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Dryads are a non-playable Fey race found in Baldur's Gate 3. They channel powerful druidic powers, allowing them to entangle their enemies and call forth Wood WoadsWood Woads for help.

About Dryads edit

Dryads can be summoned through the spell Conjure Woodland BeingConjure Woodland Being, a level four spell available to level 7 Druids.

Combat edit

Attacks and abilities edit

EntangleEntangle (Action)
Create a vine surface, slowing down creatures, possibly Entangling Entangling them.
STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Fallen LoverFallen Lover (Action)
Summon a Wood Woad bound to your tree to fight alongside you.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
Spike GrowthSpike Growth (Action + Level 2 Spell Slot)
Damage: 2~8
2d4PiercingPiercing

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4PiercingPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Strengthened ShillelaghStrengthened Shillelagh (Bonus Action)
Your staff or club becomes magical: it deals 4d8BludgeoningBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Range: Self Range: Self

Dryad characters edit

Dryad summons edit

Notes edit

Gallery edit

External links edit