Talk:Dice rolls

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Latest comment: 00:17 by Raelin in topic Section: Karmic Dice
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I'm not sure "random variables" in the opening statement is the best way to explain the importance of dice rolls in the game. Is there a better term? Dice are primarily used for determining success, either in binary terms for d20 rolls, or degrees of success when it comes to damage, so my suggeston would be something along those lines. -- Guybrush42 (talk) 00:47, 30 October 2023 (CET)Reply

"Dice rolls are used to determine outcomes" is maybe better? Or something similar to that. Willowisp (talk) 03:52, 30 October 2023 (CET)Reply
Oh it's what you added. It's perfect! :) Willowisp (talk) 03:54, 30 October 2023 (CET)Reply
Not me; that was Twyrine. But I agree, perfect! (I would say that, it's similar to the version I wrote a while back.) -- Guybrush42 (talk) 08:49, 30 October 2023 (CET)Reply

Weapon Action DC[edit source]

I examine a weapon, then the weapon skill, then the Save listed. I realized today that all of the skills on all of my various weapons say, "Difficulty Class (Name)" followed by -1 regardless of who is using the weapon. I am wondering if this is some kind of bug or if this is how the developers intend to hide how effective these skills actually are without hours of testing. I was hoping to be able to add a screenshot, but it doesn't look like that's possible. 50.39.122.117 09:21, 22 July 2025 (CEST)Reply

Section: Karmic Dice[edit source]

Can we get a citation for this information? There’s various sources elsewhere that state the opposite is true. Taps Latinas (talk) 20:06, 28 August 2025 (CEST)Reply

I'd be interested in knowing which specific sources state the opposite is true from what Karmic dice states here.
However, your post inspired my curiosity. From my reading, I did find that "results always skew positive" is not the stated in the design. Larian described it as smoothing extremes, and a much discussed case where enemies hit far more often was tied to a bug that Larian says was fixed before full release. https://www.pcgamesn.com/baldurs-gate-3/karmic-dice-fix
If the above is true (likely, IMO), then fights can feel faster and deadlier since both sides escape bad luck streaks more quickly, but that is an observation rather than an official rule and the assertion that the Karmic Dice setting "makes combat encounters quicker and deadlier for the player character and their party, and their opponents" probably overstates things a bit.
https://www.gamerguides.com/baldurs-gate-3/guide/gameplay/basics/karmic-dice-in-bg3-should-you-turn-it-on-or-off
I adjusted the Karmic dice entry to address this. If you find differently, please let us know. Raelin (talk) 06:00, 29 August 2025 (CEST)Reply

This really got me going, so I made some more changes. Raelin (talk) 05:53, 30 August 2025 (CEST)Reply
I believe that the section on Karmic Dice is currently misleading. Larian's stated design, based on the options page, is "Karmic dice avoid failure streaks, while keeping the results mostly random." and the most recent patch note I am aware of that mentions Loaded/Karmic Dice (early access hotfix #10) says "From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal." To me, Larian's own documentation seems more reliable than the current sources used by this page. AngelEllipsis (talk) 07:20, 11 October 2025 (CEST)Reply
You are referring to an early access statement, which at this point is over four years old and long since no longer accurate. If you're able to provide more recent information that is in conflict with what is provided here, you will have my attention. Raelin (talk) 00:17, 12 October 2025 (CEST)Reply