Talk:Dice rolls: Difference between revisions
Latest comment: 30 October 2023 by Willowisp
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I'm not sure "random variables" in the opening statement is the best way to explain the importance of dice rolls in the game. Is there a better term? Dice are primarily used for determining success, either in binary terms for d20 rolls, or degrees of success when it comes to damage, so my suggeston would be something along those lines. -- [[User:Guybrush42|Guybrush42]] ([[User talk:Guybrush42|talk]]) 00:47, 30 October 2023 (CET) | I'm not sure "random variables" in the opening statement is the best way to explain the importance of dice rolls in the game. Is there a better term? Dice are primarily used for determining success, either in binary terms for d20 rolls, or degrees of success when it comes to damage, so my suggeston would be something along those lines. -- [[User:Guybrush42|Guybrush42]] ([[User talk:Guybrush42|talk]]) 00:47, 30 October 2023 (CET) | ||
: "Dice rolls are used to determine outcomes" is maybe better? Or something similar to that. [[User:Willowisp|Willowisp]] ([[User talk:Willowisp|talk]]) 03:52, 30 October 2023 (CET) | : "Dice rolls are used to determine outcomes" is maybe better? Or something similar to that. [[User:Willowisp|Willowisp]] ([[User talk:Willowisp|talk]]) 03:52, 30 October 2023 (CET) | ||
: Oh it's what you added. It's perfect! :) [[User:Willowisp|Willowisp]] ([[User talk:Willowisp|talk]]) 03:54, 30 October 2023 (CET) |
Revision as of 03:54, 30 October 2023
I'm not sure "random variables" in the opening statement is the best way to explain the importance of dice rolls in the game. Is there a better term? Dice are primarily used for determining success, either in binary terms for d20 rolls, or degrees of success when it comes to damage, so my suggeston would be something along those lines. -- Guybrush42 (talk) 00:47, 30 October 2023 (CET)