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== Arriving == | == Arriving == | ||
=== Haggle with Helsik === | === Haggle with Helsik === | ||
To access the House of Hope, the | To access the House of Hope, the party must travel to the [[Devil's Fee]] in the northern-central part of the {{Coords|-37|-10|Lower City}}. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to the proprietor, [[Helsik]], who will provide the components to open a portal if the party meets one of the following conditions: | ||
* | * Paying 20,000 gold to Helsik | ||
* | * Succeeding a DC 25 Intimidation check and paying 10,000 gold, | ||
* | * Passing a DC 20 [[Persuasion]] check to gain access in exchange for the [[Gauntlets of Hill Giant Strength]] from the House of Hope. {{note|After Patch 6, Helsik no longer sells the [[Gauntlets of Hill Giant Strength]] if they are given to her for the quest [[Acquire the Gauntlets for Helsik]], but they still can be pickpocketed.}} | ||
Helsik will then provide the | Helsik will then provide the party with the [[Grimoire Bound in Imp Skin]], a Ritual Pouch containing required items, and instructions on how to perform the ritual itself. The grimoire provides hints to complete the ritual. | ||
The [[Ritual Pouch]] and the Grimoire Bound in Imp Skin can also be pick-pocketed from Helsik. If the items were stolen, Helsik will comment on the party's thievery after completing the House of Hope, but won't be hostile and still happily trade. | |||
The | The party has to head upstairs and put the items from the bag on the right places of the rituial circle. The note, [[Opening a Hell Gate]], explains the steps involved. | ||
Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found | Duplicates of five of the ritual ingredients, but not the grimoire or the instructions, are found upstairs in Helsik's room: the skull on the wooden casket in the middle of the room next to a row of books on the left side of the double door, incense on the small table next to the southern balcony door; infernal marble in the opulent chest beside the door to the bedroom; a diamond in the gilded chest near the desk by the window; and a Coin of Mammon in the gilded chest on the bedside cabinet. | ||
At the top of the stairs is a Ward trap that casts a Fireball spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!". | At the top of the stairs is a Ward trap that casts a [[Fireball]] spell when stepped on. On its right is a Ward shaped as an Imp that recites; "Gravelled tongue, sanded throat. Hard to swallow... hurts to ''breathe''...". Placing any water or wine{{note|There is a bottle of [[Stagswift Tonic]] and [[Frostkiss Ale]] below a Stuffed Deep Rothé head on the stairway.}} will disarm the trap, replying "Too wet. Too cold. No fun. Begone!". If the Grimoire, the Ritual Pouch containing required items, and the instructions are bought from Helsik, the trap will be disarmed. | ||
=== Opening the portal === | === Opening the portal === | ||
Putting the items on the correct places and using the portal will transport the party to the House of Hope: | |||
* | * Placing the skull on the star point near the altar | ||
* | * Placing the coin of Mammon on the next point to the right (if your character is facing the altar) | ||
* | * Skipping a point and place the diamond on the next point after that | ||
* | * Placing the incense on the point following the diamond | ||
* | * Placing the Infernal Marble in the centre of the star | ||
The order of placing these items doesn't matter as long as they are put on their correct places. | |||
== Exiting == | == Exiting == | ||
The House of Hope is exited through the same portal the party used to enter. | The House of Hope is exited through the same portal the party used to enter. This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate. Raphael will appear and engage in conversation and eventually in combat with the party when one of the following conditions is met: | ||
This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate. | |||
Raphael will appear and engage in conversation and eventually in combat with the party when one of the following conditions is met: | |||
* The party has stolen the [[Orphic Hammer]]. | * The party has stolen the [[Orphic Hammer]]. | ||
* The party has stolen the [[Amulet of Greater Health]] and triggered the trap. | * The party has stolen the [[Amulet of Greater Health]] and triggered the trap. | ||
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* The party has freed [[Hope]]. | * The party has freed [[Hope]]. | ||
If trying to exit after having freed Hope and Raphael is still in the possession of the player character's Soul-Sworn Contract, then there will be an instant, automatic Game Over! | |||
== Overview == | == Overview == | ||
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=== Feast hall === | === Feast hall === | ||
The next room north of the foyer is the feast hall, where Raphael transported the | The next room north of the foyer is the feast hall, where Raphael transported the party during his first introduction. Gone are the lavish displays of food and ordered furniture, the party now can see the reality of Raphael's illusory temptations as they truly are; rotting food, disorder and wandering, trapped souls. | ||
Cleaning the hall is a lone [[Infernal Mason]], who introduces himself as the architect who built [[Moonrise Towers]]. | Cleaning the hall is a lone [[Infernal Mason]], who introduces himself as the architect who built [[Moonrise Towers]]. | ||
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=== Chamber of Egress === | === Chamber of Egress === | ||
East of the feast hall is a large room filled with portals leading different locations. The portals are closed, but can be interacted with to hear a brief line about each destination. The player | East of the feast hall is a large room filled with portals leading different locations. The portals are closed, but can be interacted with to hear a brief line about each destination. The player character and origins each have different comments on it. | ||
Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]]. | Scrubbing the floor of the room is its keeper, [[Nubaldin]], who can be persuaded into revealing Hope's physical location and give additional information regarding [[Enver Gortash]]. | ||
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Inside the Archive are several books with information related to the House and to the [[Crown of Karsus]]. More notably, there are three pedestals with rare equipment, and the [[Archivist]] who is keeping an eye on them. | Inside the Archive are several books with information related to the House and to the [[Crown of Karsus]]. More notably, there are three pedestals with rare equipment, and the [[Archivist]] who is keeping an eye on them. | ||
The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the | The pedestals each have a pressure plate (which can be disarmed) that alerts the House if the item is removed. The northern pedestal holds the [[Gauntlets of Hill Giant Strength]], the southern the [[Amulet of Greater Health]], and to the west is, depending on the party's choices when dealing with Raphael in [[Sharess' Caress]], either the [[Orphic Hammer]] or [[Soul-Sworn Contract]], which can only be accessed by removing the shield with a password. | ||
If the party takes the Orphic Hammer, or an item is stolen from a dais without disarming its trap, the Debtors throughout the House will become hostile, and two [[Hell Sphere]]s will separately appear at various points in the main corridor when the party reaches them. See also: [[#Exiting|Exiting]]. | If the party takes the Orphic Hammer, or an item is stolen from a dais without disarming its trap, the Debtors throughout the House will become hostile, and two [[Hell Sphere]]s will separately appear at various points in the main corridor when the party reaches them. See also: [[#Exiting|Exiting]]. | ||
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edward-vanderghote-houseofhope-02.webp|The hatch to Hope's prison | edward-vanderghote-houseofhope-02.webp|The hatch to Hope's prison | ||
</gallery> | </gallery> | ||
== Notes == | == Notes == |