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Shattered Flail
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Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.
A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.
Properties
- Damage
1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Details
- Maces
- Rarity: Rare
- Enchantment: + 2
- One-Handed
- Dippable
- Consumable by Gale
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 190 gp
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UID
UNI_PLA_ConflictedFlind_Flail_BrokenUUID
8a527abd-a2ff-4267-a067-d26bdf6742eeStats
PLA_ConflictedFlind_Flail_Broken
Special
The holder of this item gains:
- Yeenoghu's Gift
- Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Where to find
- The Risen Road X: 33 Y: 597: Carried by Flind, who leads a group of Gnolls in attacking the remaining occupants of the Zhentarim caravan
Notes
Regarding Yeenoghu's Gift:
- After hitting a creature with the Shattered Flail, the wielder gains Yeenoghu's Gift for 6 turns. For the duration, they must succeed a DC 10 Wisdom saving throw at the end of any turn on which they do not hit an enemy, or go Mad for 1 turn.
- The Saving Throw rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn where the wielder does not damage an enemy.
- The duration of Yeenoghu's Gift is not refreshed by hitting enemies again; it only lasts the base 6 turns, after which it can be re-applied.
- While Mad, the wielder is uncontrollably hostile to all nearby creatures, including allies, and uses any and all tools at their disposal to inflict harm. This could include using powerful Ammunition or Consumables from their inventory, casting high level Spells, or shoving allies to their deaths.
- Although the combat log states "Tav healed self...", this healing does not trigger other items which activate on the character's healing such as Boots of Aid and Comfort, The Whispering Promise or Broodmother's Revenge.
- The wielder is healed upon each instance of damage. This means that in the case of attacks which deal multiple damage types, such as Booming Blade and Divine Smite (as well as other Smite spells), or in the case of attacks which damage multiple targets, such as Slashing Flourish (Melee), the wielder is healed multiple times.
Gallery[edit | edit source]
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Appearance in game































