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Radiance of the Dawn: Difference between revisions
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On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you."''</div> | On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you."''</div> | ||
---- | ---- | ||
<div style="text-align:center;">[[File: | <div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|25px]] '''Channel Divinity'''</div> | ||
---- | ---- | ||
| Damage = <span style="color:#ffcc00">2d10</span> + Cleric Level | | Damage = <span style="color:#ffcc00">2d10</span> + Cleric Level | ||
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== Properties == | == Properties == | ||
{{C|[[File: | {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|40px]] Channel Divinity}} | ||
* Damage: 3 ~ 21 Radiant | * Damage: 3 ~ 21 Radiant |
Revision as of 02:53, 11 February 2023
Radiance of the Dawn is a of Light Domain Clerics Action. This ability allow these Clerics to channel divine power and deal Radiant damage to enemies.
Description
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Cleric Level Radiant damage
to hostile creatures.
On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.
Properties
- Damage: 3 ~ 21 Radiant
File:1d10 Radiant.png 2d10 + Cleric Level File:Radiant Damage Icon 3.png Radiant
- Range:
9m / 30ft
- Saving Throw:
File:Saving Throws Icon.png Constitution