See discussion page
(→Persuasion skill modifier: Updated price mod math) |
(See discussion page) |
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: <tt>P = max(1.0, 2.5 - persuasion modifier - difficulty modifier - attitude modifier)</tt> | : <tt>P = max(1.0, 2.5 - persuasion modifier - difficulty modifier - attitude modifier)</tt> | ||
An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling. | An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player. | ||
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=== Persuasion skill modifier === | === Persuasion skill modifier === | ||
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes | A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes the total modifier by 0.1. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below. | ||
: <tt>Persuasion modifier = Persuasion skill modifier * 0. | : <tt>Persuasion modifier = Persuasion skill modifier * 0.1</tt> | ||
=== Game difficulty === | === Game difficulty === | ||
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==== Explorer difficulty ==== | ==== Explorer difficulty ==== | ||
In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5 | In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5. If a character is proficient in [[Persuasion]], they receive an additional [[Proficiency]] modifier depending on their level. This increases the Persuasion modifier. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Bonus | ! Level !! Bonus | ||
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==== Tactician difficulty ==== | ==== Tactician difficulty ==== | ||
In Tactician difficulty, the difficulty modifier is -0.5, meaning | In Tactician difficulty, the difficulty modifier is -0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price. | ||
=== Trader attitude === | === Trader attitude === | ||
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | [[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]] | ||
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude | A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude. | ||
: <tt>Attitude modifier = Attitude * 0.005</tt> | : <tt>Attitude modifier = Attitude * 0.005</tt> |