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* '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn. | * '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn. | ||
** After attacking, grants {{Cond|Yeenoghu's Gift}} for 5 turns. Must strike an enemy every turn or be struck by {{Cond|Mad|Mad}}. | ** After attacking, grants {{Cond|Yeenoghu's Gift}} for 5 turns. Must strike an enemy every turn or be struck by {{Cond|Mad|Mad}}. | ||
| condition = Yeenoghu's Gift | | condition = Yeenoghu's Gift | ||
| condition duration = 5 | | condition duration = 5 | ||
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| condition2 duration = 2 | | condition2 duration = 2 | ||
}} | }} | ||
== Notes | == Notes == | ||
* After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or they will go '''Mad''' for 1 turn. | * After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or they will go '''Mad''' for 1 turn. | ||
** As of Hotfix 3 (2023-08-16), the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn the wielder does not damage an enemy. | ** As of Hotfix 3 (2023-08-16), the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn the wielder does not damage an enemy. |