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|faction = | |faction = | ||
|family = | |family = | ||
|allies = | |allies = [[Vengeful Soul]], [[Cursed Skull]] | ||
|enemies = | |enemies = | ||
|exp = | |exp = | ||
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{{PAS|Unearthly}} | {{PAS|Unearthly}} | ||
}} | }} | ||
''' | '''Poltergeists''' are an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and Abilities == | == Attacks and Abilities == | ||
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp| | {{Feature box|name=Telekinetic Thrust|image name=Shove.webp | ||
* Shove a creature within range with your mind, behaves as a ranged [[Shove]]. | |* Shove a creature within range with your mind, behaves as a ranged [[Shove]]. | ||
}} | }} | ||
{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp| | {{Feature box|name=Withering Touch|image name=Inflict Wounds.webp | ||
* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage. | |* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage. | ||
}} | |||
{{Feature box|name=Fly (Class Action)|image name= Fly.webp | |||
|* Fly through the air using movement speed. | |||
}} | }} | ||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond| | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | |||
* Poltergeists may pick up and use weapons displayed on the estate walls. | |||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | |||
[[Category:Undead]] | [[Category:Undead]] | ||
{{NavCreatures}} | {{NavCreatures}} |