User:Majorminor50: Difference between revisions

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==== Role Play ====
==== Role Play ====
Dungeons and Dragons at its most simple is a Role Playing Game! Regardless of class, race, even ability scores, what do you want your character to do, feel and react to in the world around you. Would you like your character to be the know it all who jumps at the chance to explain an important detail? Or perhaps the lovable buffoon who fights on the frontline to protect their friends from harm? How you choose to play your character can impact the role that you fulfill
Dungeons and Dragons at its most simple is a Role Playing Game! Regardless of class, race, even ability scores, what do you want your character to do, feel and react to in the world around you. Would you like your character to be the know it all who jumps at the chance to explain an important detail? Or perhaps the lovable buffoon who fights on the frontline to protect their friends from harm? How you choose to play your character can impact the role that you fulfill.
 
=== Out of Combat ===
Outside of combat, generally speaking, your character or party will encounter other people, races, scenarios and other events that allow you to flesh out your character and the actions they would take given the scenario. A characters out of combat role varies greatly depending on the person playing them. While the factors noted above will still impact your Out of Combat Role, for the most part, any character can attempt to fulfill any out of combat role. The factors noted above will instead help determine how "good" or "bad" a particular character might be at any given task.
 
==== For Example: ====
I've made a party below along with the stats they started with (Strength/Dexterity/Constitution/Intelligence/Wisdom/Charisma)
 
Tav 1: Barbarian - Stats - 17/10/16/8/10/10
 
Tav 2: Rogue - Stats - 10/16/14/12/10/10
 
Tav 3: Wizard - Stats - 8/14/14/17/10/10
 
Tav 4: Bard - Stats - 8/16/14/10/10/16
 
 
Our above party looks to investigate a creepy dungeon. The door to the dungeon is locked. In order to find a way into the dungeon, they could break in (lock pick), use some magical means of opening the door, break the door down, or perhaps persuade a local into giving them the key.
 
 
The Rogue, with his high '''Dexterity''', would stand the best chance of succeeding in lockpicking the door open.
 
The Wizard might have a spell or would be more likely to succeed an Arcana Ability check on the door. Investigating it for magical influence.
 
The Barbarian could perhaps try bashing the door down with his incredible '''Strength.'''
 
The Bard could start up a conversation with a local who might know more about opening said door. His high '''Charisma''' will help with any persuasion, deception, or intimidation checks that might be needed in order to obtain the key.
 
 
How a party approaches different obstacles or interact with the world around them will vary wildly. This is also not to say that characters outside of a "typical" class can't also attempt those same actions.
 
 
Perhaps the Wizard is quite boastful and attempts to break the door down with his staff. Or the Bard, teasing the Rogue, tries his hand at lockpicking. Just because a particular character might be the "best" at any given task, doesn't mean that other characters can't attempt them. How you choose to play and how your characters play off one another and the world around them all contribute to a fun and enjoyable campaign.


=== Combat Roles ===
=== Combat Roles ===
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