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Shattered Flail

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Shattered Flail image

Shattered Flail is a rare +2 Mace that heals the wielder when they hit an enemy - at the cost of potentially going madmad when they stop attacking.

A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.

Properties

Damage
1d6 + 2 (3~8) + Strength modifier BludgeoningBludgeoning
Details
MacesMaces
Rarity: Rare Rarity: Rare
Enchantment: + 2
One-Handed One-Handed
DippableDippable
Consumable by GaleGale
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb Weight: 1.8 kg / 3.6 lb
Price: 190 gp Price: 190 gp
UID UNI_PLA_ConflictedFlind_Flail_Broken
https://bg3.norbyte.dev/search?q=name:UNI_PLA_ConflictedFlind_Flail_Broken
UUID 8a527abd-a2ff-4267-a067-d26bdf6742ee
https://bg3.norbyte.dev/search?q=uuid:8a527abd-a2ff-4267-a067-d26bdf6742ee
Stats PLA_ConflictedFlind_Flail_Broken
https://bg3.norbyte.dev/search?q=name:PLA_ConflictedFlind_Flail_Broken

Special

The holder of this item gains:

Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit pointshit points - but they can go MadMad if they don't continue hitting an enemy each turn. Healing through this item doesn't trigger other passives that react to healing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly DazeDaze them. (Recharge: Short rest Recharge: Short rest.)

Where to find

  • The Risen Road X: 33 Y: 597: Carried by FlindFlind, who leads a group of GnollsGnolls in attacking the remaining occupants of the Zhentarim caravan

Notes

Regarding Yeenoghu's Gift:

  • After hitting a creature with the Shattered Flail, the wielder gains Yeenoghu's Gift for 6 turns. For the duration, they must succeed a DC 10 Wisdom saving throwWisdom saving throw at the end of any turn on which they do not hit an enemy, or go Mad for 1 turn.
    • The Saving Throw rolls made by the wielder of this weapon do not appear in the combat log, but they are in fact being rolled at the end of each turn where the wielder does not damage an enemy.
    • The duration of Yeenoghu's Gift is not refreshed by hitting enemies again; it only lasts the base 6 turns, after which it can be re-applied.
  • While Mad, the wielder is uncontrollably hostile to all nearby creatures, including allies, and uses any and all tools at their disposal to inflict harm. This could include using powerful Ammunition or Consumables from their inventory, casting high level Spells, or shovingshoving allies to their deaths.
  • Although the combat log states "Tav healed self...", this healing does not trigger other items which activate on the character's healing such as Boots of Aid and Comfort, The Whispering Promise or Broodmother's Revenge.
  • The wielder is healed upon each instance of damage. This means that in the case of attacks which deal multiple damage types, such as Booming BladeBooming Blade and Divine SmiteDivine Smite (as well as other Smite spells), or in the case of attacks which damage multiple targets, such as Slashing Flourish (Melee)Slashing Flourish (Melee), the wielder is healed multiple times.

Gallery[edit | edit source]