's Lore.webp
Artificer's Lore Icon.webp
No No No Yes

Add twice your Proficiency Bonus to History checks.

Add twice your Proficiency Bonus to History checks.

Artificial Sight (edit) Artificial Sight No No No

The wearer can see in the dark up to 12 m / 40 ft and cannot be Blinded Blinded.

The wearer can see in the dark up to 12 m / 40 ft and cannot be Blinded Blinded.

Aspect of the Beast: Bear (edit) Aspect of the Beast: Bear
Aspect of the Beast Bear.webp
Aspect of the Beast Bear Icon.webp
No No No Yes

The Aspect of the Bear infuses you with strength.

Your Carrying Capacity is doubled, and you have Advantage Icon.png Advantage on Strength Checks.

The Aspect of the Bear infuses you with strength.

Your Carrying Capacity is doubled, and you have Advantage Icon.png Advantage on Strength Checks.

Aspect of the Beast: Chimpanzee (edit) Aspect of the Beast: Chimpanzee
Aspect of the Beast Chimpanzee.webp
Aspect of the Beast Chimpanzee Icon.webp
No No No Yes

The Aspect of the Chimpanzee grants you a nimble mischievousness.

You gain Resistance to falling damage, and throwing camp supplies Blinded Blinds targets.

The Aspect of the Chimpanzee grants you a nimble mischievousness.

You gain Resistance to falling damage, and throwing camp supplies Blinded Blinds targets.

Aspect of the Beast: Crocodile (edit) Aspect of the Beast: Crocodile
Aspect of the Beast Crocodile.webp
Aspect of the Beast Crocodile Icon.webp
No No No Yes

The Aspect of the Crocodile increases your agility in the water.

Your Movement Speed increases by 3 m / 10 ft while standing in water-based surfaces.

On slippery surfaces, you also have Advantage Icon.png Advantage on Saving Throws against being knocked Prone Prone

The Aspect of the Crocodile increases your agility in the water.

Your Movement Speed increases by 3 m / 10 ft while standing in water-based surfaces.

On slippery surfaces, you also have Advantage Icon.png Advantage on Saving Throws against being knocked Prone Prone

Aspect of the Beast: Eagle (edit) Aspect of the Beast: Eagle
Aspect of the Beast Eagle.webp
Aspect of the Beast Eagle Icon.webp
No No No Yes

The Aspect of the Eagle enhances your eyesight.

You can see in the dark up to 12 m / 40 ft, and gain Advantage Icon.png Advantage on Perception Checks.

The Aspect of the Eagle enhances your eyesight.

You can see in the dark up to 12 m / 40 ft, and gain Advantage Icon.png Advantage on Perception Checks.

Aspect of the Beast: Elk (edit) Aspect of the Beast: Elk
Aspect of the Beast Elk.webp
Aspect of the Beast Elk Icon.webp
No No No Yes

The Aspect of the Elk grants you astounding swiftness.

You can use Aspect of the Elk Aspect of the Elk, giving yourself and nearby allies extra Movement Speed.

The Aspect of the Elk grants you astounding swiftness.

You can use Aspect of the Elk Aspect of the Elk, giving yourself and nearby allies extra Movement Speed.

Aspect of the Beast: Honey Badger (edit) Aspect of the Beast: Honey Badger
Aspect of the Beast Honey Badger.webp
Aspect of the Beast Honey Badger Icon.webp
Yes No No Yes

If you're Poisoned Poisoned, Frightened Frightened, or Charmed Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge.

If you're Poisoned Poisoned, Frightened Frightened, or Charmed Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge.

Aspect of the Beast: Stallion (edit) Aspect of the Beast: Stallion
Aspect of the Beast Stallion.webp
Aspect of the Beast Stallion Icon.webp
No No No Yes

The Aspect of the Stallion creates safety in movement.

Dashing Dashing grants you temporary hit points equal to twice your Barbarian level.

The Aspect of the Stallion creates safety in movement.

Dashing Dashing grants you temporary hit points equal to twice your Barbarian level.

Aspect of the Beast: Tiger (edit) Aspect of the Beast: Tiger
Aspect of the Beast Tiger.webp
Aspect of the Beast Tiger Icon.webp
No No No Yes

The Aspect of the Tiger infuses you with an unrelenting ferocity.

You add an additional Strength Modifier to Attack Rolls against Bleeding Bleeding or Poisoned Poisoned targets, and gain Proficiency in Survival

The Aspect of the Tiger infuses you with an unrelenting ferocity.

You add an additional Strength Modifier to Attack Rolls against Bleeding Bleeding or Poisoned Poisoned targets, and gain Proficiency in Survival

Aspect of the Beast: Wolf (edit) Aspect of the Beast: Wolf
Aspect of the Beast Wolf.webp
Aspect of the Beast Wolf Icon.webp
No No No Yes

The Aspect of the Wolf boosts your stealthiness.

You gain Proficiency in Stealth, and can use Aspect of the Wolf Aspect of the Wolf.

The Aspect of the Wolf boosts your stealthiness.

You gain Proficiency in Stealth, and can use Aspect of the Wolf Aspect of the Wolf.

Aspect of the Beast: Wolverine (edit) Aspect of the Beast: Wolverine
Aspect of the Beast Wolverine.webp
Aspect of the Beast Wolverine Icon.webp
No No No Yes

The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.

When you attack a Bleeding Bleeding or Poisoned Poisoned target, you also Maimed Maim it for 1 turn

The Aspect of the Wolverine grants you the tools to relentlessly pursue your prey.

When you attack a Bleeding Bleeding or Poisoned Poisoned target, you also Maimed Maim it for 1 turn

Assassin's Alacrity (edit) Assassin's Alacrity
Assassin's Alacrity.webp
Assassin's Alacrity Icon.webp
No No No Yes

Quick as an alley cat in a rain-dark city, you immediately restore your Action and Bonus action at the start of combat

Quick as an alley cat in a rain-dark city, you immediately restore your Action and Bonus action at the start of combat

Assassinate: Ambush (edit) Assassinate: Ambush
Generic Threat.webp
Generic Threat Icon.webp
No No No Yes

Any successful Attack Roll against a Surprised Surprised creature is a Critical Hit.

Any successful Attack Roll against a Surprised Surprised creature is a Critical Hit.

Assassinate: Initiative (edit) Assassinate: Initiative
Generic Death.webp
Generic Death Icon.webp
No No No Yes

You are deadliest against unprepared enemies. In combat, you have Advantage Icon.png Advantage on Attack Rolls against creatures that haven't taken a turn yet.

You are deadliest against unprepared enemies. In combat, you have Advantage Icon.png Advantage on Attack Rolls against creatures that haven't taken a turn yet.

Athlete: Standing Up (edit) Athlete: Standing Up
Athlete Standing Up.webp
Athlete Standing Up Icon.webp
No No Yes

When you are Prone Prone, standing up uses significantly less movement. Your Jump Jump distance also increases by 50%.

When you are Prone Prone, standing up uses significantly less movement. Your Jump Jump distance also increases by 50%.

Aura of Murder (edit) Aura of Murder
Aura of Murder.webp
Aura of Murder Icon.webp
Yes No No

Enemies within 2 m / 7 ft become Vulnerable to Damage TypesPiercing damage, unless they are Resistant or Immune to it.

Enemies within 2 m / 7 ft become Vulnerable to Damage TypesPiercing damage, unless they are Resistant or Immune to it.

Authority (edit) Authority No No No

You have Advantage Icon.png Advantage on Intimidation checks and Insight checks.

You have Advantage Icon.png Advantage on Intimidation checks and Insight checks.

Aversion of Fire (edit) Aversion of Fire
Generic Fire.webp
Generic Fire Icon.webp
No No No

If this entity takes Fire damage, it receives Disadvantage Icon.png Disadvantage on Attack Rolls and Ability Checks until the end of its next turn.

If this entity takes Fire damage, it receives Disadvantage Icon.png Disadvantage on Attack Rolls and Ability Checks until the end of its next turn.

Awakened (edit) Awakened
Awakened.webp
Awakened Icon.webp
No No No

You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.

You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.

Balance (edit) Balance No No No

Gain a +1 bonus to Dexterity Saving throws and Ability checks

Gain a +1 bonus to Dexterity Saving throws and Ability checks

Balduran's Favour (edit) Balduran's Favour No No No

You have a +1 bonus to Armour Class Armour Class and Saving throws.

You have a +1 bonus to Armour Class Armour Class and Saving throws.

Balduran's Vitality (edit) Balduran's Vitality No No No

The helmet heals you 2hit points at the beginning of every turn.

The helmet heals you 2hit points at the beginning of every turn.

Baneful Bond (edit) Baneful Bond No No No

On a hit, possibly Bane Bane your target.

On a hit, possibly Bane Bane your target.

Baneful Strike (edit) Baneful Strike No No No

Whenever you deal damage with a weapon attack, the target receives a D4 Piercing.png -1d4 penalty to its Saving throw against your next spell.

Whenever you deal damage with a weapon attack, the target receives a D4 Piercing.png -1d4 penalty to its Saving throw against your next spell.

Bardic Roll (edit) Bardic Roll
Bardic Roll.webp
Bardic Roll Icon.webp
Yes No No

Add a D6 Physical.png +1d6 bonus to your next Ability Check.

Add a D6 Physical.png +1d6 bonus to your next Ability Check.

Battle Acuity (edit) Battle Acuity No No No

Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns.

Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns.

Battlemage's Power (edit) Battlemage's Power No No No

Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity Arcane Acuity.

Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity Arcane Acuity.

Per attack
Bear Heart (edit) Bear Heart
Rage Bear Heart.webp
Rage Bear Heart Icon.webp
No No No Yes

While Rage Raging, you can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage except Psychic damage.

While Rage Raging, you can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage except Psychic damage.

Beast Speech (edit) Beast Speech
Speak with Animals.webp
Speak with Animals Icon.webp
No No No Yes

You can cast Speak with Animals Speak with Animals on yourself at will, without expending a Spell Slot.

You can cast Speak with Animals Speak with Animals on yourself at will, without expending a Spell Slot.

Beast Tamer (edit) Beast Tamer
Beast Tamer.webp
Beast Tamer Icon.webp
No No No Yes

You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar without expending a spell slot.

You have cultivated a strong bond with animals. You can cast Find Familiar Find Familiar without expending a spell slot.

Become the Bulwark (edit) Become the Bulwark No No No

You gain a +2 bonus to Armour Class Armour Class as long as you are not wearing armour or holding a shield.

You gain a +2 bonus to Armour Class Armour Class as long as you are not wearing armour or holding a shield.

Beguiling Defences (edit) Beguiling Defences
Beguiling Defences.webp
Beguiling Defences Icon.webp
No No No Yes

You have built stoic barriers in your heart and mind, and cannot be Charmed Charmed.

You have built stoic barriers in your heart and mind, and cannot be Charmed Charmed.

Beguiling Influence (edit) Beguiling Influence
Beguiling Influence.webp
Beguiling Influence Icon.webp
No No No Yes

You invoke your patron's bewitching charm. You gain Proficiency in Deception and Persuasion.

You invoke your patron's bewitching charm. You gain Proficiency in Deception and Persuasion.

Berserk (edit) Berserk
Frenzy.webp
Frenzy Icon.webp
No No No

This entity will go Berserk Berserk if its health diminishes.

This entity will go Berserk Berserk if its health diminishes.

Bestial Fury (edit) Bestial Fury
Bestial Fury.webp
Bestial Fury Icon.webp
No No No Yes

Grants all your companions an extra attack.

Grants all your companions an extra attack.

Blazing Hide (edit) Blazing Hide No No No

When the hellsboar is hit with a melee attack, the attacker starts Burning Burning for 3 turns.

When the hellsboar is hit with a melee attack, the attacker starts Burning Burning for 3 turns.

Blessed Healer (edit) Blessed Healer
Blessed Healer.webp
Blessed Healer Icon.webp
No No No Yes

Healing others heals you as well.

When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's levelhit points.

Healing others heals you as well.

When you cast a healing spell of Level 1 or higher on another creature, you regain hit points equal to 2 + the spell's levelhit points.

Blessed Mercy (edit) Blessed Mercy No No No

When you heal a creature, it gains a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws for 2 turns.

When you heal a creature, it gains a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws for 2 turns.

Blessings of Knowledge (edit) Blessings of Knowledge
Blessings of Knowledge.webp
Blessings of Knowledge Icon.webp
No No No Yes

Become Proficient in two of the following Skills: Arcana Arcana, History History, Nature Nature, or Religion Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills.

Become Proficient in two of the following Skills: Arcana Arcana, History History, Nature Nature, or Religion Religion. Your Proficiency Bonus is doubled for Ability Checks made using these Skills.

Blightbringer (passive feature) (edit) Blightbringer No No No

Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.

Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.

Blind Immunity (edit) Blind Immunity No No No

The wearer cannot be Blinded Blinded.

The wearer cannot be Blinded Blinded.

Blindsight (edit) Blindsight
Generic Darkness.webp
Generic Darkness Icon.webp
No No No

This creature can perceive its surroundings without relying on sight.

This creature can perceive its surroundings without relying on sight.

Blood Thirst (edit) Blood Thirst No No No

Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

Blood-Curdling Emission (edit) Blood-Curdling Emission No No No

On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.

On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.

Body Aid (edit) Body Aid No No No

Gain a +1 bonus to Strength Saving throws and Ability checks.

Gain a +1 bonus to Strength Saving throws and Ability checks.

Bolstering Critical (edit) Bolstering Critical No No No

When scoring a Critical Hit or killing a hostile creature, wearer gains HP Icon.png 15 temporary hit points.

When scoring a Critical Hit or killing a hostile creature, wearer gains HP Icon.png 15 temporary hit points.

Bolstering Smite (edit) Bolstering Smite No No No

When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

Book of Ancient Secrets (edit) Book of Ancient Secrets
Book of Ancient Secrets.webp
Book of Ancient Secrets Icon.webp
No No No Yes

You can inscribe magical rituals in your Book of Shadows. Gain Ray of Sickness Ray of Sickness, Chromatic Orb Chromatic Orb, and Silence Silence spells.

You can cast them once per Long Rest and they don't expend spell slots

You can inscribe magical rituals in your Book of Shadows. Gain Ray of Sickness Ray of Sickness, Chromatic Orb Chromatic Orb, and Silence Silence spells.

You can cast them once per Long Rest and they don't expend spell slots

Booming Blows (edit) Booming Blows No No No

Your unarmed attacks deal an additional 1d4Damage TypesThunder damage.

Your unarmed attacks deal an additional 1d4Damage TypesThunder damage.

Boon of the Raven Queen (edit) Boon of the Raven Queen No No No

While wearing the amulet, the wearer's jump and flying speed increase by 1.5 m / 5 ft, and they gain the Feather Fall Feather Fall condition. Feather Fall's effect will persist while the wearer is Polymorphed Polymorphed or Wild-Shaped.

While wearing the amulet, the wearer's jump and flying speed increase by 1.5 m / 5 ft, and they gain the Feather Fall Feather Fall condition. Feather Fall's effect will persist while the wearer is Polymorphed Polymorphed or Wild-Shaped.

BOOOAL's Faithful (edit) BOOOAL's Faithful No No No

Chance to apply Bleeding to targets.

Chance to apply Bleeding to targets.

Booze Remedy (edit) Booze Remedy No No No

While wearing this amulet, regain 2d4hit points per turn while Alcohol Drunk. Additionally, increase the duration of your inebriation by 5 rounds.

While wearing this amulet, regain 2d4hit points per turn while Alcohol Drunk. Additionally, increase the duration of your inebriation by 5 rounds.

Born into Darkness (edit) Born into Darkness
Devils Sight.webp
Devils Sight Icon.webp
No No No

This creature can see through magical and non-magical darkness, and cannot be Blinded Blinded.

This creature can see through magical and non-magical darkness, and cannot be Blinded Blinded.

Bounty Hunter (edit) Bounty Hunter
Bounty Hunter.webp
Bounty Hunter Icon.webp
No No No Yes

Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged ranged or melee melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.

Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged ranged or melee melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.

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