Poltergeist: Difference between revisions

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(attacks, tactics, updated resistances)
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|faction =
|faction =
|family =  
|family =  
|allies =  
|allies = [[Vengeful Soul]], [[Cursed Skull]]
|enemies =  
|enemies =  
|exp =  
|exp =  
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{{PAS|Unearthly}}
{{PAS|Unearthly}}
}}
}}
'''Poltergeist''' is an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]].


== Attacks and Abilities ==
== Attacks and Abilities ==
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp|
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
}}
}}


{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp|
{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}
 
{{Feature box|name=Fly (Class Action)|image name= Fly.webp
|* Fly through the air using movement speed.  
}}
}}


== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisibility}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists may pick up and use weapons displayed on the estate walls.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.


[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}
{{NavCreatures}}

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