Light Domain

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Light Domain Subclass 300px.png
The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Player selectable Deities associated with this domain: Corellon Larethian, Eilistraee, Helm, and Lathander

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Warding Flare Warding Flare
Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded Blinded is immune to this effect.
Bg3 content hr.png
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Radiance of the Dawn Radiance of the Dawn
Channel Divinity Action
Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 6

Improved Warding Flare Improved Warding Flare
When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack roll, possibly causing their attack to miss.

Level 7

Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 8

Potent Spellcasting Potent Spellcasting
You can add your Wisdom Modifier to the damage you deal with Cleric cantrips.

Level 9

Domain Spells
You gain spells from your domain. They are Always Prepared.

External Links[edit | edit source]