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Charge: Difference between revisions
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| condition duration = 2 | | condition duration = 2 | ||
| condition save = STR | | condition save = STR | ||
| | | higher levels = * At Level 4, this attack deals an additional {{DamageText|1d6|Slashing}} damage. | ||
* At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}. | * At Level 8, this additional damage becomes {{DamageText|1d8|Slashing}}. | ||
* At Level 12, this additional damage becomes {{DamageText|1d10|Slashing}}. | * At Level 12, this additional damage becomes {{DamageText|1d10|Slashing}}. |
Revision as of 07:37, 9 December 2023
Template:Up to date
Charge is a Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierPiercing damage and potentially knock targets .
Doesn't provoke .
Properties
- Cost:
-
Action +
Movement
- Damage:
-
2d6 (2~12) + Strength modifier
Piercing
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
At Higher Levels
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé