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Charge
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Piercing damage and potentially knock targets .
Charge is a
Action. Deep Rothés use this ability to ram into enemies in a straight line, dealing piercing damage and possibly knocking them prone.Description
Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength Modifier![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Doesn't provoke Opportunity Attacks.
Properties
- Cost:
-
Action +
Movement
- Damage:
-
1d6 (1~6) + Strength modifier
Piercing
- Details:
-
Attack roll
-
Range: 9 m / 30 ft
-
STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Deep Rothé