Nature's Step: Difference between revisions

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{{up to date|2023-10-03}}
{{up to date|2023-10-03}}
 
{{Passive feature page
{{ActionPage|
|image = Generic Nature.webp
|image = Generic Nature.webp
|summary = '''Nature's Step''' is a [[Dryad]] Toggleable Passive Feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.
|summary = '''Nature's Step''' is a [[Dryad]] toggleable passive feature. You and your allies near the Dryad are protected from [[Difficult Terrain]] and Poison, and can't be Restrained or Paralysed.
|description = Alter the terrain around you, allowing nearby allies in the area to travel with ease.
|description = Alter the terrain around you, allowing nearby allies in the area to travel with ease.


You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
|toggleable=yes
|used by creatures = Dryad
|used by creatures = Dryad
|notes =  
|notes =  
}}
}}
[[Category:Passive features]]

Revision as of 23:34, 13 November 2023

Template:Up to date

Generic Nature.webp

Nature's Step is a Dryad toggleable passive feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.

Description

Alter the terrain around you, allowing nearby allies in the area to travel with ease.

You and your allies aren't affected by Difficult Terrain Difficult Terrain, can't be Restrained Restrained or Paralysed Paralysed, and gain Resistance to Damage TypesPoison damage.

How to learn

Used by creatures: Dryad