Light Domain

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The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain Subclass 300px.png
Light Domain Subclass 300px.png

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.

Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1[edit | edit source]

Warding Flare Warding Flare[edit | edit source]

  • Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Domain Spells[edit | edit source]

Level 2[edit | edit source]

Radiance of the Dawn Radiance of the Dawn[edit | edit source]

  • Channel Divinity Action: Harness the sun's divine power to dispel any magical darkness and deal 2d10 + Character LevelDamage TypesRadiant damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.

Level 3[edit | edit source]

Domain Spells[edit | edit source]

Level 5[edit | edit source]

Domain Spells[edit | edit source]

Level 6[edit | edit source]

Improved Warding Flare Improved Warding Flare[edit | edit source]

Level 7[edit | edit source]

Domain Spells[edit | edit source]

Level 8[edit | edit source]

Potent Spellcasting Potent Spellcasting[edit | edit source]

  • You can add your Wisdom Modifier to the damage you deal with cantrips.

Level 9[edit | edit source]

Domain Spells[edit | edit source]

External Links[edit | edit source]